Zombicide: Black Plague FAQ
453 questions players ask · Updated Nov 10, 2026 · Full rulebook
Setup
- How many Starting Equipment cards does each Survivor get at setup?
- How many Survivors do you control when playing solo or with fewer players?
- Do Black Plague Survivors start at Blue level with a starting item each?
- If a Survivor's skill lists a starting weapon, does he also get a Starting Equipment card?
- Do zombies spawn in every room of a building when its first door opens, including rooms that already have zombies?
- Do Survivors keep their experience and equipment from one Quest to the next?
- Do the colored gems on weapon cards cost durability, or do they mean something else?
The BasicsExpansion
- Do ranged attacks and combat spells need line of sight?
- Can you move or see diagonally?
- How far into a building can Zombies, including Abominations, see?
- If two Zones each have line of sight to the same figure, can those two Zones see each other?
- Does a Survivor in a tower see over one building Zone only, or over several to Zones beyond?
- Does a Zone with stair art count as a tower?
- Can you see over the sides of a tower from rooms on its upper level?
- Is each street square its own Zone, or can a street Zone span more than one square?
- Does a multi-square room count as one Zone for movement?
- Is a line of buildings joined by doorway gaps one building or several?
- Does the side of the wall a door token sits on decide which Survivors can open it?
- Are openings between a street and a building, with no door token, treated as open?
- Is there a limit to how many miniatures can share one Zone?
- Does one Action with several dice, several hits or dual weapons make more than one Noise token?
- Where is the Noise token placed for a ranged attack, a spell or a door opening?
- Does a missed attack, a failed spell or a failed door-breaking attempt still make Noise?
- Does picking up an objective or searching a room make Noise?
- Do Survivors count as Noise for Zombie movement?
- How do you open a door with a melee weapon, and does Dual Wielding add dice?
- Do you roll to open a door when you are already inside the building?
- Can a Survivor close a door it has opened?
- Are locked doors different from closed doors, and can Zombies pass closed doors?
- What happens to a Survivor's equipment when it is eliminated?
- Do you lose equipment when a Survivor takes a Wound?
- If a starting Survivor dies early, is that player out of the game?
- Are Zombivores still part of Black Plague?
- Does armour in the Body slot use up a hand when you also hold a Shield and a Quicksilver Sword?
- Can a reloadable weapon be reloaded while it sits in the Body slot?
- How many Hand-slot Equipment items can a Survivor use at once?
- Can a Torch or Dragon Bile be thrown from your Backpack?
- Can you store any Equipment in the Backpack, and do Backpack items trigger their effects?
- Can a Survivor discard Equipment during another player's turn?
- Can you discard food found by Search for its XP straight away, with a full Backpack?
- Does eating an Apple, drinking Water or eating Salted Meat for XP cost an Action?
- Can a similarly named weapon, such as a Short Sword, go in a Body slot that names a Sword?
- Can a magic weapon such as a Flaming Great Sword go in a Body slot that names a Sword?
- Can you equip a magic item before reaching the Danger Level its gems require?
- Can characters who are not spellcasters cast spells?
- Are objectives worth 5 XP even when the objective token is the wrong one for the Quest?
- When a Survivor levels up mid-turn, can the new Skills and extra Action be used straight away?
- What is an activation, and how many Actions does a Zombie take?
- What are the main rules differences between Black Plague and Zombicide 2nd Edition?
- Can Green Horde Survivors be used in Black Plague missions?
- Is Friends and Foes compatible with the Black Plague base game?
- Does No Rest for the Wicked work with Black Plague, and can its Ballista be used?
- Are Wulfsburg and Friends and Foes compatible with Black Plague?
- Is Wulfsburg compatible with Green Horde, and can it be played without Black Plague?
- Are the Zombie Dogs and Dog Companion sets compatible with the Black Plague rules?
- Do you gain XP when you eliminate an NPC and then return its model to the dashboard?
The ZombiesExpansion
- When an Abomination spawn card is drawn and that kind is already on the board, do Abominations of other kinds get an extra activation?
- Can more than one Abomination be in play at the same time?
- If you kill an Abomination, is it spawned again when its card is drawn later?
- Can a standard Abomination break down doors?
