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Zero!: Java – Module

Expansion for Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942

Zero!: Java – Module Rulebook

Table of Contents

Table of Contents

  • Campaign Sequence of Play
  • Japanese Resources
  • Allied Resources
  • Air Group Performance
  • Missions
  • Mission Targets
  • Mission Notes
  • Special Rules
    • Carrier Strikes: Java Missions B (Darwin) and C (Tjilitjap)
    • Evacuation of Java: Java Mission 6

Campaign Sequence of Play

  • Draw Action Card to determine Target
  • Each Player secretly selects one Resource
  • Players reveal Resources selected
  • Conduct Mission
  • Determine Victory Points
  • Determine Air Group Performance at the end of 6 (February) or 5 (March) Missions

Japanese Resources

February 1942

  1. 2 L/W A6M2 OR 2 L/W Ki-27
  2. 2 L/W A6M2 OR 2 L/W Ki-27
  3. L/W A6M2, L/W F1M2 OR L/W Ki-27, L/W Ki-43
  4. L/W F1M2 OR L/W Ki-43, Flak Guns
  5. USS Langley (Mission A)
  6. Carrier Strike (Darwin - Mission B)

March 1942

  1. 2 L/W A6M2 OR 2 L/W Ki-27
  2. L/W A6M2, L/W F1M2 OR L/W Ki-27, L/W Ki-43
  3. L/W A6M2 (Sakai) OR L/W Ki-43 (Kato)
  4. Tight Formations
  5. Carrier Strike (Tjilitjap - Mission C)

Allied Resources

February 1942

  1. L/W Buffalo, ABDAIR Fighter
  2. 2 L/W Buffalo
  3. L/W Hurricane IIB, Experienced Air Crews
  4. L/W P-40E, Experienced Air Crews
  5. ABDAIR Fighter
  6. Package Guns

March 1942

  1. 2 L/W Buffalo
  2. L/W Buffalo, ABDAIR Fighter
  3. L/W Hurricane IIB
  4. L/W P-40E
  5. ABDAIR Aces

Air Group Performance

Japanese VP and Allied VP are determined from the Net VP.

JapaneseNet VPAllied
Outstanding10 or MoreAppalling
Excellent9 to 0Dismal
Good-1 to -10Bad
Historical-11 to -20Historical
Bad-21 to -30Good
Dismal-31 to -40Excellent
Appalling-41 or LessOutstanding

Missions

Action CardFebruary 1942March 1942
Ace Pilot & Half Loop1411
Barrel Roll314
In My Sights (1B)19
In My Sights (2B)118
In My Sights (3B)712
Maneuvering213
Out of the Sun512
Scissors311
Tight Turn

Mission Targets

TargetTarget TypeAircraftAltitudeTurns
1. PalembangAirfield - 3A2 139 WH, 2 BlenheimMedium8/7
2. West JavaAirfield - 3A2 G4M, 2 G3MMedium8/7
3. West JavaAirfield - 3A2 Ki-48, 2 Ki-21Medium8/7
4. North of JavaFreighter - 4A4 G3MLow7/6
5. Badoeng StraitsFreighter - 4A2 L/W SBDChoose

Mission Notes

  1. See Special Rules.
  2. Use the CVL Target Card provided with this module.
  3. Altitude cited is for Medium Bombers only. The Fighters may begin at any altitude.

Special Rules

The following procedures are reproduced from page 32 of the C3i #14 companion insert "The Netherlands East Indies, January-March 1942" (Special Rules block). Only the Java-specific parts are included.

Carrier Strikes: Java Missions B (Darwin) and C (Tjilitjap)

Procedures for the both the Tjilitjap and Darwin carrier strike missions are as follows:

  1. The Japanese player secretly assigns each of his three waves (A, B and C) to attack a different target (1, 2, 3 or 4). He also secretly assigns each of his escort groups (D and E) to a different wave.

  2. The Allied player secretly assigns each of his interceptor groups (X and Y) to defend a different target.

  3. Both players secretly assign initial altitudes for all waves, escorts and interceptors.

  4. Both players reveal all of their assignments.

  5. If the Allied player has assigned an interceptor group to a target that will not be attacked (one that did not have a wave assigned to it), he may re-assign that interceptor group to a target that will be attacked (one that did have a wave assigned to it). Only interceptor group may be assigned or reassigned to a single target.

