Zakręcone robale
Zakręcone robale Rulebook
Table of Contents
Table of Contents
Contents
- 96 tiles
- Notebook with score sheets
The First Time You Play
Punch out the tiles from the cardboard sheets and discard the waste responsibly.
Number of Players
Two to four players can participate in the game.
Get Ready!
All tiles should be shuffled and laid out, facing down on a table. Each player takes five tiles from the stack. The remaining tiles are left face down in the stack on the table. Player 1 takes one tile from their stack and puts it in the middle of the table facing up. This is your starting tile. You should appoint the player who will update the score sheets regularly.
Objective
In using the tiles, the players need to arrange four types of worms and win points for completed ones. A finished worm is the one which consists of at least a head and a tail. The longer the worm, the more points the player gets. The player with the most points wins the game.
Let's Play!
The youngest player starts the game. During their turn, they can add one of their tiles to the one already placed on the table, and they can (but don't have to) add another tile. The game continues in a clockwise direction.
Illustrations on the printed page: an example of a correct placement of tiles, and an example of an incorrect placement of tiles.
The tiles need to be added in such a way that they match each other. Each player takes a turn trying to build worms. During their turn, they can add a maximum of two tiles.
The added tile must match all that surrounds it. The completed worm is the one which consists of at least two elements: head and tail connected to the body of the worm. There can be any number of fragments between the head and tail, but the players cannot create worms with two heads or two tails.
If, as a result of adding the tile, the player manages to create a completed worm, they score points. For example, if a worm consists of 6 tiles, the player gets 6 points. Remember about entering points regularly to the score sheet!
Illustration on the printed page: an example of a completed score sheet, with four players (Sue, Tom, Kate, Gabe) and printed totals of 27, 24, 24 and 26.
A player can create two worms at the same time and get points for both of them!
Remember: each player should have 5 tiles at the end of their turn!
Ending the Game
When there are no more tiles in the stack, everyone has one more turn. After finishing the game, it's time to check your results! The player with the most points wins!
Option for Advanced: For Two Players
Set Up
All tiles should be mixed and placed face-down. The younger participant starts the game by choosing two types of worms that they want to create and receive points for. The other player will earn their points for the other two types of worms. Each participant needs to pick five tiles from the stack - they will need them to create their worms.
The older player takes one tile from the stack and lays it in the middle of the table - this is the starting tile.
Objective
Your goal is to earn as many points as you can by creating the longest worms. However, the player can get points only when they manage to complete the worms that they have chosen at the beginning of the game. For example, the younger player has chosen two colours - green and blue, and during the game, they need to create only those two types. As before, the player gets points for a completed worm. For example, if you have used four tiles to create your worm, you get four points. If, by any chance, you finish your opponent's worm, they get the points for your work.
Let's Play!
The game is played the same as in the previous option, and the only difference is in counting points. Each player receives points only for completed worms in colour they have selected at the beginning of the game.
Illustration on the printed page: an example of a tile placement, and an example of a completed score sheet for two players (Julia 41, Peter 39).
You can download the score sheet at: www.kukuryku.co/wynikirobale.pdf or scan the QR code printed on the page.