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YeahNOPE

YeahNOPE Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Gameplay
  • Scoring
    • Scoring Example
  • Next Round
  • End of Game

Components

  • 450 experience cards in a card holder
  • 12 situation tiles
  • 8 bet chips
  • Sequin box (used to give the YEAH/NOPE answer)

For 3–8 mysterious players aged 16 and up.

Setup

  1. Lay out all the square situation tiles side by side in the middle of the table. It does not matter which side is face up.
  2. Each player takes a round bet chip and places it in front of them with the "in" side up.
  3. Decide how many rounds you want to play. In each round every player is the storyteller once. We recommend 2 rounds. For a shorter game, or with 7–8 players, you may also play just 1 round.
  4. The player who had a birthday most recently is the first storyteller. She takes 10 experience cards from the card holder and the sequin box.
  5. To record points you also need a pen and paper.
  6. Now the game begins!

Gameplay

  1. The storyteller chooses one of her experience cards, reads it aloud and places it face up in front of her. She puts the other 9 experience cards at the back of the card holder.

Note: To have a good selection, the storyteller first holds 10 cards, even though she only plays 1 card.

The played experience card must be something the storyteller has experienced in some form. If not a single experience applies to the storyteller, she discards the 10 cards and draws 10 new ones from the card holder.

  1. All other players (the guessers) together choose one situation tile. The tile should be chosen so that it could be true for the storyteller. Only one situation tile may be chosen.

    • You may only choose from the visible situation tiles. Do not turn them over!
    • Exchange your knowledge about the storyteller so that you can make the right decision.
    • If you cannot agree on a situation tile, the player seated directly to the left of the storyteller who is still "in" decides which situation tile is played.

    (The example tiles shown in the rulebook read "I accidentally said 'I love you'" and "AT WORK".)

  2. Place the chosen situation tile under the experience card and read both aloud.

  3. The storyteller now reveals, with the help of the sequin box, whether the combination of experience card and situation tile is true (YEAH) or false (NOPE) for her. It is most fun when the storyteller builds up the tension and swipes the box back and forth several times before she leaves her answer. The storyteller must answer honestly, but may not yet tell her story about it!

  4. Is the answer YEAH? Then each guesser decides for themselves whether they want to get out = "OUT" to receive the points scored so far, or stay in = "in" to play another situation tile.

    Is the answer NOPE? Then the round ends. The storyteller tells her story about her experience and carries out the scoring (see Scoring).

    • If at least one guesser is still "in", set the played situation tile aside and repeat steps 2–5.
    • It is not necessary for all played situation tiles to be true in combination with each other. Each situation tile is considered on its own. This is especially important when the storyteller has experienced the described experience in several different situations.
    • Each guesser may, at any time before the storyteller reveals her answer, turn their bet chip over to get out (= "OUT") and receive their points. Once you are out, you cannot get back in during this round.

Scoring

When a player gets out, write down their points immediately. Once the round ends (because all guessers have got out or the storyteller answered NOPE), write down the points for the players who have not yet been scored in this round.

Points are distributed as follows:

GuesserStoryteller
When a guesser gets out (= "OUT"), they receive 1 point for each situation tile that was answered with YEAH so far in this round.When the storyteller answers NOPE, she receives 1 point for each situation tile played in this round.
If a guesser is still "in" and the storyteller answers NOPE, they receive no points.If all guessers get out before the storyteller answers NOPE, the storyteller receives no points.

Scoring Example

The storyteller Katya answered the first two situation tiles with YEAH and the third situation tile with NOPE. Trixie got out after the 1st situation tile, and Bianca got out after the 2nd. Saskia and Sasha were still "in" when Katya answered NOPE.

  • Trixie receives 1 point for the situation tile that was played before she got out.
  • Bianca receives 2 points for the two situation tiles that were played before she got out.
  • Saskia and Sasha receive no points, because they were still "in" when Katya answered NOPE.
  • Katya, as storyteller, receives 3 points for the 3 situation tiles played at the time she answered NOPE.

Next Round

After a round is complete, prepare the next round:

  1. Turn over the situation tiles that were played so that their other side is visible. You can also simply throw them into the air. Place all situation tiles back in the middle of the table.
  2. All players turn their bet chip to the "in" side.
  3. The storyteller puts the experience card she played into the card holder.
  4. The player to the left of the previous storyteller becomes the new storyteller. She takes the sequin box and draws 10 experience cards.

End of Game

As soon as the agreed number of rounds has been played, the game ends. The player with the most points wins! In the event of a tie, the player who told the best story wins!

  • At the latest as soon as all guessers have turned their bet chip to "OUT", the round ends. The storyteller tells her story, and you carry out the scoring.