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Zombicide: Mission A30 – Zombie Burger thumbnail

Zombicide: Mission A30 – Zombie Burger

Expansion for Zombicide

Zombicide: Mission A30 – Zombie Burger Rulebook

Table of Contents

Table of Contents

  • Scenario Details
  • Objectives
  • Special Rules
  • Map Layout
  • Map Components
  • Disclosed Gaps

Scenario Details

  • Difficulty: Medium (as printed on the sheet)
  • Survivors: 6+
  • Length: 180 minutes
  • Material needed: Zombicide Season 1. (Optional: Toxic City Mall.)
  • Tiles needed: 1B, 2B, 5B, 5D, 6C & 7B

Objectives

Find any stock of Fat Joe's special ingredient. Take all the Objectives.

Special Rules

Setup: Fat Joe's keys and special ingredients stocks.

  • Put two red Objectives on tiles 1B and 2B.
  • Shuffle all remaining red Objectives with the blue and the green ones. Randomly put six of them on tiles 5B, 5C, and 6C. Collect the remaining Objectives tokens in a special "Fat Joe" pile face down and near the board. Each Objective gives 5 experience points to the Survivor who takes it.
  • Optional: If you use Toxic City Mall, place all Toxic Zombie cards in a separate pile.

Sheet note: the setup text above names tile 5C, which is not among the tiles listed as needed (1B, 2B, 5B, 5D, 6C & 7B) and does not appear in the sheet's map grid. It is transcribed as printed; check the tile placement against the printed map when setting up.

Empty metro station. Nothing to loot there. The starting Zone can't be Searched.

Where is Fat Joe? Eliminating a Fatty grants the Survivor one of the remaining Objectives from the Fat Joe pile (and gives an additional 5 XP).

Fat Joe's keys. The blue door can't be opened until the blue Objective has been taken. The green door can't be opened until the green Objective has been taken.

Optional: Zombie Burger. Use this rule if you play with Toxic City Mall. Taking a double-sided red Objective (either by taking it or getting it with the Fat Joe pile) means your team found a stock of Fat Joe's special ingredient. During the next Spawn Step, draw Zombie cards from the Toxic Zombie pile instead of the classic one. Taking multiple red Objectives during the same Game Turn has no additional effect.

Map Layout

The sheet prints the map as a picture only, arranged as a grid of tiles: 5B and 1B on the top row, 5D and 6C on the middle row, and 2B and 7B on the bottom row. The sheet does not state the placement of objectives, doors, Spawn Zones or the Player starting area in text; follow the printed map when setting up.

Map Components

Components as shown in the legend on the sheet:

  • Doors: closed doors marked red, green and blue. Fat Joe's keys rule above governs the blue and green doors.
  • Open door: a door marker shown open.
  • Player starting area: the blue Survivor icon on the printed map. The Empty metro station rule above applies to the starting Zone.
  • Spawn Zone: the red zombie icons printed along the street edges of the map.
  • Objective (5 XP): the red X marker. Each Objective gives 5 experience points to the Survivor who takes it.

Disclosed Gaps

  • The map and its component positions are printed as a picture on the sheet and are not given in text. Placement must be checked against the printed map.
  • The setup text names tile 5C, which is not in the sheet's list of tiles needed. It is transcribed as printed (see the note under Setup).
  • The sheet does not print a Walker count for the Spawn Zones. Spawns follow the Zombicide base game rules.
  • No errata or additional rules were found on the sheet.