Würfelwelten: Promo-Pack
Würfelwelten: Promo-Pack Rulebook
Table of Contents
Table of Contents
Ark Nova
USAGE: Use a # to gain its benefit multiplied by the number of outlined (uncrossed) circles, then cross off those circles (meaning every outlined circle can only be used once). The first circle on the columns showing 1, 2, and 3 is already outlined at the start of the game.
At the end of every turn, outline 1 circle under 1 rolled die that you didn't use in this realm, even if you didn't activate this realm at all. This means you get to outline exactly 1 circle at the end of every single turn, except in turns when you assign both rolled #s to Ark Nova (e.g., by using pumpkins). For this purpose, use the # as rolled (you can't manipulate it). Don't use created #s to outline circles. Skip outlining a circle at the end of turn 9, as you will not gain benefits from that circle anymore.
Example: In the first turn, you roll a 1 and a 5. You use both #s in other realms. At the end of the turn, you outline a circle in the 1 column. In your next turn, you roll a 1 and a 3. You use the 1 to mark both outlined circles in the first column to gain 2 pumpkins. At the end of the turn, you outline a circle in the 3 column.
A 6 counts as any #, either when activating the realm, or when outlining a circle at the end of your turn.
SCORING: Score ★s as gained from 4s and 5s.
Notes
The printed promo card words the usage more briefly as "Use a # to gain its benefit equal to the number of outlined circles, then cross off those circles," and its scoring as "Score ★s as gained from 4s and 5s." The compendium wording above is transcribed as printed, since it is the full rules text.
The printed card also shows a benefit beneath each column, marked with a cross: pumpkin under the 1 column, heart under the 2 column, coin under the 3 column, and ★ under each of the 4 and 5 columns. These are read from the card graphic; the compendium text above does not list them.
A Feast for Odin
USAGE: Use a # to pick a matching unused shape and fill it on one island. Mark the shape as used. When assigning a 6 you can choose any shape (even used ones) without marking it as used. It's okay to rotate or mirror shapes as you see fit. Gain benefits from filled squares on the islands.
SCORING: Score ★s when filling indicated squares on islands. Additionally, score 1 ★ per completed island.
Notes
The printed promo card words the usage and scoring differently: "Use a # to fill in an unused shape on one island (mark the shape used), or use a 6 for any shape (don't mark it used). Rotating/flipping are okay. Gain benefits from filled squares. Score 1 ★ when filling each indicated square and 1 ★ per completed island." The compendium wording above is transcribed as printed, since it is the full rules text.
Libertalia
USAGE: Assign a # to write that value as a digit on any pirate. That digit completes the number on the pirate, either as the first digit (the tens) or as the last (the ones). All completed pirates must be in ascending order (left to right, top to bottom—in normal English reading order). No two consecutive pirates can have the same value. As a reminder, dice may not be manipulated to be worth more than 6 or less than 1.
After writing the number, you may gain the benefit below the pirate. Some of these benefits have costs. If you cannot pay the cost, you may not gain the benefit, but you may fill the pirate anyway.
SCORING: Score ★s gained as benefits from filled pirates (if you paid the applicable cost). Score an additional 2 ★s if all of your pirates are complete, meaning you filled all numbers respecting the ascending order.
RISKY REWARDS: When playing with Risky Rewards, you can use the "Buy Difference" Reward on a pair to create a #0, which may give an advantage here.
Notes
The printed promo card words the scoring more briefly as "Score ★ as indicated plus 2 ★ if all pirates are complete." The compendium wording above is transcribed as printed, since it is the full rules text.
Parks
USAGE: There are 3 trails (horizontal rows). Use a # to outline a matching site along a trail. Cross off all sites on that trail that are to the left of the site you're outlining. You can never visit a site to the left of an already visited site. When outlining a site you're visiting, gain the benefits (resources or stars) in that circle. When outlining the rightmost site on a trail, you must first pay the cost above the site.
SCORING: Score ★s from visited trail sites.
Notes
The printed promo card words the rules more briefly as "Use a # to hike to a matching site down a trail. Outline it to gain the benefit (some include a cost) and cross off all previous sites. You may not backtrack." The compendium wording above is transcribed as printed, since it is the full rules text.
Würfelwelten (Rolling Realms realm)
USAGE: Use a # and write it on an empty face on any world. Then mark a benefit below that world and gain that resource.
SCORING: Score 1 star per complete world whose faces each have a different number. Additionally, score 1 star per complete world whose sum is equal to the sum of any of the two other worlds (complete or not).
To score all 6 stars in this realm, all worlds must be complete and must have the same sum, and all 3 faces within every world must be different.
RISKY REWARDS: When playing with Risky Rewards, you can use the "Buy Difference" Reward on a pair to create a #0, which may give an advantage here.
Notes
The printed promo card words the sum scoring more briefly as "Score 1 star per complete world whose sum is equal to the sum of another world." The compendium wording above is transcribed as printed, since it is the full rules text.
German World Cards (Card Photo)
The pack's world cards are printed in German. The text below is the legible German from the card photo of the pack's cards, rendered in English. The cards overlap in the photo, so text cut off by another card is marked and not reconstructed. Where it differs from the compendium text above, the compendium text governs.
Arche Nova: Use 1 die value to gain the resource / ★ shown below it, in the amount of the outlined circles (cross them off). At the end of each turn: outline 1 circle under the value of 1 rolled die that you did not use in this world (even if you did not activate this world). In both cases, the die counts as any value. Score ★ from the dice icons shown at the bottom of the card (the compendium gives 4s and 5s).
Ein Fest für Odin: Fill in squares on 1 island in the shape of 1 value, and mark the shape. [Remainder cut off in photo. Visible fragments mention a value that may be used for a shape without marking it, and that filled squares give benefits.]
Libertalia: Complete 1 pirate with 1 value, so that it is in ascending order with other complete pirates (left to right, top to bottom). Then gain the benefit below the pirate; visible fragments say some benefits have costs. [Remainder cut off in photo.]
Parks: Use 1 value to move to an unmarked trail site (crossed or outlined) ... [Remainder cut off in photo. The compendium text above gives the full rule, including the rule that you cannot backtrack.]
Würfelwelten: Only the card title is visible in the photo; the body text is hidden under the other cards. The compendium text above gives the rule.