  6. Play the missions in the following order:

    • First play the mission involving interceptor group X.
    • Next play the mission involving interceptor group Y.

    Those missions to which an interceptor group was originally assigned have three (3) target-bound turns. Those missions to which an interceptor group was reassigned have two (2) target-bound turns. The number of target-bound turns is NOT reduced by aircraft speed.

  7. After the first two missions have been played, the Allied player may then employ any or all of his surviving interceptors to oppose the third and final Japanese wave. The surviving interceptors retain whatever damage they sustained in their earlier mission. Any surviving interceptor with a skilled pilot counter assigned to it retains that skilled pilot counter. All surviving interceptor leaders begin this third mission with a full hand of cards (contingent upon their current damage status). The interceptors may begin the third mission at any altitude (contingent upon type and damage status). The third mission has one (1) target-bound turn. This is NOT reduced by aircraft speed.

Carrier Strike Resources Chart

Tjilitjap (Mission C)Darwin (Mission B)
JAPANESE wave A4x G4M4x G4M
JAPANESE wave B2 L/W D3A2 L/W D3A
JAPANESE wave C2 L/W B5N2 L/W B5N
JAPANESE escort D2 L/W A6M22 L/W A6M2
JAPANESE escort EL/W A6M2L/W A6M2
Target 1FreighterFreighter
Target 2DocksDocks
Target 3Seaplane baseAirfield

Evacuation of Java: Java Mission 6

  1. The Allied player receives one (1) PBY and one (1) B-17E.
  2. Using scratch paper, the Allied player secretly identifies which of his aircraft is carrying civilians and which is carrying military personnel.
  3. The Evacuation mission has a six-turn duration.
  4. Evacuation mission takes place at Medium Altitude.
  5. Both the PBY and the B-17 are considered "patrol aircraft" for the purposes of calculating Victory Points.
  6. Allied player is awarded further VPs according to following schedule:
VPAircraft Status
0Aircraft with military personnel was destroyed
10Aircraft with military personnel escaped but in 'damaged' condition
20Aircraft with military personnel escaped in 'undamaged' condition
0Aircraft with civilians was destroyed
5Aircraft with civilians escaped but in 'damaged' condition
10Aircraft with civilians escaped in 'undamaged' condition
4
10
Vertical Roll56
7/6
6. South of JavaEvacuation (Mission Note 1)1 B-17E, 1 PBYMedium6
7. SumatraPatrol - 1B1 HudsonMedium8/7
8. KalidjatiInvasion Forces - 4BL/W P-40E, L/W Buffalo, L/W Hurricane IIBChoose7/6
9. BandoengGround Forces - 3A2 Ki-48, 2 Ki-21Low8/7
10. Off RembangFreighter - 4A2 B-17ELow7/6
11. Off EretanuetanFreighter - 4A4 139 WHLow7/6
12. West JavaInvasion Forces - 4BL/W Hurricane IIBChoose7/6
13. East JavaInvasion Forces - 4B4 139 WHLow7/6
14. SourabayaDocks - 2A4 G4MMedium8/7
A. Off TjilitjapUSS Langley - option (Mission Note 2)2 G4M, L/W A6M2Low (Mission Note 3)9/8
B. DarwinCarrier Strike - optionSee Special RulesChoose (Mission Note 1)Var. (Mission Note 1)
C. TjilitjapCarrier Strike - optionSee Special RulesChoose (Mission Note 1)Var. (Mission Note 1)
  • All missions have two (2) home-bound turns. Again, this is NOT reduced by aircraft speed.

  • Whatever resource the allied player chose when this mission was selected is not used but is considered expended.

  • Japanese aircraft carry bombs only.

  • Target 4Small cityRailyard
    ALLIED Inter. Grp. X2 L/W Brewster 339DL/W P-40E, L/W Wirraway
    ALLIED Inter. Grp. YL/W P-40EL/W P-40E