You Robot
You Robot Rulebook
Table of Contents
Table of Contents
Summary
Make your partner take a pose imposed on you by showing him cards. The only thing you may say is "STOP!".
Goal of the Game
Be the first team (or player) to win 5 cards.
Setup and Course of Play
Form teams of two: one will be the robot and the other the mad scientist who uses the Remote Control cards. The 2 team members sit face to face.
Each mad scientist takes a set of 3 Remote Control cards. Both sides of these cards are used.
1 Posture card is drawn. The mad scientists look at it and together choose one of the two positions on the card. If the robot is green, it is an easy position; orange: medium; and red: difficult. The robots must not see the chosen Posture.
Make sure that all the scientists have seen and understood the same position on the card, then place it face down on the table.
The robots sit with their hands on their thighs, and off you go!
The first robot to take exactly the right Posture wins the card in play for his team. When the robot is in the right position, the scientist shouts "WIN!"; the robot does not move, so that the other scientists can verify the exactness of his pose. If the pose is correct, the team wins the card. A new round begins: roles are exchanged and the Remote Control cards are exchanged within the teams, then a new card is drawn. The scientists become the robots and vice-versa.
If the robot was not in the right pose, the faulty team is eliminated from the round and the game resumes.
The Remote Control Cards
The Remote Control cards allow the mad scientists to make their genius robot move.
Remote Control - body: allows indicating the parts of the body. It is possible to show the whole body or just parts of it (the head, the knee, ...).
Remote Control - arm: allows indicating parts of the arm. It is possible to show the whole arm or just parts (finger, elbow, ...).
Remote Control - arrow: allows indicating a direction in which to move a previously designated part. Do not hesitate to orient it as seems best to you in space.
Remote Control - turn: allows indicating a rotation of the previously designated part.
Remote Control - interaction: allows asking the robot to interact with its environment, take something most of the time.
Remote Control - artificial intelligence: allows asking your robot to think, though it should be obvious! Make your circuits heat up!!!
Using the Remote Control
To make his robot move, a scientist may not make gestures or speak. He is only allowed to tap on the Remote Control cards after having positioned them in space. The only word the scientists may say is "STOP!".
Generally, a scientist will show on the Remote Control-body card the part of the body he wants his robot to move, then take the Remote Control-arrow card and tap it until the robot is well positioned. The scientists may only use one card at a time.
ATTENTION: it is forbidden to indicate by moving the cards; they may only be turned in space and tapped.
The mad scientists may move around so that their robots can see their orders, whatever their posture.
Tips
If you play with young children, you may disregard left and right for the exactness of the position.
Game with an Odd Number of Players
If you are an odd number of players, the lone player chooses the position and acts as referee. The referee and the composition of the teams change at each round, passing to the next player. When a robot takes a right pose, the 2 players win a Posture card (the second one is taken from the draw pile).
Sound Variant
The mad scientists can no longer tap the cards! They must make noises and stop the noise when the robot is well positioned. For example: Bziiii, Sssssssss...