Zombicide: Mission A29 – A Game Called Survival
Zombicide: Mission A29 – A Game Called Survival Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: Hard
- Survivors: 4+
- Length: 60 minutes
- Material needed: Season 1
- Tiles needed: 5B, 5C, 5D, 5E, 6B & 6C
Objectives
Harvest like it is zombie apocalypse. As soon as the first Game Round begins, your team has 60 minutes to take all Objectives.
Special Rules
-
Follow your instinct. Each Objective gives 5 experience points to the Survivor who takes it. Keep it on the Survivor's ID Card. It doesn't take a space in the Inventory. The token can be discarded whenever Zombies receives an extra Activation: the Survivor may immediately use the Zombie Link Skill (one use per discarded Objective token, several tokens can be discarded in a row).
-
Locked doors. Put the blue and green Objectives randomly among the red Objectives, face down. Once the blue Objective has been taken, the blue door can be opened. Once the green Objective has been taken, the green door can be opened.
-
Police cars. Police cars can be Searched more than once. Draw Equipment cards until you find a weapon. Discard the other cards. The Aaahh! card triggers the appearance of a Walker as usual and interrupts the Search.
-
Low budget police cars. Each police car can be used once to attack Zombies. It stops in the first Zone it attacks: the attack is performed as usual, then the car is broken. It can't be driven or Searched anymore. You can turn it to its Pimpmobile side to remember it's broken.
Map Layout
The six tiles form a grid of two columns and three rows, as printed on the sheet:
- Top row: tile 6C on the left, tile 5D on the right.
- Middle row: tile 5C on the left, tile 5B on the right.
- Bottom row: tile 5E on the left, tile 6B on the right.
Map Legend
As printed on the sheet:
- Player starting area
- Objective (5 XP)
- Spawn Zone
- Police car
- Doors (red, blue and green)