- Do Abominations split when two zones are equally noisy?
- How do zombies choose which zone to move toward?
- Do zombies still move when no Survivor is visible and no Noise token is on the board?
- What do zombies do when they reach the noisiest zone and cannot see any Survivor?
- Do zombies split when two routes or two targets are equally good?
- Can zombies walk through closed doors, and what if the only route to a loud zone passes a closed door?
- Do zombies use an opened Vault door when it lies on their shortest path?
- Can zombies move through portals on their shortest path?
- Do zombies spawned inside a closed building leave before its doors open?
- Do zombies spawn in a building whose doors are already open at the start of the game?
- Does a zombie wound happen once per activation or once per action?
- Does a Runner's extra activation give it two more actions?
- Does a zombie with two actions pick its target again for each action, and does a Runner's second action still attack a Survivor killed by its first?
- Does a Fatty protect Runners and Necromancers in its zone from a Survivor's attack?
- Do Fatties spawn alone or with two Walkers in Black Plague?
- How do NPC Walkers count when zombies split, and can standard Walkers replace them when NPC Walkers run out?
- Do NPC Walkers and Deadeye Walkers get extra activations when standard Walkers do?
- Do NPC Zombie miniatures give XP again when returned to the reserve?
- Do zombie spawns use the highest Danger Level among the Survivors?
- When a zombie type runs out during spawning, do zombies of that type on the board get an extra activation?
- Do any zombies have health points?
- What do you do when there are more zombies than fit physically in a zone?
- Should regular Abomination spawn cards be removed when the Abominotaur cards are added for missions B10 and B38?
- When an Abominotaur breaks a wall, do the zombies it spawns move in the same phase?
- Does the Abominotaur move before the other zombies, and how many activations does it get each turn?
- How does an Abominotaur choose its path, and does it ignore walls and doors?
- Can an Abominatroll be killed by anything other than Dragon Fire, such as a ballista or catapult?
- How many actions does an Abominatroll take when it activates?
- How many attacks does an Ablobination make, and does it hit every Survivor in range?
- Where does an Abominarat spawn when no open space lies near the noisiest zone, and what does 'open passage' mean?
- How do Crowz move?
- Which target does a Deadeye Walker shoot, and does it need to roll to hit?
- Do Deadeye Walkers move when no Survivor is within range 0-3, and where do they go?
- Can a Wolfbomination and a regular Abomination be in play at the same time, and does drawing one activate the other?
- How many actions do Wulfz and the Wolfbomination get per activation?
- Which Wulfsburg equipment counts as magic equipment for killing Spectral Walkers?
- How much damage does a Wolfbomination's attack deal, and does each of its actions hit separately?
- Can all the damage from one zombie attack be assigned to the same Wolf Familiar?
- Do Ratz already on the board activate when a Ratz swarm spawn is drawn?
- In No Rest for the Wicked, do rat swarms change their target when a new target appears during their move?
- Can spectral zombies move through walls like Crowz do?
- Does a Tainted Zombie's blood spray trigger when a ranged attack kills it?
- Does Innsmouth's line of sight block Zombies and ranged attacks that pass through his zone?
- Does the Abominabunny get more than one action per activation?
- Do Fatty Bursters explode when a Survivor passes through, or when a Survivor's ability lets it skip the zone?
Players' PhaseExpansion
- How many dice do you roll to open a door with a melee weapon?
- Do Skill, Dagger or Dual-wield bonuses add dice when opening a door?
- Does a weapon with the open-door symbol but no die need a roll to open a door?
- Does a weapon need the door-opening symbol, and does the door's colour change how it opens?
- After you find the key for a locked door, do you still need a weapon and a roll to open it?
- Does a failed attempt to open a door with a noisy weapon still make noise?
- Where does the Noise token go for a ranged attack or a door, the shooter's Zone or the target's?
- Does an Axe open a door without a Noise token?
- Can the Vampire Crossbow open a door from range 1 or 2, instead of from an adjacent Zone?
- Can a Survivor open a door when Zombies are in the same Zone?
- When you open a building door for the first time, how many Zombie cards do you draw?
- In what order do you spawn the Zones of a building?
- If you run out of Zombie miniatures while spawning in a building during your turn, do they act before you finish your turn?
