Zingo! 1-2-3
Zingo! 1-2-3 Rulebook
Table of Contents
Table of Contents
Includes
- 72 ZINGO! Number Tiles, printed with the numbers 0 through 12
- 6 Two-Sided ZINGO! Cards (Counting 1 through Counting 6; each card has a green Counting side and a red Addition side)
- 1 ZINGO! Zinger
Reloading ZINGO! Tiles
- Remove the cover to reload tiles when the Zinger is less than half full.
- Reload tiles through the cover slots when the Zinger is more than half full.
Instructions
Your Goal
Be the first to cover all the spaces on your ZINGO! 1-2-3 card with matching number tiles!
Setup
- Remove the top from the ZINGO! Zinger and scramble the 72 tiles.
- Load the tiles back in the Zinger in two equal stacks and replace the top.
- All players should have a clear view of the ZINGO! Zinger before play begins.
- Each player selects a ZINGO! 1-2-3 card. Cards are two-sided to allow for two levels of play. All players should have the same colored side facing up.
- Green Side: Each square on this side contains images of various groups of objects with the corresponding number written out.
- Red Side: Each square on this side contains two sets of images with a plus sign for addition. This side does not show the corresponding number, so players rely on addition skills to make a match.
To Play
Simple Steps to Play
- Decide whether one player will serve as Dealer and operate the ZINGO! Zinger, or whether players will pass the Zinger each turn, giving everyone a chance to operate the device during a game. We recommend choosing an adult or older child to be the first Dealer.
- The Dealer slides the ZINGO! Zinger forward and back to reveal two tiles.
- When a player sees a Number Tile that matches an image on his/her ZINGO! Card, the player calls out the number, takes the tile and covers the printed image on the card. The Dealer slides any unclaimed tiles back into the Zinger through the slots at the top of the device.
- If two or more players need the same tile, it goes to the player who calls for it first. In the case of a tie, the Dealer slides the tile back in the ZINGO! Zinger.
- If a player calls for a tile he/she doesn't need, the tile goes to the next player to correctly call it.
- The first player to cover all 9 spaces on the card shouts "ZINGO!" and wins!
- The winner starts the next game as the Dealer.
Game Variations
Try out some exciting new play variations for an added Zing!
Mini-ZINGO! 1-2-3
The first player to match three images in a row—across, up, down or diagonally—is the winner!
Zany ZINGO! 1-2-3
Select a pattern to match; the first player to match the pattern is the winner! The manual illustrates four patterns: "Picture Frame," "X Marks the Spot," "Four Corners," and "Z is for ZINGO!"
Multi-Card ZINGO! 1-2-3
Use two or more cards each round. Try playing with one green and one red card. The first player to fill one of his/her cards wins!