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Zombicide: Mission A19 – Psychiatrics

Expansion for Zombicide Season 2: Prison Outbreak

Zombicide: Mission A19 – Psychiatrics Rulebook

Table of Contents

Table of Contents

  • Required Material and Tiles
  • Map Legend
  • Objectives
  • Special Rules

Required Material and Tiles

Required material: Season 2: Prison Outbreak.

Required tiles: 6P, 9P, 11P, 12P, 14P and 16P.

Tile layout: 11P, 14P and 6P in the top row; 12P, 16P and 9P in the bottom row.

Map Legend

(Heading added by the transcriber; the sheet prints this key without a heading.)

The sheet's map key shows the following elements. Their placement is shown only graphically on the printed map and is not transcribed here; follow the sheet's map when setting up.

  • Survivors' Starting Area ("Aire de départ des Survivants").
  • Doors ("Portes"): one door in each of the four colours shown on the key (purple, dark purple, red and white).
  • Invasion Zone ("Zone d'Invasion").
  • Exit Zone ("Zone de sortie").
  • Our escape cars ("Voitures de secours"): two car tokens are shown on the key (named in the special rules below as the pimp-mobile and the hippie-mobile).
  • Switches ("Interrupteurs"): a purple switch, a yellow switch and a white switch.
  • Medical stuff (5 XP) ("Matos Médical (5 XP)"): one red, one green and one blue Objective.
  • Cell doors ("Portes des cellules").

Objectives

We'll find a way out of this mess. Here's the plan:

  1. Open the yellow door. You can either activate the yellow switch, or find the yellow key.
  2. Grab the restricted medical stuff. It is marked by the blue and green Objectives. You will need to activate two switches, the white and the purple, in order to open the doors that lead to them.
  3. Get back home. Reach the Exit Zone with all the Survivors. A Survivor can escape through this Zone at the end of his turn, as long as it contains no Zombie.

Special Rules

  • Medical stuff. Always useful. Each Objective gives 5 Experience Points to the Survivor who takes it.
  • One way to open the yellow door. Place the yellow Objective at random among the red ones, face down. Once the yellow Objective is taken, the yellow door can be opened.
  • An unpredictable door system. Place the yellow Invasion Zone at random among the red ones, face down. Once the yellow switch has been activated, flip over all the Invasion Zones and remove the yellow one.
  • Switches. Each switch can only be activated once.
    • Activating the purple switch opens all the purple doors (the standard purple door and the purple cell doors). The Survivor who activates this switch also takes the purple Objective and gains 5 Experience Points.
    • Activating the yellow switch opens the yellow door. It gives no Experience Points.
  • Our escape cars. They can be used. The pimp-mobile and the hippie-mobile can each only be Searched once. Each contains a Gunblade.