RulesPal
Chat
Rulebook
Yspahan: The Souks thumbnail

Yspahan: The Souks

Expansion for Yspahan

Yspahan: The Souks Rulebook

Table of Contents

Table of Contents

  • Setup
  • Special Rules
  • New Cards
    • Card 1
    • Card 2
    • Card 3
    • Card 4
    • Card 5
    • Card 6
    • Card 7
    • Card 8
    • Card 9

Setup

  • Shuffle the 18 cards of the Yspahan extension (purple frame). They replace the cards of the basic game. NB: Some cards are identical to cards in the basic game while some are slightly modified. Please refer to the basic rules to see how they work.

Special Rules

The rules of the basic game apply with the following modifications:

  • Whenever a player wants to move the Supervisor, it is impossible to leave him on the same square, be it by spending gold or thanks to the Hammam.
  • Whenever a player chooses the "Draw a card" action in the Tower, they draw the first 2 cards, choose one and discard the other, face up.
  • Whenever a player who owns the Caravanserai sends one or several good(s) to the Caravan, they only draw 1 card.

New Cards

Card 1

Earn 3/5/8 points if you own at least 1 good in 2/3/4 different neighborhoods.

Card 2

Earn 2 points per card in your hand (not counting this one). NB: You cannot earn more than 6 points with this card.

Card 3

Change the value of one of the dice on the Tower to another value which is already present.

Card 4

Earn 1 point per building you have constructed.

Card 5

Earn 2 points per souk you have filled. NB: You cannot earn more than 6 points with this card.

Card 6

Take the card another player has just discarded back and add it to your hand. NB: This card is not played during your own turn.

Card 7

Discard up to 4 of your goods placed on shops and earn 2 points per good. NB: You cannot earn more than 8 points with this card.

Card 8

Discard up to 4 of your goods placed on shops and get either 1 camel or 2 gold per good. NB: You may get both gold and camels at the same time by discarding several goods.

Card 9

Once everyone has selected a group of dice, take a new action with one dice group left in the Tower. If there is no group left, the action can only be "Draw a card". NB: After this new action, the player cannot construct a building.