Zombicide: Fantasy Quest B50 – The Cursed Village (Part 2A)
Zombicide: Fantasy Quest B50 – The Cursed Village (Part 2A) Rulebook
Table of Contents
Table of Contents
Setup
Quest: B50: The Cursed Village – Part 2A
Difficulty: Hard
Duration: 30 minutes
Survivors: 4
Condition: If the players finished the first part in 14 Game Rounds or less.
Material needed: Zombicide: Black Plague.
Tiles needed: 4V, 6R, & 7V.
The map on the quest sheet shows where each tile is placed. The sheet's map legend is as follows:
- Player Starting Area
- Spawn Zone: red and green Spawn Zones
- Objective (5 XP)
- Vault
- Doors
- Vault Door
- Walkers
- Brutes
Objectives
Just run! Accomplish the Objectives in this order:
- Find the Exit (see below).
- Reach the Exit Zone with all Survivors. Any Survivor may escape through the Exit Zone at the end of their Turn as long as there are no Zombies in it.
Special Rules
-
Setup.
- Shuffle the Blue and Green Objectives among the Red Objectives, facedown.
- Place the Brutes and the Walkers in the indicated Zones.
-
It's somewhere over here! Red Objectives grant 5 experience points to the Survivor who takes it. When the second Red Objective is taken, place the Exit token in that Zone.
-
Let's find another way! When the Green or Blue Objective is taken, ALL Survivors gain 5 experience points. From then on, the Green Spawn Zone becomes active.
-
Fragile doors. Die rolls to open doors automatically succeed.