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World of Wines

World of Wines Rulebook

Table of Contents

Table of Contents

  • Contents
  • Game Idea
  • Game Setup
  • Gameplay
    • 1) Country spaces
    • 2) Castle space
    • 3) Wine glass space
    • 4) Occupied country or castle space
    • 5) Occupied wine glass space
  • End of the Game
  • Your Personal Wine Game
    • Your personal questions
    • The tasting

Contents

  • 1 game board
  • 6 wine bottle tokens
  • 900 questions and answers
  • 1 die
  • 1 scoring pad

For 2 to 6 players, ages 18 and up.

Game Idea

In this quiz game you learn everything you have always wanted to know about wine. The die decides which country your question comes from. You decide whether you are asked an easy, medium or difficult question!

If you would rather play your own personal wine game, take a few good bottles of wine out of the cellar and follow the suggestions at the end of these instructions.

Game Setup

The game board is placed on the table. Each player receives a wine bottle token and places it on the start space. The question cards are sorted by country and placed face down in 5 stacks next to the game board. The die is placed ready to hand.

Gameplay

Play proceeds clockwise. The host is the starting player. He rolls the die and moves his wine bottle token that many spaces clockwise.

1) Country spaces

If a player's wine bottle token lands on a country space, he must answer a question from the matching card stack. A player of his choice takes the top card of the stack. The player who must answer the question then names the difficulty he wants by stating a number between 1 (easy) and 3 (difficult). Each card carries three questions of differing difficulty, and the correct answers are worth different amounts of points.

The country spaces are:

  • Germany, Austria, Switzerland (Deutschland, Österreich, Schweiz)
  • France (Frankreich)
  • Italy (Italien)
  • Spain (Spanien)
  • Overseas (Übersee): various countries such as the USA, Chile, South Africa, etc.

Once the player whose turn it is has chosen a number, the corresponding question is read aloud to him. Questions 1 and 2 are read out together with their answers. The player being questioned must then choose one of the answers. The correct answer is always marked in red. For question 3 the answers are not read out. There are then two options:

a) He answers the question. If the answer is correct, the corresponding points are noted on the scoring pad: one point for an easy question, two points for a medium question and three points for a difficult question. Over the course of the game the points are added up, so the scoring pad always shows every player's current score. If the answer is wrong, the points are noted as negative points. It is therefore entirely possible for a player's current score to be negative.

b) He wants to pass the question on. If the player whose turn it is is not sure what the correct answer is, he may ask another player to help him. If nobody wants to help him, he must solve the task alone. If several players are willing to help, he may choose one of them. If the answer is correct, both players receive the full point value as credit. If the answer is wrong, the full point value is deducted from both players. This option does not exist in a two-player game.

2) Castle space

If a player's wine bottle token lands on a castle space, he may choose which stack the question is drawn from. He may answer the question himself or pass it on (see 1a and 1b).

3) Wine glass space

If a player's wine bottle token lands on a wine glass space, he makes the following claim to his fellow players: "You cannot answer the question I am about to ask correctly!" He then takes the top card from a stack of his choice, selects a question and reads it aloud.

His fellow players may confer. One player names the answer on which the group has agreed. If the answer is correct, the question-asker receives the corresponding negative points. If the answer is not correct, the question-asker receives the corresponding positive points. His fellow players receive neither positive nor negative points.

Because it is riskier for the question-asker to ask an easy question than a difficult one, the point scoring is reversed in this case. For the easy question there are three points, for the medium question two points and for the difficult question one point.

4) Occupied country or castle space

If a player's wine bottle token lands on a country or castle space that is occupied by one or more other players, the rules described above for country and castle spaces apply first. If, however, the player receives a question that he believes he cannot answer, he may pass the question on. He names one fellow player who is also on this space. That player must answer the question. If this player answers correctly, he receives the corresponding points as credit; if he answers incorrectly, he receives the corresponding negative points.

The player who was actually due to move receives neither positive nor negative points in this case.

5) Occupied wine glass space

If a player's wine bottle token lands on a wine glass space that is occupied by one or more other players, play proceeds as described under 3). It makes no difference here that the space is already occupied.

Once a question has been answered correctly or incorrectly and the points have been noted, the next player takes his turn.

End of the Game

When all the boxes on one player's scoring pad have been filled in, the round is finished. All players following him up to the starting player now have one more chance to improve their score. Then the game ends. The player with the most positive points is the Wine King of the evening.

Your Personal Wine Game

If you plan a game of WORLD OF WINES and invite guests, you will probably put one or two good bottles of wine on the table. Make sure the wines are at the right temperature: full-bodied reds should be decanted beforehand, and whites should not be too cold so that their aromas can show to best advantage. Set out baguette, cheese and olives on the table and enjoy!

Offer different wines to be drunk during the game of WORLD OF WINES.

Your personal questions

For each of your guests, think up a question to ask at the end of your game round. We suggest questions on the following topics:

  • Type of wine
  • Country of origin of the wine
  • Growing region (Anbaugebiet)
  • Grape variety (Rebsorte)
  • Vintage (Jahrgang)
  • Storage (Lagerung)

As recognition of his preparation, the host receives three points without having to demonstrate his knowledge. Everyone now has the chance to win three additional points. There are no negative points for the additional questions.

The tasting

Wrap a red wine, a white wine and a rosé so that the colour and label are no longer visible, e.g. in aluminium foil or gift wrap. Set out three identical tasting glasses. Blindfold the player whose turn it is. Then have him taste five times. Each wine must of course be served at least once. Don't forget the white bread! The player must then say whether each wine is a red, white or rosé. He receives one point for each wine named correctly.

Publisher's tip: do not hold both wine tastings on the same game evening. It could lead to unpleasant side effects.