- If you break into a building you already opened, do its Zombies spawn again in every room?
- Do opening a street, an unexplored outdoor area or a Vault spawn Zombies?
- Can you search the same room more than once, on later turns or after another Survivor has searched it?
- Can you search a room that has Zombies in it, or must the whole building be cleared first?
- Does searching make noise?
- Can you equip an item you find by searching, or swap items around when both hands are full?
- Can you trade with another Survivor using the free reorganize after a Search?
- Can you discard inventory cards to make room before drawing on a Search action?
- When the Equipment deck runs out, are discarded cards reshuffled, and are discarded Vault cards left out?
- Are Search and Reorganize/Trade one Action or two?
- Does the Torch need to be in hand for its search bonus and to ignite Dragon Bile?
- Can Survivors pass the Torch or a weapon to each other to search or reuse it in one turn?
- When a Torch search draws two cards, can you keep both?
- Does a reloadable weapon reload itself when it is traded to another Survivor?
- Does moving equipment between your hands, body and backpack cost an action?
- Can you swap both dual-wielded spells or weapons for new ones in one Action?
- Can a Survivor use three items in hand because of a Body slot, such as Ann's dagger?
- Can you keep a weapon you cannot use yet in the backpack, and do trades have to be fair?
- Does discarding Apples, Water or Salted Meat cost an action?
- Is eating an apple or drinking water a free action?
- Do you gain the 1 XP from Apples, Water or Salted Meat when you discard one to make room in a full backpack?
- Does entering a Zone with Zombies end your Move Action, and can you move again after killing them?
- How many Actions does it cost to leave a Zone with Zombies in it, including an Abomination?
- Do Bloodlust, Sprint or other Move-type actions cost extra Actions to leave a Zone with Zombies?
- How many Zones can a Survivor move with one Move Action?
- Does entering a room and taking an Objective happen in one Action?
- Must a Survivor who reaches his exit Zone escape at the end of his turn?
- Who activates first each round, and in what order do Survivors act?
- When one player controls all six Survivors solo, can they choose the Survivor order each turn?
- When in a turn can a free action be used?
- Can you use a free discard or other free ability after spending all your Actions in a turn?
- If a card drawn during a Survivor's last Action triggers a Zombie attack, does it happen right away?
- Can a Survivor repeat Reorganize/Trade or other Actions in one turn, and what is limited?
- Does the Invisibility enchantment still work after the target Survivor makes noise?
- Can you use an Enchantment through a Magic Action?
- Can any character use Spell cards, or do Magic Equipment cards need a Danger Level?
Zombies' PhaseExpansion
- When a Double Spawn card is drawn for the last spawn zone or building room, where do the extra zombies go?
- How many zombie cards does a chain of Double Spawn cards draw?
- Do the extra zombies from a Double Spawn wait until the next Zombies' Phase?
- Where does a Double Spawn go when the next spawn zone is an inactive colored zone?
- How does a Double Spawn interact with a Necromancer's spawn?
- If a Double Spawn is drawn on one spawn token and another token sits in the same map zone, does the next token get the cards?
- Does each spawn token draw its own zombie card, so two tokens in one zone draw two cards?
- Do zombies still spawn on a spawn zone that a Survivor is standing on?
- If a spawn zone is activated during the Survivors' turn, does it spawn zombies right away?
- Which Danger Level sets the spawn card line when the strongest Survivor dies?
- What happens when a spawn calls for more zombies of one type than the miniatures you have left?
- What does an Extra Activation spawn card do when no zombies of that type are on the board?
- If a Necromancer or Abomination card is drawn while one is already on the board, does the one on the board act again?
- When you open a closed building door for the first time, which zombie cards do you draw?
- Do rooms still behind closed doors spawn when you open one door of a building?
- Do zombies spawn when a Vault is revealed?
- Do zombies attack or move first in the Zombies' Phase?
- Do zombies that spawn in the spawn step attack a Survivor in their zone right away?
- When several zombies attack the same zone, do they all attack, and how are wounds assigned?
- When a Shield rerolls Armor dice, do you keep the successes from the first roll?
- Does each attack by a Runner count separately for Armor and Shield rerolls?
- How do zombies pick the zone they move toward?
