Zombicide: Mission A1 – Lost!
Zombicide: Mission A1 – Lost! Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: Easy/Medium (as printed on the sheet)
- Survivors: 4+
- Length: 120 minutes
- Tiles needed: 2B, 2C, 1C, 1B, 4E, and 4D
Special Rules
- A Survivor who finds a supply card (Canned food, Rice or Water cards) when Searching gains 5 experience points.
- Plenty of ammo cards do not grant any experience points.
Objectives
Accomplish the following tasks:
- METHODICALLY explore this Area. Open all doors.
- Replenish supplies! Collect at least one Plenty of ammo card or one supply card per remaining Survivor. The supply cards can be either Canned food, Rice or Water cards.
- Get out! Reach the Exit Zone with the remaining Survivors. It must be empty of Zombies. Gather the Equipment cards and Survivors that escaped: you win if you have at least one Plenty of ammo card or one supply card per remaining Survivor.
Map Layout
The six tiles form a grid of two columns and three rows, with streets running between the rows and between the columns, as printed on the sheet:
- Top row: tile 2B on the left, tile 2C on the right. Both are houses with the street along their north edge.
- Middle row: tile 1C on the left, tile 1B on the right. Both are houses.
- Bottom row: tile 4E on the left, tile 4D on the right. Both are rooms with tables and chairs (a dining area), with the street along their north edge.
The sheet prints the tile codes on the street areas, and the placement above is read from the printed map. Check it against the physical tiles when setting up.
The Player starting area is on the north street, at the top centre of the map, between tiles 2B and 2C. The Exit Zone is on the west edge of the map, on the street between the middle and bottom rows.
Map Components
Components as printed in the legend on the sheet and placed on the map:
- Player starting area: one area, on the north street between the two top tiles.
- Zombie Spawn Zone: four zones, one on the north street above tile 2B, one on the north street above tile 2C, and one on each of the two streets between the middle and bottom rows (below tile 1C and below tile 1B).
- Exit Zone: one, on the west edge of the map, on the street between the middle and bottom rows.
- Locked door: six doors, placed as follows:
- On the east wall of the upper-right room of tile 2B, on the street side.
- On the west wall of the upper-left room of tile 2C (the bedroom with the bed).
- On the east wall of the living room of tile 1C (the room with the pink carpet and round table).
- On the south wall of tile 1B, at the east end of its living room.
- On the north wall of tile 4E, at its east end.
- On the north wall of tile 4D, at its east end.
The sheet also shows a submachine gun illustration. It is decorative and is not a rules component.
Disclosed Gaps
- The sheet prints tile codes on the street areas but does not state the arrangement of the six tiles. The Map Layout above follows the printed map as read from the image.
- Locked door and Zombie Spawn Zone positions were read from the printed map image and are approximate. Check against the physical tiles when setting up.
- The sheet does not print a Walker count for the spawn zones. Zombies appearing in Zombie Spawn Zones follow the Zombicide base game rules.
- No errata or additional rules were found on the sheet.