Z pohádky do pohádky
Z pohádky do pohádky Rulebook
Table of Contents
Table of Contents
Game Overview
Game for: 2–6 players. Age: 5 years and over. Game length: 45 minutes.
Game contents: 1 gaming board, 6 cardboard pieces, 6 plastic stands, 1 die, rules.
Goal of the Game
The pieces move on the gaming board from the area with arrow to the castle where the golden treasure is hidden. The player who is the first to reach the finishing area is the winner.
Start of the Game
Before the first game, take out carefully the pre-punched pieces from the cardboard grid and put them into the stands. Before the start of the game, unfold the gaming board and put it into the middle of the table. Each player will choose one piece.
Rules of the Game
The player who throws the highest number on the die will start the game. The other players continue clockwise, moving their pieces on the gaming board according to the points thrown with the die.
Several pieces can stand on every area.
The players perform prescribed tasks on the red areas.
Significance of Areas
Magic Sword
If the player lands on a square with the magic sword, the player will move the piece to the first yellow area after the dragon.
Dragon
If the player lands on an area guarded by the dragon, the player will get imprisoned. The player can continue after throwing a 3 on the die.
Witch
If the player lands exactly on a red area with the witch, the player will continue the next move on the broad path. If the player passes the area during a move, the player will continue the move according to the number thrown on the die. If the player has thrown an even number (2, 4 or 6), the player will continue along the blue path to get water of life. If the player has thrown an odd number (3 or 5), the player will continue along the green path to pasture horses.
Green Path
- Black horse – sends the player to the hell (area with Lucifer).
- White horse – will carry the player to the Golden Hill.
- Brown horse – returns the player to the witch's area.
Blue Path
- Princess – the player will move to the first area after the pool.
- Pool (i.e. areas between the princess and the fish) – The player can cross it when throwing a 6 on the area just before the pool. In such case, the player will move to the first area after the pool. A player landing in the pool must wait to throw a 6 and then the player can move the piece after the pool. When going back, the player will cross the pool without problems.
- Golden fish – the player who lands on an area with the fish when going back, will move to the other bank of the pool.
- Apples – the player who lands on an apple will move immediately to the area with another apple.
- Firebird – will return the player to the pool. On the way back, it will carry the player to the Golden Hill.
- Frog Prince – the player must get to Frog Prince's area by throwing an exact number of points with the die. If the player throws a 1 in the next round, the player will move to the spring; otherwise, the player will continue by the number thrown on the die. If the player lands on the areas on the way back and throws a 1 in the next round, the player will move immediately to the field with the crown. Otherwise, the player must return towards the witch.
The player will then pass the witch's area without problems towards the main path.
Path from the Hell
- Red areas with devils – always return the player 6 areas back towards the hell.
- Black raven – returns the player to witch's area.
- White dove – will carry the player to the Golden Hill. Otherwise, when passing the Golden Hill, they don't get into any trouble.
- Giant – red areas, including the area with the knife, will knock the players back to the Golden Hill.
- Golden Gate – if the player lands on the red area before the gate, the player must return immediately to the witch's area. If the player passes the area during a move, the player will continue the move according to the number thrown on the die. If the player has thrown an odd number (3 or 5), the player will take the shorter path. If the player has thrown an even number (2, 4 or 6), the player will take the longer road.
- Snake – the red areas return the players back to the area with the star.
- Three-headed dragon – the red areas send the player back to the area with the star.
- Wizard – red areas (I, II) send the player to the orange path to watch the piglets.
The last red areas before the castle gates, marked with I, II, return the player to the corresponding wizard's area.
Orange Path
- Black piglet – sends the player to the hell.
- Pink piglet – will carry the player to the Golden Hill.
- Golden Hill – the players can move to the Golden Hill from different areas.
End of the Game
The player who lands exactly in the castle by throwing the die is the winner and gets the golden treasure.
The pieces representing fairy tale figures can serve not only to play the game FROM FAIRY TALE TO FAIRY TALE. They will serve you excellently to tell fairy tales. It depends only on your imagination.
We wish you much fun and good luck in the game!