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XenoShyft: Immolation

Expansion for XenoShyft: Onslaught

XenoShyft: Immolation Rulebook

Table of Contents

Table of Contents

  • Immolation
  • Emergency Supplies
  • Immolation Tracker
  • Emergency Supply Items
    • "Hades' Boon" Flame Suit
    • TXM-931 "Fire-Killer" Agent
    • Experimental "Cinder-Slag" Grenade
  • Cinderkin Enemies
    • Wave 1
      • Inferno Hound
      • Inferno Drake
      • Slag Harvester
      • Inferno Legionnaire
      • Slag Raptor
      • Ashbringer Scourge
      • Ashbringer Fiend
      • Slag Crawler
      • Ember Caller Controller
      • Ember Caller Regenerator
      • Ember Caller Hatchling

Immolation

Rules card.

The Immolation tracker is used to manage the current level of [fire]. Some enemies will use [fire] to trigger unique abilities.

The tracker starts the game at 3, and increases by 1 each time an enemy is killed. Other abilities may also generate [fire], increasing the tracker by the amount listed by the ability.

[fire] can never go above 5. If [fire] would increase above 5, the base suffers that much damage instead.

When an enemy ability lists [fire] before it, that amount of [fire] must be consumed for the ability to trigger. When the [fire] ability would trigger, if there is enough [fire], reduce the tracker by that amount and then activate the ability.

If an enemy has multiple [fire] abilities with the same trigger, it will only trigger the highest [fire] it can.

Emergency Supplies

Rules card.

NorTec has a number of new technologies to combat the threats of the Cinderkin. Unfortunately these technologies are scarce and not widely available to ground forces.

At the start of the game, place the 3 "Emergency Supply" items near the resource board.

Emergency Supplies function similar to normal items, except that they are not added to a player's hand, but are shared by all players.

When an Emergency Supply is used, place a token on it. It is now exhausted, and may not be used again until it is replenished. Emergency Supplies are replenished by purchasing them, just as you would a normal item, during the purchase phase.

Emergency Supplies begin the game unexhausted, and replenish for free at the start of Round 1 of each new wave.

Immolation Tracker

Player aid. The track has values 0 to 5. The scan of this card is too small to read its layout reliably, so only the values and the starting point stated in the Immolation rules are given here.

Track values: 0, 1, 2, 3, 4, 5. The tracker starts at 3.

Emergency Supply Items

Each card is an Emergency Supply, headed "Emergency Supply". The top right shows a gold icon and a pink glyph, and the bottom centre shows a pink icon. These are not transcribed. Cards are listed in the order of their scans.

"Hades' Boon" Flame Suit

Type: Emergency Supply.

Generate any amount of [fire], and then prevent [fire] damage to 1 troop.

TXM-931 "Fire-Killer" Agent

Type: Emergency Supply.

Reduce [fire] by up to 3. (This may be done in response to a [fire] trigger to prevent that effect from triggering.)

Experimental "Cinder-Slag" Grenade

Type: Emergency Supply.

Deal [X]+3 damage to 1 revealed enemy, and then generate 2 [fire].

Cinderkin Enemies

Enemy cards. Each card has the Cinderkin symbol at top left and its name at top centre. Power and HP are shown in the bottom corners, or in the red and green boxes at bottom left and bottom right. The bullet and bottom-strip icons are not transcribed. Enemies are listed by wave, in the order of their scans.

Wave 1

Wave 1 Cinderkin enemies, scan sheet 10. Ability text is transcribed. The Power and HP boxes on these cards were not legible in the scan, so they are omitted here rather than guessed.

Inferno Hound

This enemy gains additional power equal to [fire].

This enemy deals any damage exceeding a troop's HP to the next troop in this lane (only 1 additional troop may be damaged).

Inferno Drake

Reveal: Deal 2 damage to the first troop in this lane.

[fire][fire][fire]: Deal 1 additional damage to all other troops in this lane.

[fire][fire][fire][fire]: Deal 2 additional damage to all other troops in this lane.

Slag Harvester

Reveal: Generate 3 [fire], or deal 3 damage to the first troop in this lane.

Inferno Legionnaire

Each time this enemy attacks, it deals its damage to the first 2 troops in this lane.

[fire][fire]: When this enemy attacks, it deals +1 damage.

[fire][fire][fire]: When this enemy attacks, it deals +2 damage.

Slag Raptor

Discard all items on a troop this enemy damages. Generate 1 [fire] for each item discarded.

[fire][fire][fire]: For its first attack, this enemy deals its damage before troops attack.

Ashbringer Scourge

[fire]: The first time this enemy suffers damage, prevent up to 2 of that damage.

[fire][fire][fire]: The first time this enemy suffers damage, instead, deal that damage to last troop in this lane.

Ashbringer Fiend

Reveal [fire][fire][fire]: The next enemy in lane (if any) gains +2 power and +2 HP.

Reveal [fire][fire][fire][fire][fire]: If there are at least 2 other enemies in this lane, those enemies gain +2 power and +2 HP.

Slag Crawler

Reveal: Place this enemy at the end of the enemy lane.