- Do zombies already in the noisiest zone move on when they see no Survivors?
- Do zombies path through closed doors to reach a noisy zone?
- When do zombies split into separate groups?
- Do zombies split toward two equally noisy zones when one is much farther away?
- Does a zombie group split again at a later junction on the same route?
- Do Abominations and Necromancers split when their routes tie?
- Does a Runner or Wolf with two actions pick a new target for its second action?
- How do Crowz choose and keep their target zone?
- Can zombies bounce back and forth on a tower's stairs when they can see Survivors up there?
- Can you use Friends and Foes content and its Horde rule in Black Plague?
- Does the first player token pass to the next player after the Zombies' Phase?
Necromancers
- What happens when you draw a Necromancer card and no Necromancer miniatures are left?
- What happens when a Necromancer card is drawn while a Necromancer is already on the board?
- Does each later Necromancer card give the Necromancer on the board another activation?
- What does a Necromancer's extra activation do, and when does it happen?
- Can two Necromancers be on the board at the same time?
- Where does a Necromancer head after it appears: its entry Zone or another Spawn Zone?
- Does a Necromancer attack a Survivor in its Zone, or does it always flee?
- If a Necromancer starts its activation on its escape Spawn Zone with Survivors present, does it escape or attack?
- When two escape Spawn Zones are equally close to a Necromancer, who picks the one it heads for?
- Can a Necromancer escape through its own entry Zone while other Spawn Zones remain?
- What does a Necromancer do when every Spawn Zone token is in its entry Zone?
- Does a Necromancer escape as soon as it reaches an escape Spawn Zone?
- Can a Necromancer escape or flee through a Spawn Zone that is still inactive?
- Can an inactive Spawn Zone be removed before it has activated?
- Can Necromancers open doors?
- When a Necromancer appears in a building or on a Spawn Zone, how is its own spawn resolved?
- If a Necromancer's immediate spawn draws a Double Spawn card, where does the second card go?
- After its first spawn, does a Necromancer's spawn token act like any other Spawn Zone?
- When a Necromancer is killed, which Spawn Zone is removed?
- What happens to a Necromancer's spawn token when the Necromancer escapes?
- Does a Necromancer come back after it is killed?
- Do you lose when the sixth or seventh spawn token is placed?
- Does a Necromancer's own spawn token count toward the six-token loss?
- Do inactive (colored) spawn tokens count toward the six-token loss?
- Does a Necromancer move toward a Survivor when it is Taunted?
Necromancer Cabals
CombatExpansion
- Can a Survivor attack with two different weapons, such as a sword and a dagger, in one Action?
- Can you attack with two identical dual-wield weapons in a single Action?
- Does dual-wielding two Noisy weapons make two Noise tokens?
- Can one Action reload two identical reloadable weapons at once?
- Can a Survivor fire two Dual reloadable weapons in separate Actions instead of together?
- Do you have to swap weapons to attack with the one in your other hand?
- Does a Dagger in the body slot add a die when you dual-wield two other weapons?
- Does a Dagger in your backpack, or one not equipped, give its bonus die?
- How does a Dagger's bonus die work?
- How many dice do two Daggers give, and does a third Dagger add more?
- How does the Orcish Crossbow work in melee, and does a Dagger add dice to it?
- What does Ice Blast do on each die result?
- Does Ice Blast's freeze work on Necromancers?
- Do you still pay the extra Action to leave a Zone with frozen or knocked-down Zombies?
- When Earthquake knocks Zombies down, do they lose their next activation?
- If a Survivor casts Earthquake on its own Zone, does it lose the rest of its activation or its next turn?
- Does Earthquake Hammer's +1 Damage apply to hits from dice that were already rolled?
- How many extra hits does the Axe of Carnage add to a Melee Action?
- Does the Axe of Carnage add a success when its Melee Action rolls no successes?
- Does the Chaos Longbow need Dragon Bile in the target Zone, and how many hits trigger its Dragon Fire?
- Does the Chaos Longbow's Dragon Fire kill an Abomination?
- Do you need line of sight to throw Dragon Bile or use a Torch into or out of a Vault?
- Does throwing Dragon Bile or using a Torch cost an Action?
