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Wurf & Weg

Wurf & Weg Rulebook

Table of Contents

Table of Contents

  • Contents
  • Course of the Game
  • Playing the Game
  • End of the Game
  • Lucky Symbols

Contents

  • 1 large yellow die
  • 18 small dice
  • 1 "depot" card with a yellow border (the central card, "dépôt")
  • 18 cards with a white border
  • 1 rulebook

Course of the Game

Place the depot in the middle of the table. Shuffle the cards face down to form the draw pile. Each player draws one card and places it face up in front of them, not far from the depot. Prepare the large yellow die. Each player also takes three small dice. Return the dice that are not used to the box.

Example: game setup for 4 players.

Playing the Game

You play several rounds.

At the start of each round, roll the large yellow die and then place it on the depot. The symbol on the yellow die is the super lucky charm of this round!

One player starts by calling out: "To your lucky charms, ready, go!" Now everyone plays at the same time: each player rolls all of their dice and checks whether the symbols obtained allow them to get rid of dice onto the cards of other players or onto the depot. You then immediately roll all of your other dice again, check the symbols once more, and so on.

This is repeated until one player manages to get rid of their last die.

There are two ways to get rid of dice:

  1. Place one or more dice on the depot. If you obtained the super lucky charm, place the die or dice showing this symbol on the depot. These dice leave the game for the rest of the current round.
  2. Place one or more dice on another player's card.
    • If you obtained the symbol shown on the left of your card, place the corresponding die or dice on the card of the player to your left.
    • If you obtained the symbol shown on the right of your card, place the corresponding die or dice on the card of the player to your right.

In a 2-player game, these dice must be placed on your opponent's card.

Important rules for rolling the dice:

  • Dice can only be placed on cards, not beside them.
  • Dice showing the super lucky charm always go to the depot, even if your own card shows the same symbol.

If other players have placed dice on your card, your number of dice increases. The new dice join your other dice at your next roll, and you must get rid of them as quickly as possible!

When you have got rid of all of your dice, you say "Stop!"

All other players may then still roll their remaining dice three more times in peace. All players who then obtain the super lucky charm may place the corresponding dice on the depot. The symbols on their own card no longer count.

The round is then over. Each player who managed to get rid of all of their dice receives their card as a reward and places it in front of them face down. They then draw a new card from the draw pile and place it face up in front of them, not far from the depot.

Players who did not manage to get rid of all of their dice keep the same card for the next round.

Each player takes three dice again, and a new round begins by rolling the large yellow die again.

End of the Game

The first player to collect 3 cards face down wins the game!

If several players collect 3 cards face down at the end of a round, they are tied.

Tip: if you want even more, simply keep playing until the draw pile is exhausted and you can no longer draw. The player with the most cards wins. If there is a tie, the tied players win together.

Lucky Symbols

  • Four-leaf clover: Four-leaf clovers are very rare in nature, so you need to be very lucky to find one. It brings friendship, well-being and serenity to the one who picks it.
  • Lucky pig: Among the Germanic peoples the wild boar was a sacred animal. In Germany, the pig is a symbol of wealth and prosperity.
  • Lucky cat (Maneki Neko): This welcoming cat is a much-prized lucky charm in Japan, China, Taiwan and Thailand. It is said to attract fortune, ward off misfortune and tirelessly invite customers to enter the shops.
  • Lucky coin: The lucky coin is a symbol of wealth. When it is given to someone, you wish them never to be short of money.
  • Horseshoe: The horse has symbolised strength and power since the dawn of time. The horseshoe is said to protect the animal and is considered an almost universal lucky charm.
  • Hand of Fatma (khamsa): The hand of Fatma is a cultural representation of the Islamic faith. It is a supernatural symbol said to protect against the evil eye. This hand is also said to bring a blessing.