Zombicide Gaming Night #2: Black Friday
Zombicide Gaming Night #2: Black Friday Rulebook
Table of Contents
Table of Contents
Components Needed
To play these missions you will need the components from the original Zombicide Toxic City Mall box set.
Zombicide Season 2: Prison Outbreak and Toxic City Mall is an expansion for Zombicide: 2nd Edition. These books feature new zombie types as well as new tile types with new ways to interact with them. New ways to spawn zombies, new skills and rules for barricades.
- Toxic City Mall Expansion box is required to use this book.
- You will need the rules found in Zombicide 2nd Edition for any rules not covered in this book.
- Zombicide Toxic City Mall is an expansion to Zombicide: 2nd Edition.
- To play these missions you will need the components from the original Zombicide Season 2 Prison Outbreak box set.
- Zombicide Prison Outbreak Expansion box is required to use this book.
- For the updated Beserker Zombie and Toxic Zombie spawn cards you will need the Complete Upgrade Kit.
- Zombicide: 2nd Edition. Complete Upgrade Kit is required to use this book.
- And finally you will need the Zombicide Season 2: Prison Outbreak and Toxic City Mall tile sticker overlays. These are provided in a separate PDF. Print these files on label or stickerback paper and place over the existing Zombicide Season 2: Prison Outbreak and Toxic City Mall tiles. This new artwork adds Objective and Epic Weapon Crates as well as Dark Zones to instruct you in where to spawn zombies.
Gaming Night Mode
The Gaming Night Mode allows you to play all night long without being bothered by sudden death. Defeated Survivors rise up in the middle of the battle to keep on fighting with their friends. The goal here is simple: never get left out of a game because your Survivors are defeated! To play with the Gaming Night Mode, apply these rules.
-
Gaming Night rules replace Resurrection rules (featured in Season 2: Prison Outbreak page 6).
-
When a Survivor is defeated, lay down his miniature. Ignore him for all game effects until his return, as if he was removed from the board.
At the beginning of any following Players' Phase, before the first player acts, return the Survivor (in his Survivor or Zombivor aspect, you choose). Discard all of his Equipment cards. He loses his Adrenaline points as well. Upon his return, he gains:
- As many Adrenaline points as the least experienced Survivor on the board. You don't have to choose the same Orange and Red Skills as the Survivor previously had.
- Equipment: Draw Equipment cards until you find two weapons. Discard the other cards (including Aaahh!! cards).
Ongoing game effects previously applied to the Survivor no longer apply. Remember: getting killed voluntarily is for sisses.
If odds seem too strong after a team wipe, don't be afraid to start the Mission again. Having fun shall be the ultimate rule.
Black Friday Objective Rules
Jefferson Mall's previous occupants stashed lots of interesting equipment in their shelter. To reflect this, use the Black Friday rule below.
Black Friday. Each Objective gives 5 Adrenaline Points to the Survivor who takes it. Then draw two Equipment cards for the Survivor.
- This is not a Search Action.
- Aaahh!! Cards are resolved normally.
M01 - Zombie Vault
Easy / 90 minutes
Jefferson Mall's surroundings are eerily silent. Its defenders clearly made their last stand here. They barricaded the entrance with everything they could find, probably to prevent the monsters from getting out. We will need a car to smash down the door. Fasten your seatbelt.
Tiles needed: 1M, 2M, 3M, 3P, 5M & 17P.
Tile layout (as printed): 2M 5M / 3P 3M / 17P 1M.
Components (as printed):
- Survivor Starting Zone: 1x
- Objectives (5AP): 10x red, 1x blue, 1x green
- Epic Weapon Crates: 7x
- Exit Zone
- Spawn Zones: one zone marked with one zombie icon, two zones with three red zombie icons, one zone with three blue zombie icons
- Mall Double Door
- Mall Doors
- Doors
- Police Car (can be driven)
- Muscle Car (can be driven)
- Rubble (small)
- Open Door
Objectives
-
Get the Muscle Car's keys. They are represented by the Green Objective in the Police Car.
-
Smash the mall's door with the Muscle Car. The only way to open the Mall Double Door is to spend a Fast Drive Action with the Muscle Car to move through the Mall Double Door.
-
Hey, there's a little armory in there! Grab all objectives.
-
Go deeper into Jefferson Mall. Reach the Exit Zone with all Survivors. Any Survivor may escape through this Zone at the end of his turn, as long as there are no Zombies in it.
Special Rules
-
Black Friday. Each Objective gives 5 Adrenaline Points to the Survivor who takes it. Then draw two Equipment cards for the Survivor.
- This is not a Search Action.
- Aaahh!! Cards are resolved normally.
-
Blue Objective. We need this electrical device, but removing it will trigger an alarm. The Blue Spawn Zone activates when the Blue Objective is taken.
-
Green Objective. The Green Objective represents the Muscle Car keys. The Muscle Car can be driven by anyone once the Green Objective is taken.
