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You Must Be an Idiot!

You Must Be an Idiot! Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • To Play
    • Step 1: Deal each player
    • Step 2: The Reader takes the Box of Trivia
    • Step 3: Write your answer
    • Step 4: Reveal the correct answer
    • Step 5: Guess who is an IDIOT!
    • Step 6: Scoring
    • Step 7: Reset for the next round
  • End of Game

Components

  • 1 Box of Trivia
  • 90 double-sided Trivia cards, with four questions on each side, loosely ranked from easiest in green to hardest in red
  • 12 "You Might be an Idiot!" Identity cards:
    • 4 identifying that You Must be an Idiot!
    • 8 identifying that you should try and be a Smarty
  • 6 Markers
  • 6 IDIOT! badges
  • 6 Easels
  • Scoring Chits

Setup

  1. Shuffle together all of the Identity cards.
  2. Each player takes an Easel, five points, a Marker and a matching IDIOT! badge.
  3. Choose a person to be the first Reader.

To Play

The game is played in rounds that follow these steps.

Step 1: Deal each player

Deal each player 1 Identity card. Keep these cards secret. These cards tell you whether or not you must be an IDIOT!, or if you should try to be a Smarty and how you'll earn points this round.

  • This round... You Must Be an IDIOT! (and answer the question wrong, or you'll get no points!): An IDIOT! must answer the question incorrectly.
  • This round... Try and Be a Smarty!: A Smarty can write anything they want.

Step 2: The Reader takes the Box of Trivia

The Reader takes the Box of Trivia and reads one of the questions aloud. Make sure not to show or reveal the answer. (If you do, wear your IDIOT! badge on your shirt and take a new card.)

Step 3: Write your answer

Everyone now writes down their answer on their Easel. When you're done, place your IDIOT! badge on top of your Easel.

Step 4: Reveal the correct answer

The Reader announces the correct answer. Slide the card to see the answer.

Then everyone reveals their answers.

Step 5: Guess who is an IDIOT!

Time to guess who is an IDIOT! Place your badge on or near the Easel of the player you wish to accuse. Guessing an IDIOT! is optional!

Step 6: Scoring

After all guesses have been made, turn all of the Identity cards face up. Now score these five things:

  • A. If a Smarty gets the answer right: the Smarty gains 2 points.
  • B. If an IDIOT! gets the answer right: the IDIOT! gains NO POINTS this round.
  • C. If no one guesses an IDIOT! is an IDIOT!: the IDIOT! gains 3 points.
  • D. If a player correctly guesses someone is an IDIOT!: the guesser gains 2 points.
  • E. If a player incorrectly guesses someone is an IDIOT!: the guesser gives one point to the accused.

Notes:

  • When players with no points incorrectly guess the identity of an IDIOT!, no points change hands.
  • IDIOT!s who answer the question correctly can still vote for an IDIOT! but will lose a point if they guess wrong. They do not gain any points for guessing correctly.

For a quick scoring breakdown, scan the QR code on the sheet or visit https://rnrgames.com/YMBAI/scoring.html.

Step 7: Reset for the next round

  • Collect and shuffle all of the Identity cards.
  • Flip the now gently used Trivia card and move it to the bottom of the Trivia Box.
  • Pass the Trivia Box clockwise to the next Reader.

This concludes a round. Repeat steps 1, 2, 3, 4, 5, 6, and 7 in that order until the game ends.

End of Game

The game ends when each player has been the Reader twice.

The player with the most points wins. In the event of a tie, continue playing until only one player has the most points.