- Can a fire spell such as Inferno or Fireball ignite Dragon Bile?
- Does Dragon Fire linger after it explodes, and who earns the experience?
- How can a Survivor kill an Abomination?
- Do several weaker hits add up to kill a Fatty or an Abomination?
- Can a weapon's damage be split between several Zombies in one Zone?
- In melee, can you choose which Zombie in a crowded Zone each hit kills?
- In what order do ranged hits pick their targets among Walkers, Fatties, Runners and Necromancers?
- If a Fatty and an Abomination share a Zone, can a ranged attack target either one?
- Can a ranged attack target a farther Zone when a closer Zone holds Zombies?
- Can a ranged attack reach a Zone diagonally across a corner?
- Is line of sight the same as range when firing from the stairs?
- Do Zombies in a Zone between the shooter and the target block a ranged attack?
- Do ranged attacks follow the same line-of-sight rules as Actors?
- Can a Zombie next to a rampart attack a Survivor on the level above?
- Can Deadeye Walkers shoot over Ramparts?
- Are Deadeye Walker attacks at range 0 ranged or melee?
- When a ranged or magic attack misses, do the missed dice hit Survivors in the target Zone?
- Can a miss from a ranged or magic attack hit the Survivor who made the attack?
- How many Armor dice do you roll against Friendly Fire, and does armor stop it?
- Does a ranged attack at a Zombie in your own Zone risk hitting Survivors there?
- Can you shoot a Zombie in another Zone while a Survivor and a Zombie share your Zone?
- When a ranged attack hits more Zombies than the target Zone holds, can the extra hits harm a Survivor there?
- Does Disintegrate's Roll 6: +1 Damage apply to every hit of the attack, or only to the die that rolled the 6?
- Do the roll-a-6 abilities of two dual-wielded Disintegrate or Chain Lightning spells stack?
- Can a +1 to dice roll push a die above 6?
- Do Plenty of Bolts or Plenty of Arrows reroll only the missed dice?
- Do Plenty of Bolts or Plenty of Arrows cards stack, and is there a limit of one reroll per turn?
- Can Plenty of Bolts reroll a hand crossbow's attack after it has fired?
- Does a Shield's reroll apply to only the failed armor dice, or to all of them?
- Can a Shield used to defend against Zombie attacks be equipped in the body slot?
- How many Armor dice do you roll against Zombie Wounds, and what counts as a success?
- Can all the Wounds from a Zombie attack go to one Survivor, even if that overkills him?
- Does armor help against an Abomination's attack?
- Can a Dwarven Shield block an Abominotaur's hit?
- Do you need to reload every bow and crossbow after firing it?
- Why doesn't the plain Crossbow need reloading like the Hand Crossbow and Orcish Crossbow?
- Can one weapon be used once for each Action, so three Actions allow three attacks with it?
- Can one Action fire into two Zones at once?
- Can a Survivor with Spellbook use two spells of different types together?
- Do skills marked Ranged or Melee apply to combat spells, and do Combat skills apply to them?
- Do Enchantments need line of sight to their target, and is there a range limit?
- Does Repulse need line of sight to the zone the Zombies are pushed into?
- How does Repulse move Zombies, and does it affect Survivors?
- Can you roll fewer dice than an equipped weapon states?
- Is a roll of 6 always a hit and a roll of 1 always a miss?
- Does a noisy attack make a Noise token even when it misses, and do melee attacks make noise?
- Does a dual-wielding Survivor get extra dice when breaching a door?
- Can you trade or reorganise with another Survivor while fighting Zombies?
- Does the Vampire Crossbow heal one Wound for each Zombie killed in a single attack?
- Can a Survivor whose base weapon is melee cast spells such as Inferno?
Vaults
- Can you throw Dragon Bile or a Torch into or out of a Vault when there is no line of sight?
- Do you need a weapon that can break doors, or a dice roll, to open a Vault door?
- How many Actions does it take to open a Vault door and move into the Vault?
- Can you enter and leave a Vault through either of its doors, and must both doors be opened from outside?
- Do you draw a spawn card or spawn Zombies when a Survivor opens a Vault door?
- Does opening a second door into a building that has already spawned Zombies spawn them again?
- Can Zombies move into and through Vaults, and do they use them as shortcuts?
