WWII Tank Leader Commander Cards
WWII Tank Leader Commander Cards Rulebook
Table of Contents
Table of Contents
Using Commander Cards
At the start of the Campaign, decide if you will use Commander cards throughout the Campaign. If you decide to, shuffle the Commander cards who's Nationality match with the Enemy you are facing, and place them facedown off to the side.
Draw a Commander card for the Enemy Battalion during the Place Enemy Units step.
Commander Card Layout
The example card shown on the sheet is Freiherr von Manteuffel (Nationality: German). It is marked with three numbered elements:
1: Nationality: The Commander's Nationality.
2: Bonus: If you Destroy the Battalion, immediately gain the noted SO points at the end of the Battle. Some Commanders give "No adjustment" these Commanders do not give you any SO points.
3: Commander Bonus: This bonus takes eff[ect] at the beginning of the battle, and only effect[s] [...] Enemy Units, unless otherwise [specified] with the word "Player".
Optional Rule: After a Battle, if the Battalion was not Destroyed, the Commander permanently joins the Battalion. If you Attack this Battalion in the future, use its Commander. Do not draw a new Commander card. Make a note of the Unit's Commander on your Player Log.
Commander Abilities
Here are some examples of Commander abilities:
Aggressive (card text: Movement +2, Attack +2, Defense -1): All Enemy Units receive +2 on their Movement rolls, +2 on their Attack rolls, and suffer -1 on their Defense rolls.
Understrength (card text: Roll 1 fewer Attack die. Defense +1): Every Enemy Unit under this Commander rolls 1 fewer Attack die. They also gain a Defense roll of +1.
Example: An Enemy Unit has 2 [in]herent Attack dice. However, they lose 1 die, only [A]ttacking with only 1 die.
Grouped (card text: When rolling for Starting Hexes, adjust rolls by 1 closer to 6): At the beginning of the Battle, when rolling to see which Hexes the Enemy Units will appear in, adjust the rolls by 1 closer to 6.
Example: I roll a 3, I adjust it to a 4. I roll a 10, I adjust it to a 9. I roll a 6, I do not adjust the roll.
Bunkers
Some Commander abilities call for the placement of Bunker [counters] on the Battlefield. If you are using this [expansion] with Tiger Leader, Bunkers have the [following] [in]formation: Value 5, AP Attack 4, Range 1, HE Attack 4, Defense 4.