Each time this enemy advances, generate 1 [fire], or deal 1 damage to the first troop in this lane.

Ember Caller Controller

Reveal [fire][fire][fire][fire]: Move the first troop in this lane (including its equipment) to the front of the enemy lane. It becomes an enemy.

Ember Caller Regenerator

The first time this enemy would be killed, instead, it is healed to full.

[fire][fire][fire]: When this ability triggers, this enemy also gains +1 HP and +1 power.

Ember Caller Hatchling

Reveal [fire][fire][fire]: Add 1 enemy (face-down) to the end of the enemy lane.

Reveal [fire][fire][fire][fire][fire]: Add 2 enemies (face-down) to the end of the enemy lane.

Slag Bellower

When this enemy kills a troop, generate 2 [fire] and deal the base 1 damage, or burn that troop.

Ember Caller Brood Guard

Each time this enemy kills a troop, generate 3 [fire], or burn that troop.

[fire][fire][fire]: When this enemy attacks, add 1 enemy (face-down) to the end of the enemy lane.

The Crimson Horror

Each time this enemy attacks, generate 2 [fire], or deal the base 1 damage.

[fire][fire]: Each time this enemy kills a troop, all enemies in this lane gain +1 power and +1 HP.

Slag Bellower Alpha

Reveal: Discard all [fire]. This enemy gains +1 power for each [fire] discarded, and then deal damage equal to this enemy's power to the first troop in this lane.

Flame-Leech Parasite

Reduce [fire] to 0. This enemy gains additional power and HP equal to the amount reduced.

When this enemy is killed, increase [fire] to maximum.

Wave 2

Wave 2 Cinderkin enemies, scan sheet 14. Each card's Power is the red box at bottom left and its HP is the green box at bottom right.

Ashbringer Packmaster

Power 5, HP 4.

Reveal: Generate 1 [fire] for each enemy in this lane, or deal that much damage to the first troop in this lane.

[fire][fire][fire][fire]: On death, all enemies in this lane gain +2 power.

Ashbringer Sentinel

Power 2, HP 8.

Reveal: Place this enemy at the end of the enemy lane.

[fire]: When another enemy would suffer damage, deal up to 3 of that damage to this enemy instead.

Ashbringer Hounds

Power 4, HP 4.

Each time this enemy attacks, the next enemy in this lane gains +1 power.

[fire][fire]: The first time this enemy would be killed, instead heal it to 2 HP.

Ember Caller Ravager

Power 5, HP 4.

Each time this enemy kills a troop, add 1 enemy (face-down) to the end of the enemy lane.

[fire][fire][fire]: The first time this enemy would be killed, it is instead healed to full.

Flame-Strike Serpent

Power 4, HP 5.

Reveal: Deal [fire] damage to the first troop in this lane.

[fire][fire][fire]: If that troop is not killed, move it at the end of your lane. Deal 2 damage to all other troops in lane.

Inferno Shambler

Power 2, HP 6.

When this enemy is killed, deal [fire] damage to the first 2 troops in this lane.

Each time this enemy is damaged, generate 2 [fire], or deal the base 2 damage.

Immolation Gargant

Power 4, HP 6.

Each time this enemy attacks, deal 2 damage to the second troop in this lane.

[fire][fire][fire][fire]: Increase this damage to 4, and then deal 2 damage to the third troop in this lane.

Inferno Ape

Power 4, HP 4.

Reveal [fire][fire][fire]: This enemy gains +2 power and +2 HP.

Reveal [fire][fire][fire][fire]: This enemy gains +3 power and +3 HP.

Reveal [fire][fire][fire][fire][fire]: This enemy gains +4 power and +4 HP.

Shockmaw Harpy

Power 4, HP 4.

Reveal: Place this enemy at the end of the enemy lane.

Each time a troop uses an ability, deal that troop 3 damage, or generate 2 [fire].

Slag Ambusher

Power 3, HP 5.

Reveal: You may burn 1 item card in your discard pile. If you do not (or cannot), deal 4 damage to the last troop in this lane.

[fire][fire]: If you burned an item, this enemy gains power equal to that item's cost.

Slag Stalker

Power 4, HP 4.

Reveal: Discard all items on the first troop in this lane. Generate 1 [fire] for each item discarded.

Slag Rampager

Power 4, HP 6.

Each time this enemy kills a troop, burn that troop, or deal 3 damage to the base.

[fire][fire]: When this enemy would be damaged by an item or ability, prevent that damage.

Ashbringer Gargant

Power 5, HP 8.

Each time this enemy is damaged, generate 1 [fire].

When this enemy is killed, discard all [fire]. The next enemy in lane gains +1 power and +1 HP for each [fire] discarded.

Ouroboros, the Endless

Power 6, HP 6.

[fire][fire]: When this enemy would be killed, instead, heal it to 4 HP. It gains +2 power.

Magma Abomination

Power 6, HP 6.

If there are 3 or more [fire], reduce all damage this enemy suffers by 2.

Each time this enemy kills a troop, burn that troop, and then deal 3 damage to the base.