- Are all the entry and exit points of each Vault known at setup?
- Which Vault artifacts go into a Vault at the start of a Quest, and can you choose which one you take?
- When the Vault weapon deck runs out during NPC trades, can you search the item deck for a replacement?
- How do you earn a Vault item from NPC walkers, and does the NPC sculpt matter?
- Do you have to reload the Vampiric Crossbow after each shot?
- Can a Survivor hold any two weapons, and must dual-wielded weapons or spells have the same name?
- Does a Body-slot item that names a sword accept any sword card?
- Does Fireball's damage add up across its dice, so it can kill a Fatty or an Abomination?
- When you cast Earthquake, who takes wounds for missed dice, and in what order are Zombies killed?
- Does Earthquake make affected Survivors or multi-action Zombies lose their next activation?
- Does a lit Dragon Bile leave a burning fire tile on the board?
- How many Actions does it take to throw Dragon Bile and a Torch for Dragon Fire from the backpack?
- Does a failed attempt to open a door make noise, and do quest doors need an Action?
- Can you close a Vault door after it has been opened, and who can do it?
- Can you make a ranged attack from inside a Vault, or target Zombies outside it?
- Can Bloodlust move a Survivor through a Vault, or reach a Zombie across an open Vault door?
Playing with 7+ Survivors
QuestsExpansion
- Where is the green Objective in Quest 0 (Danse Macabre)?
- After you take an Objective, can any Survivor open its colored door, and does the Objective token have to be carried?
- Does taking an Objective cost an Action on top of moving into its Zone, and can you take it while Zombies are in the Zone?
- Does taking an artifact or other non-Objective item give the 5 XP Objective reward?
- Does a Survivor need an extra Action to leave the Exit Zone and complete a Quest?
- In Quest 1 (Big Game Hunting), what happens when you find the laboratory?
- To win Quest 1, must you take every Objective and kill both a Necromancer and an Abomination?
- In Quest 1, what spawns after the laboratory Objective when the first Necromancer is already dead?
- In the Temple of Fire, does each Survivor roll for the Fire Blessing, and does one Survivor need it to escape?
- In the Temple of Fire, do Zombies die the moment they enter the fire Zone?
- Do Abominations or Necromancers already on the board get an extra Activation when a spawn card brings in another of their kind, including one locked in a Vault?
- In Quest 10 (Trial by Fire), does the objective require killing the Abomination with Dragon Fire?
- In Quest 4 (Famine), must all six food cards still be in the Survivors' inventories when they reach the Vault?
- How do you reach the yellow Vaults in Quest 4 (Famine)?
- In a Quest whose goal says all Survivors must reach the exit, or survive, must every starting Survivor be alive to win?
- Do Survivors keep experience, health or equipment from one Quest to the next in a campaign?
- In Wulfsburg Quest 7 (Blood Red), how does Ultra Red work, and does its progress carry over to the next Quest?
- In Wulfsburg, does a room with no door, only an open passage in its wall, count as an open door for Zombies?
- In Wulfsburg Quest 5, can you remove a Necromancer's spawn zone after killing the Necromancer?
- In a Maze of Keys building, when a door between two rooms is internal, which Zones spawn when it is opened?
- In Dragonfiends mission B1, what does the 'Wipe the cabal' objective require?
- In Dragonfiends, can Survivors move through a Dragon Bile pool, and what stops them?
- In Dragonfiends, can a Torch ignite the Dragon Bile pools placed at setup?
- In Baldric's Mistake 2, is the blue Spawn Zone active from the start of the game?
- In Quest 2 (The Black Book), do you need to keep the Vault artifacts or carry them out of the building to win?
- In Quest 0, does a Necromancer path toward an inactive Spawn Zone when working out its route?
- When does a Quest count as won?
- In the Skull & Bones Tavern Quest, what happens to the Abomination cards that are not drawn?
- Do Abominations locked in a room move before the door opens?
- In Quest B34, does the Weaponsmith Objective give a second Survivor?
- In Quest B34, are the missing door tokens on tile 3R treated as walls?
Skills
- Does a Shield count as armor for Iron Hide, even when it is worn on the body slot?
- How do Iron Hide, armor and a Shield combine on Armor rolls?