-
Ramming speed. Cars can be driven (see P. 31).
- The Muscle Car contains a single Epic Weapon. Place a Epic Weapon Crate on top of it. The Epic Weapon Crate gives a random Epic Weapon, among those still available, to the Survivor who takes it. They can then reorganize their inventory for free.
- When Searching the Police Car, draw cards until a weapon card is drawn. Discard the other cards. The Aaahh!! card triggers the appearance of a Walker as usual and interrupts the Search.
-
Shopping is fun! Each Epic Weapon Crate gives a random Epic Weapon, among those still available, to the Survivor who takes it. They can reorganize their inventory for free.
M02 - Fortress Mall
Medium / 120 minutes
We're at the heart of Jefferson Mall. The area is a massive warehouse of stashed equipment and supplies. There are gnawed remains, burnt patches, and bloodstains everywhere. Barricades block the alleys for the time being, but that won't last. The zombies know we're here. We have to grab some good weapons fast and be ready for the moment they bring down the barricades. Hey is this a shirt from my favorite football team?
Tiles needed: 1M, 5M, 6M & 7M.
Tile layout (as printed): 7M 6M / 5M 1M.
Components (as printed):
- Survivor Starting Zone: 1x
- Exit Zone
- Objectives (5AP): 10x red, 1x blue
- Spawn Zones: one zone marked with one red zombie icon, one zone marked with three red zombie icons
- Epic Weapon Crates: 5x
- Open Door
- Blue Door
- Mall Doors
- Complete Barricade
- Rubble (small)
- Muscle Car (can not be driven)
Objectives
-
I want it all. Take all Objectives.
-
Escape the Zombie den. Reach the Exit Zone with all Survivors. Any Survivor may escape through this Zone at the end of his turn, as long as there are no Zombies in it.
Special Rules
-
On our heels. At the beginning of the game, put on each Spawn Zone:
- 5 Standard Walkers
- 2 Standard Runners
- 1 Standard Brute
-
Black Friday. Each Objective gives 5 Adrenaline Points to the Survivor who takes it. Then draw two Equipment cards for the Survivor.
- This is not a Search Action.
- Aaahh!! Cards are resolved normally.
-
The blue key. Put the Blue Objective randomly among the Red Objectives, face down. Once this Objective is taken, the Blue Door can be opened.
-
Out of gas. Cars can not be driven (see P. 31).
- The Muscle Car contains a single Epic Weapon. Place a Epic Weapon Crate on top of it. The Epic Weapon Crate gives a random Epic Weapon, among those still available, to the Survivor who takes it. They can then reorganize their inventory for free.
-
Everything must go. Each Epic Weapon Crate gives a random Epic Weapon, among those still available, to the Survivor who takes it. They can reorganize their inventory for free.
M03 - A Spiral of Violence
Hard / 180 minutes
We expected things to get nasty, which they did, but we never expected there would be so many zombies. No wonder this place turned into an urban legend! We've moved to the back of the mall, straight into the administrative and storage areas, and are planning to escape through the backdoors. There are still precious items all around and after a short discussion, we don't plan to come back here again. We can't explore Jefferson methodically, but we need to grab as many of its treasures as we can. We also can't kill all the zombies. Some will escape for sure. So long, boys.
Tiles needed: 1M, 4M, 5P, 6M, 7M & 11P.
Tile layout (as printed): 5P 11P / 1M 4M / 6M 7M.
Components (as printed):
- Survivor Starting Zone: 1x
- Epic Weapon Crates: 8x
- Exit Zone
- Objectives (5AP): 12x red, 1x blue
- Spawn Zones: one zone marked with one red zombie icon, one zone with three red zombie icons, one zone with three blue zombie icons
- Complete Barricade
- Muscle Car (can not be driven)
- Doors
- Open Doors
- Mall Doors
Objectives
-
All you can eat. Take all Objectives.
-
Leave without looking back. Reach the Exit Zone with all Survivors. Any Survivor may escape through this Zone at the end of his turn, as long as there are no Zombies in it.
Special Rules
-
Black Friday. Each Objective gives 5 Adrenaline Points to the Survivor who takes it. Then draw two Equipment cards for the Survivor.
- This is not a Search Action.
- Aaahh!! Cards are resolved normally.
-
The blue trigger. Put the Blue Objective randomly among the Red Objectives, face down. Once this Objective is taken, the Blue Spawn Zone activates.
-
Total wrecks. Cars can not be driven (see P. 31).
- The Muscle Cars contains a single Epic Weapon each. Place an Epic Weapon Crate on top of it. The Epic Weapon Crate gives a random Epic Weapon, among those still available, to the Survivor who takes it. They can then reorganize their inventory for free.
-
Everything must go. Each Epic Weapon Crate gives a random Epic Weapon, among those still available, to the Survivor who takes it. They can reorganize their inventory for free.