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XenoShyft: Onslaught – Game Night Kit #1 thumbnail

XenoShyft: Onslaught – Game Night Kit #1

Expansion for XenoShyft: Onslaught

XenoShyft: Onslaught – Game Night Kit #1 Rulebook

Table of Contents

Table of Contents

  • The Eleventh Hour: Special Rules
  • The Eleventh Hour: Set-Up
  • Continued Play

The Eleventh Hour: Special Rules

  • Due to the low resources and isolation of this outpost, item stacks are not replenished during the Wrap-Up phase (meaning the items you see are what you have this game!)
  • The upgraded item stack functions in all ways like a normal item stack.
  • Advisor cards grant additional effects throughout the game, much like division cards. Each has their own unique rules listed on the card. At the start of the game, each player will get the Advisor card linked to their division. This card is placed near a player's division - it is not shuffled into their deck.
    • Weapon's Research: Munitions Expert Nicholas Colt
    • Science Lab: Research Engineer Joseph Nagant
    • Med Bay: Medical Officer Selená Garand
    • Armory: Chief Armorer Mark Gatling

[The rules text on the four Advisor cards is not included. See the source note above.]

The Eleventh Hour: Set-Up

This scenario is set-up per the usual rules, with the following exceptions:

  • Items are not random. During set-up, place the following items onto the board: Med Pack, Medical Shuttle, HPS "Rescue" Armor, APS "Pulsar" Armor, Pulsar Bomb, Hi-Ex Grenade, MKII "Spark Jumper" Assault Rifle, "Hawkeye" Gun Emplacement.
  • Randomly shuffle the stack of 6 "Upgraded" items and place them in the last open item slot.
  • The "Upgraded" item stack should consist of 1 of each of the following cards:
    • "Hades' Gaze" Plasma Launcher
    • Prototype "Medusa" Gun Emplacement
    • XNC "Inferno" Grenade
    • Experimental APS "Flashbang" Armor
    • Experimental XMP "Atlas" Armor
    • RDM "Corpseman" Doc Bot
  • Players may freely choose their division, but must choose from the following: Armory, Weapons Research, Med Bay, or Science Lab.

Continued Play

This game night kit comes with 4 sets of the upgraded items and Advisor cards (for a total of 10 cards per set). After this scenario is completed, each player should receive 1 set of the cards for their personal use.

If you would like to incorporate the Advisor cards and upgraded item cards into your normal game, here's how:

  • Advisor cards function exactly as they do in this scenario. Before the game begins, but after divisions have been assigned, a player may choose 1 of their division's Advisor cards and gain the benefits listed on that card.
  • Upgraded item cards are randomly shuffled into their corresponding item deck and may be purchased as normal (example: Experimental XMP "Atlas" Armor would be randomly shuffled into the XMP "Titan" Armor item stack if that item is revealed).