Zombicide: Mission A20 – Back in Town
Zombicide: Mission A20 – Back in Town Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: Medium
- Survivors: 6+
- Length: 180 minutes
- Material needed: Season 1, Toxic City Mall
- Tiles needed: 3C, 3M, 4B, 4M, 5D & 5E
Special Rules
- Things that have to be done. Each Objective gives 5 experience points to the Survivor who takes it.
- Event triggers. A tile displaying an Objective only spawns Zombies the first time a Survivor stands in one of its building or indoor alley Zones at the end of an Action. The Survivor receives the Objective to indicate that the tile has been re-explored. Don't spawn Zombies inside the building Zones of this tile when a door leading into it is opened - spawn Zombies when a Survivor steps inside the tile.
- Remember why this place was closed? Put the blue and the green Objectives randomly among the red Objectives, face down. When a Survivor takes the blue or green Objective, the corresponding Spawn Zone activates. Flip it on its red side to remember it.
- Batteries are long dead. You can't use cars.
- Locked! And no one remembers where we hid the keys. The blue and the green doors can't be opened.
- Yeah! My old pimpmobile! I remember I left some weapons in the trunk... Each pimpmobile can be searched only once. It contains the Evil Twins, Ma's Shotgun, or Pa's Pistol (draw randomly).
- Phil's car. You can search a police car more than once. Draw cards until you find a weapon. Discard the other cards. The "Aaahh!" card triggers the appearance of a Walker as usual and interrupts the Search.
Objectives
Exploring this place shouldn't be too difficult. We've done it before. There's a great "X" in each area.
- Take all Objectives. Each red "X" marks a Place to explore (5 XP) on the map.
Map Legend
As printed on the sheet:
- Player starting area: the blue area marked with Survivor silhouettes.
- Place to explore (5 XP): the red square with a black "X".
- Open door: a door marked with a red frame.
- Doors: blue and green doors. The blue and green doors can't be opened (see Special Rules, "Locked!").
- Barricade: the barricade icon.
- Spawn Zones: green, blue and red zones with Zombie silhouettes (see Special Rules, "Remember why this place was closed?").
- Old cars you can't drive: the police car and the pimpmobile (see Special Rules, "Batteries are long dead." and "Yeah! My old pimpmobile!").
Disclosed Gaps
- The map is printed as an image. The placement of the tiles, doors, Spawn Zones, barricades and Objectives on the map is shown graphically on the sheet and is not restated here in text; set up from the printed map.
- The sheet prints no separate Walker counts for the Spawn Zones; Zombies spawned follow the Zombicide Season 1 base game rules.
- The sheet's left-edge arrow decorations are not rules content and are omitted.