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XenoShyft: Dreadmire – Brood Expansion thumbnail

XenoShyft: Dreadmire – Brood Expansion

Expansion for XenoShyft: Dreadmire

XenoShyft: Dreadmire – Brood Expansion Rulebook

Table of Contents

Table of Contents

  • Enemy Cards
    • Death Charger
    • Living Tumor
    • Marsh Kraken
    • Marsh Colossus
    • Razormaw Monstrosity
    • Corpse Puppeteer
    • The Blood Harvester
    • The Progenitor
    • Heart of the Dreadmire
    • Death Skitter Matriarch
    • Death Harvester

Enemy Cards

Each card is listed under its printed name, with its printed rules text. Card art and flavour text are omitted except where they are part of the printed text.

Death Charger

This enemy deals any damage exceeding a troop's HP to the next troop in lane (only 1 additional troop may be damaged).

Night: The first time this enemy

[Scan cut off here. The remainder of the Night text is not visible in the source.]

Living Tumor

Reduce all damage this enemy suffers by 2.

Reveal (Fog): Deal 2 damage to all troops in lane.

Reveal (Monsoon): All other

[Scan cut off here. The remainder of the Reveal (Monsoon) text is not visible in the source.]

Marsh Kraken

Each time this enemy advances, deal 3 damage to the first troop in lane.

Reveal (Non-Monsoon): Place this enemy at the end of the enemy lane.

Monsoon: This enemy deals its damage to the first 2 troops

[Scan cut off here. The remainder of the Monsoon text is not visible in the source.]

Marsh Colossus

This enemy deals its damage to the first 2 troops in this lane when it attacks.

Monsoon: The first time this enemy would be killed, instead heal it to 5 HP and place it at the end of the enemy lane.

Razormaw Monstrosity

This enemy always attacks the troop with the lowest power (closest to front in case of ties).

The first time this enemy attacks, it deals its damage before troops attack.

Corpse Puppeteer

Items and abilities may not be used in reaction to this reveal.

Reveal: Place the top 2 troop cards in your discard at the end of the enemy lane. They become enemies. If there are less than 2 troops in your discard, this enemy also gains +8 power and +8 HP.

Note: the first letter of several lines is clipped at the card's left edge in the scan. The wording above is read from the complete line context.

The Blood Harvester

Each time a troop or enemy is killed, this enemy gains +2 power.

Reveal: Place this enemy at the end of the enemy lane.

Reveal: Kill all damaged troops in all player's lanes.

The Progenitor

Monsoon: Reduce all damage this enemy suffers by 3.

Fog: Each time this enemy attacks, deal all troops in lane 4 damage.

Night: The first time this enemy attacks, it deals its damage before troops attack.

Heart of the Dreadmire

When this enemy is killed, the next enemy in lane gains +4 power and +4 HP.

If there is no other enemy in lane, the first time this enemy would be killed, it is instead healed to 8 HP.

Death Skitter Matriarch

Each time this enemy is damaged, search the Wave 2 encounter deck for 1 "Death Skitter" and place it at the end of the enemy lane.

Death Harvester

Items and abilities may not be used in reaction to this reveal.

Reveal: Burn the first troop in lane and its equipment. This enemy gains power and HP equal to that troop's resource cost.