RulesPal
Chat
Rulebook
Würfelland: Europe thumbnail

Würfelland: Europe

Expansion for Würfelland

Würfelland: Europe Rulebook

Table of Contents

Table of Contents

  • Contents
  • The Areas
  • Setup
  • How to Play
    • Step 1: Rolling the dice
    • Step 2: Crossing off spaces
  • Busting
  • Treasure spaces & treasure rolls
  • New round & End of the game
  • Completing a colour

Contents

6 identical coloured dice, 4 erasable boards, 4 markers

The Areas

Each board shows several connected areas in 6 distinct colours (red, yellow, green, blue, orange, grey), as well as 6 treasure spaces.

Note: The info strip at the bottom of your player board shows how many treasures you've collected. Diceland is a racing game. The first player to cross off 5 of these treasure spaces, as well as all spaces of 1 colour, is the winner.

Each player starts at their starting cross (white hex). All subsequent fields you cross off must be adjacent to at least 1 other cross. In other words, all crosses must be connected.

Very important: You must always completely cross off an area before you can open up a new area of the same colour. This means that for each colour, you can only work on 1 area at a time. Each player is free to choose the directions in which they want to expand.

Example: From her starting cross, Mary has opened up 5 areas of different colours. She managed to completely cross off the yellow area, which means she's now allowed to open up a new yellow area. She first has to close off the red, blue, green and orange areas before she can open up a new area in these colours. Because she hasn't crossed off anything in grey, she can at any time open up a grey area, provided that at least one of her crosses is adjacent to it.

Setup

Each player receives a random board and a marker. Each player may choose whether to play with the front or back side of their board. Randomly determine who will be the first active player. The active player receives all 6 dice.

How to Play

The active player must resolve these 2 steps in order: rolling the dice and then crossing off spaces (non-active players are also allowed to cross off spaces).

Step 1: Rolling the dice

The active player takes all 6 dice and rolls them once. Among the colours they rolled, they must choose one that they're going to cross off in step 2. They will not be allowed to change their mind about this colour later. To maintain a better overview, place all dice of the chosen colour off to the side.

Note: Dice that were placed off to the side cannot be rolled again during step 1.

The active player must now choose whether to stop (and proceed to step 2), or to keep rolling. There's no obligation to keep rolling: they are allowed to stop immediately after the first roll. If the active player chooses to keep rolling, they must once again roll all dice of the other colours once.

Example: Brian is the active player. He rolls 3x red, 2x green and 1x yellow. He chooses green and places both green dice off to the side. Brian decides to keep going and rolls the 4 remaining dice again.

After the new roll, there are 2 options:

  • If none of the rolled dice show the chosen colour, the active player must end step 1.
  • If 1 or more of the rolled dice show the chosen colour, the active player must place all of them off to the side, next to the dice that are already there. Once again, the active player must now choose whether to stop (and proceed to step 2), or to keep rolling. If they choose to keep rolling, they must once again roll all dice of the other colours once.

Example: Brian rolls 1x green and 3x blue. He places the green die off to the side (next to the other green dice) and decides to keep going. He rolls the 3 remaining dice again.

The active player can keep going like this as long as they want (provided that they roll at least 1 die of the chosen colour). They always need to place all dice of the chosen colour off to the side. They can freely choose when to stop. However, if the active player rolls the dice and none of them show the chosen colour, step 1 ends automatically. Step 1 also ends immediately when all 6 dice show the chosen colour.

Example: This time, Brian rolls 2x yellow and 1x orange. Since none of the rolled dice show the chosen colour (green), step 1 ends automatically. Brian rolled a total of 3 green dice, which he must use in step 2.

Step 2: Crossing off spaces

During the game, you may cross off 1 space per die.

  • The active player must now cross off all dice of the chosen colour. If they are able to cross off spaces, they must do so. For each die, they must cross off 1 space in an area of the same colour. It's not allowed to cross off fewer spaces than the number of rolled dice (see 'Busting').

Example: Brian must use all 3 green dice. He starts at his starting cross and crosses off 3 green spaces.

  • Each non-active player may choose 1 other colour that was rolled in step 1 and cross off corresponding spaces on their board. Several non-active players are allowed to cross off the same colour. Those who don't want to cross off anything, may pass.

Note: The same rule applies to non-active players: they must use all the dice of their chosen colour. Ignoring dice is not allowed (see 'Busting').

Example: Brian's last roll showed 2x yellow and 1x orange. Each non-active player may now use 1 of these colours. Mary crosses off 2 yellow spaces. Linus crosses off 2 yellow spaces, as well. Catherine crosses off 1 orange space.

Busting

If a player (whether they're the active player or not) wants to choose a colour to cross off, but there are more dice of that colour than available spaces in their current corresponding area, they are not allowed to cross off any spaces of that colour.

Note: Busting also applies to treasure rolls (see 'Treasure spaces & treasure rolls').

Example: Mary's current red area (at the very bottom) has two available spaces. She can use 1 or 2 red dice to cross off 1 or 2 red spaces respectively. Since there are 3 red dice available, she's not allowed to cross off anything in her red area.

Treasure spaces & treasure rolls

When a player crosses off a treasure space in an area during step 2, they must declare this loud and clear. They then cross off the space of the corresponding colour on their info strip. By looking at their info strips, players are able to check how many treasures they've collected.

When all players are finished crossing off in step 2, a player who crossed off a treasure space receives a reward in the form of a treasure roll:

  • That player rolls 5 of the dice once. Now, they may choose 1 rolled colour and use all corresponding dice to cross off spaces. No rerolls are allowed, but the player is allowed to pass.

If by resolving the treasure roll, the player manages to cross off another treasure space, they immediately receive another treasure roll, which they must resolve immediately. It's possible to receive multiple treasure rolls in succession. If multiple players manage to cross off a treasure space during step 2, the treasure rolls are resolved in clockwise order.

Note: 1 of the 6 dice is kept in front of the current active player. This helps the players remember who will become the next active player after the treasure rolls are resolved.

New round & End of the game

When steps 1 and 2 have been resolved (including any treasure rolls), the next player in clockwise order becomes the new active player. The game continues like this, with players taking turns as the active player.

Completing a colour

During the game, it's important to keep track of how many treasure spaces each player has completed. More specifically, each player should declare loud and clear when they've crossed off all spaces of a colour and are crossing off the corresponding space on their info strip.

Example: Brian has crossed off all spaces of a colour, which means he also gets to cross off the leftmost space on his info strip.

The first player to cross off (at least) 5 treasure spaces, as well as all spaces of 1 colour, is the winner. It's possible for multiple players to end the game at the same time during step 2. In that case, those players share the victory.

Exception: If multiple players earn a treasure roll during step 2, those rolls are resolved in clockwise order as usual. If after resolving their treasure roll, a player ends the game, that player wins immediately. The next players are no longer allowed to resolve their treasure rolls.