- Can Bloodlust: Melee be used with no weapon equipped, and is its free melee attack mandatory?
- Must Bloodlust end in a Zone with Zombies, and can it move through a Zone with Zombies to reach a second one?
- Can Bloodlust move a Survivor into a Zone with Zombies that it cannot kill, or with Zombies it cannot see?
- Does leaving a Zone with Zombies still cost extra Actions after a Bloodlust?
- Can Bloodlust be used more than once in a turn?
- Can Bloodlust be used as a free Move or free Combat action, and do its movement limits still apply?
- How does the Charge skill differ from Bloodlust, and can Charge be used repeatedly?
- Does Hit & Run cost extra Actions when the Survivor leaves a Zone with Zombies?
- Does Hit & Run trigger after a Bloodlust kills a Zombie?
- Is there a limit to how many times Hit & Run can be used in one Game Round?
- Can Hold Your Nose be used to search a Zone that still has Zombies in it?
- Where can Hold Your Nose's free Search be taken, including after a ranged or magic kill?
- Does Hold Your Nose's free Search get the Torch search bonus?
- Are the skill limits 'once per Turn' and 'once during each of his Turns' different?
- Can a Survivor cast Invisibility on himself?
- Can Invisibility be cast on a Survivor who has already made Noise or fought this Turn?
- Does Invisibility stop zombies from affecting a Survivor when he searches or leaves a Zone?
- Does moving break the Invisibility enchantment, since moving is not noise?
- Do Enchantments need line of sight to their target?
- Does Zombie Link trigger on any extra activation, such as one from a Necromancer?
- How do Zombie Link extra Turns fit into a Turn that is already in progress?
- If a Zombie Link extra Turn raises my Danger Level, which level applies to the Extra Activation card that triggered it?
- Can more than one Survivor give Born Leader actions to the same Survivor?
- Does giving a Born Leader free Action cost the giver an Action?
- Can Born Leader be given again during the extra Turns from Zombie Link?
- Does Roll 6: +1 Die let a Survivor keep rolling extra dice without limit?
- How does Roll 6: +1 Die work on a Chained Lightning combat spell?
- Does a die that becomes a 6 after a +1 to dice roll bonus count for Roll 6?
- Do two Roll 6: +1 die skills both add a die when a Survivor rolls a 6?
- How many dice do Barbarian or Iron Rain roll, and is there a cap?
- Does dual wielding double the dice from Barbarian, Iron Rain or Mana Rain?
- Do Dagger or Wolf Familiar bonus dice stack with Barbarian or King's Mace?
- Can Swordmaster let a Survivor dual wield two different melee weapons?
- Can a Survivor with Swordmaster dual wield two Greatswords, and can Clovis do the same?
- How many dice do two identical Daggers roll with Swordmaster?
- Does the Azure Swordsmaster trait give a Survivor two short swords at the start?
- How does the Tough skill work against Zombies such as Fatty Bursters or Wolfz?
- Can Jump be used with Slippery to leave a Zone with Zombies without extra Actions?
- Can a Survivor with Jump go over ramparts or onto a tower?
- When does a Survivor enter Ultrared mode?
- Can Spellcaster let a Survivor cast a once-per-Turn Enchantment twice, for example with Baldric?
- Does Spellcaster's extra action let a Survivor cast an Enchantment?
- Do Ranged-only skills, such as +1 to Ranged rolls or a free Ranged Action, apply to magic (spell) attacks?
- How does Point-blank work for Ranged and Magic attacks in the Survivor's own Zone?
- Can a Survivor choose not to use Marksman on a given attack?
- Must a Skill that adds damage or dice be used when it applies?
- Are skills that are not on a character's dashboard used in the game?
- Does Regeneration heal only the Wounds taken in the previous Round?
- Do Lucky re-rolls stack with Armor, a Shield or a Quicksilver Sword?
- Can Lifesaver pull a Survivor out of a Zone that has no Zombies in it?
- Can Shove be used on a frozen Zombie, such as one hit by Ice Blast?
- Which Zombies can Shove move, and where can they go?
- Do Zombies moved by Taunt keep moving across several activations until they reach the taunting Survivor?
- Can Nelly's extra free move be used to leave a Zone with Zombies?
