Wrooom!
Wrooom! Rulebook
Table of Contents
Table of Contents
Contents
- Game board
- 5 dice
- 4 game pieces with feet
Summary
You must roll a combination of dice that fits the road ahead so that you get as far as possible. Squeeze the other players if you can. If you get a puncture you cannot move. The first to reach the finish wins.
The dice are all alike and show 5 different options:
- Straight stretch: You may move straight ahead.
- Right turn: You may turn right.
- Left turn: You may turn left.
- Squeeze: You may squeeze another player if you pass or land on the same square as that player. A squeezed player must sit out one roll.
- Puncture: You must stay where you are.
Course of Play
Place the cars in the square with the red arrow.
Drive On
With the help of the five dice, try to roll a combination that fits the road ahead of you. You get three rolls and keep the dice that fit. You may also stop rolling early if you get a good combination on your first roll. When you have finished rolling, you must discount the straight stretches, right turns and left turns that do not fit your path.
Puncture
You should of course avoid getting a puncture, but if you still get one on your third roll, you may not move and your turn passes to the next player.
Squeeze
If you have other players ahead of you on the track, you should of course try to squeeze them out. You must get a Squeeze on one of the dice, and you must pass or land on the same square as another player. It is also allowed to squeeze out several players if you get more Squeezes on the dice. A squeezed player must sit out one roll.
Who Wins?
The first player to reach the finish after one lap wins. You may decide yourselves how many laps you will drive, as long as you agree on it from the start. You can also shorten the track by choosing another finish point.
Gravel Variant
When you have finished rolling and have been squeezed but do not reach as far as another player, you skid out into the gravel yourself. You must discount one straight stretch, right turn or left turn for each squeeze you tried to make. You may also discount those you cannot use, but not punctures.
Pedal to the Metal!
The printed sheet gives this heading with an illustration only; no further rules text follows it.