The Devourer Swarm

Power 4, HP 3.

Reduce all damage this enemy suffers to 1.

This enemy gains additional power equal to [fire].

Wave 3

Wave 3 Cinderkin enemies, scan sheet 12. Each card's Power is the red box at bottom left and its HP is the green box at bottom right.

Ashbringer Immolator

Power 6, HP 10.

Reveal: Place this enemy at the end of the enemy lane. This enemy deals any damage exceeding a troop's HP to the next troop in this lane.

[fire]: When this enemy advances, it gains +2 power.

Ashbringer Skykiller

Power 8, HP 6.

Each time this enemy advances, deal the last troop in this lane [fire] damage.

Reveal: Place this enemy at the end of the enemy lane.

Hellfire Banshee

Power 6, HP 6.

Reveal: Place this enemy at the end of the enemy lane.

Each time a troop uses an ability, generate 1 [fire], or this enemy gains +1 power and +1 HP.

Balefire Hydra

Power 6, HP 8.

[fire][fire][fire]: When this enemy attacks, it deals its damage to the first 2 troops in this lane.

[fire][fire][fire][fire][fire]: When this enemy attacks, it deals its damage to the first 3 troops in this lane.

Lava-Scale Juggernaut

Power 8, HP 8.

[fire][fire]: When this enemy is damaged, reduce that damage to 1.

Ashbringer Reaper

Power 6, HP 6.

This enemy gains additional power equal to [fire].

If this enemy kills a troop, generate 2 [fire], or give the next enemy in this lane +2 power and +2 HP.

Ember Caller Matriarch

Power 6, HP 8.

Reveal: Place 1 random "Wave 2" enemy at the end of this lane.

[fire][fire][fire]: That enemy also gains +3 power and +3 HP.

Balefire Slug

Power 5, HP 8.

[fire][fire]: When this enemy is damaged by a troop, deal that troop 4 damage.

[fire][fire]: When this enemy is damaged by an instant, deal the base 4 damage.

Hellfire Phoenix

Power 8, HP 8.

The first time this enemy would be killed, instead, heal it to 4 and place it at the end of the enemy lane.

[fire][fire]: Instead, heal this enemy to full.

Slag Eater Devil

Power 6, HP 6.

Reveal [fire][fire][fire]: Burn all items on the first troop in this lane, and then deal damage to that troop equal to the combined cost of all those items.

Slag Eater Rampager

Power 6, HP 8.

[fire][fire][fire]: When this enemy attacks, you may burn 2 items in this lane. If you do not, this enemy deals +4 damage, and any damage exceeding a troop's HP is dealt directly to the base.

Slag Eater Tyrant

Power 6, HP 6.

Reveal: Burn the top item card in your discard (if any). This enemy gains additional power and HP equal to that item's cost.

[fire][fire][fire]: Also deal damage to all troops in this lane equal to that item's cost.

Typhon, the World Ender

Power 14, HP 14.

Items and abilities may not be used in reaction to this enemy's reveal abilities.

Reveal: Increase [fire] to maximum.

Reveal: Exhaust all Emergency Supplies.

Ashbringer Overlord

Power 8, HP 12.

Reveal: All enemies in this lane gain +2 power.

Reveal [fire][fire]: All enemies in this lane gain +2 HP.

Reveal [fire][fire][fire][fire]: All enemies in this lane gain +1 power and +3 HP.

Hellfire Leviathan

Power 10, HP 10.

Each time this enemy attacks, generate 1 [fire].

[fire][fire]: When this enemy attacks, deal 2 damage to all troops in this lane.

Reveal [fire][fire][fire][fire]: Deal 10 damage to the first troop in this lane.

Ember Caller Colossus

Power 6, HP 14.

This enemy cannot be damaged by items or abilities.

[fire][fire]: When this enemy kills a troop, add 1 "Wave 3" enemy to the end of the enemy lane.

Slag Bellower
  • Ember Caller Brood Guard
  • The Crimson Horror
  • Slag Bellower Alpha
  • Flame-Leech Parasite
  • Wave 2
    • Ashbringer Packmaster
    • Ashbringer Sentinel
    • Ashbringer Hounds
    • Ember Caller Ravager
    • Flame-Strike Serpent
    • Inferno Shambler
    • Immolation Gargant
    • Inferno Ape
    • Shockmaw Harpy
    • Slag Ambusher
    • Slag Stalker
    • Slag Rampager
    • Ashbringer Gargant
    • Ouroboros, the Endless
    • Magma Abomination
    • The Devourer Swarm
  • Wave 3
    • Ashbringer Immolator
    • Ashbringer Skykiller
    • Hellfire Banshee
    • Balefire Hydra
    • Lava-Scale Juggernaut
    • Ashbringer Reaper
    • Ember Caller Matriarch
    • Balefire Slug
    • Hellfire Phoenix
    • Slag Eater Devil
    • Slag Eater Rampager
    • Slag Eater Tyrant
    • Typhon, the World Ender
    • Ashbringer Overlord
    • Hellfire Leviathan
    • Ember Caller Colossus