- After leveling up, can a Survivor use a newly gained skill right away?
- Do skills keep accumulating as a Survivor levels up?
- Can a +1 free action skill such as +1 Free Move be used in any order with the other actions?
- Does using Destiny cost an Action?
- Which Zombies count as identical for the Reaper skill's extra kill?
- Does Ironclad: Zombie Wulfz stop damage from the Wolfbomination?
- Does Jorvak's Ironclad: Zombie Wolfz immunity also cover other Survivors?
- Can Scavenger be used to search in street Zones and Vault Zones?
- Can a +1 Damage skill let a Damage 2 weapon kill Abominations?
- Does James's Search +1 Card stack with a Torch, and can you keep all the cards you draw?
- Can a Gronstag's starting flaming great sword be used before the Yellow Danger Level?
- Is reloading a crossbow a Ranged Action?
- Can Bloodlust move a Survivor into an Abomination's Zone and attack with a weapon that cannot hurt it?
- Does Is that all you've got? work against Abomination Wounds?
- Can any Survivor cast spells, or only the Spellcaster?
- When is the Rotten token placed, and is there a limit on Rotten tokens?
- Can a Survivor with the Speed enchantment move past a Zone that holds Zombies?
- Can Repulse target your own Zone at range 0, and where do the Zombies go?
- Does the Guards ability on the Comic Volume 2 heroes do anything before the White Death rules?
- Does Cord Dankwart's Brother in Arms +1 to dice roll apply to every dice roll or only Combat rolls?
- Which action type does Katelyn's Roll 6 +1 damage skill apply to?
- Does the +1 Max Range skill extend a Survivor's range when shooting indoors?
- Can a Survivor's free Move from Hit & Run happen without a kill?
Zombicide: Black Plague – WulfsburgExpansion
- Can a Survivor on the ground shoot up at a Survivor on an elevated tower, and can one in a tower shoot down?
- Does the Wolfbomination kill both Survivors it moves onto with its two remaining Actions?
- How do Immortal Necromancers and their spawn zones work in Quest 5?
- Can a Survivor search the tower building tile, and is it a normal building Zone?
- Can a Survivor hold a Magic Equipment card in the backpack until reaching the required Danger Level?
- Does a six-Survivor game with Wulfsburg give each Survivor more than one starting weapon?
- Can Deadeye Walkers or Zombies shoot from a staircase Zone bordered by ramparts in a Tower Zone?
- Does the Necromancer in the Quest 1 dead end move through the closed door toward the Survivors?
- Can a Survivor discard the Dragon Fire Blade to use its effect without meeting the experience level?
Zombicide: Black Plague – Zombie Bosses Abomination PackExpansion
Zombicide: Friends and FoesExpansion
- Can the Horn Bow choose its targets, ignoring the Zombie priority list?
- Do misses from the Horn Bow still hit Survivors in the Zone?
- How do you use the Horde from Friends and Foes when you do not own Green Horde?
- Can you play Friends and Foes with Black Plague if you do not own Green Horde?
- Does a Survivor's handler gain XP when his familiar kills a Zombie?
- Can a familiar be chosen as a feeding frenzy target?
- Who takes the Tainted Blood Spray when a Survivor wearing a Plague Mask kills a Tainted Walker?
- Does a familiar moving into a waterhole need extra Actions like a Survivor does?
- Do familiars count as Survivors for a quest's suggested number of Survivors?
- Do familiars count as Survivors for quests that require all Survivors at the end?
- Does an equipped Heavy Dagger make another melee weapon Damage 2?
- In Friends and Foes, does the Zombie targeting list that puts Survivors first apply to hits or to misses?
Zombicide: No Rest for the WickedExpansion
- Can a Survivor Shove a Spectral Zombie?
- Must the Ballista roll dice in every Zone along its line, including Zones with Survivors?
- When the Necromantic Dragon has no one to attack, where does it move?
- What happens if an Enter the Horde! or Double Spawn card is drawn during the Dragon's Zombie Gush?
- When a Swarm of Ratz card is drawn, do the Ratz already on the board activate before or after the new Ratz are placed?
- Can a Necromantic Dragon's Zombie Gush reach into a building without line of sight?