Wonky
Wonky Rulebook
Table of Contents
Table of Contents
Object of the Game
Be the first player to play all of your cards as you successfully add blocks to the tower.
Set Up
Place the set of nine WONKY blocks within easy reach of all players. There are three small, medium and large blocks — each in three different colors.
Shuffle the 54-card deck, and deal seven cards to each player. Place the remaining cards in a face-down stack to form a draw deck. If you are playing with a larger group, it is OK to deal out less than seven cards to each player, as long as everyone has the same number of cards, and there are some left to form a draw deck.
Imagery on the cards detail which block(s) you may add to the WONKY tower, or when you can take a special action.
The tallest player goes first, and play proceeds clockwise.
How to Play
Each turn consists of two steps: 1) play a card, and, if required, 2) add a block to the tower.
1. Play a Card
On your turn, choose a card from your hand to play, placing it in a discard pile (next to the draw deck).
- If you play a block stacking card, you must then add a matching block to the top of the tower. You can only play a particular card if there is a matching block available to be added to the tower.
Examples of Block Stacking Cards:
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Small Purple Block
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Medium Green Block
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Large Blue Block
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Any Size Blue Block
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If you have no playable cards, you must draw from the deck until you find a playable card, which you may play immediately.
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If you play an action card, you get to take a special action:
- Pass means you do not have to add a block to the tower, and it is now the next player's turn.
- Reverse means you do not have to add a block to the tower, and the direction of play reverses. If play was proceeding clockwise, it now proceeds counterclockwise to the next player, and vice versa.
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If you play a combo card, you must first add a block to the top of the tower. If you are successful, then the special action takes place:
- Draw means the next player must draw a card from the deck and add it to their hand.
- Reverse means the direction of play reverses (as above).
Combo Card examples:
- Any Color, Any Size Block, then Next Player Draws
- Any Color, Any Size Block, then Reverse Play Direction
2. Add to the Tower
If you played a block stacking or combo card, you must add a block to the tower. Choose a block (not one already part of the tower) matching the card you played. If a tower does not yet exist, simply place the block in the center of the play area to start a new tower.
You may only use one hand to place the block, and it must be placed at the top of the tower, building it up. You may not nudge any of the existing blocks on the tower. After you add a block, you must count to three. If the tower remains standing, you are successful, and it is immediately the next player's turn.
If, at any point during your turn, any of the blocks on the tower fall, including before and during adding a block to the tower (and the subsequent three-count), you must immediately draw three more cards from the deck. You then play another card and start a new tower before passing the turn.
Winning the Game
To win the game, you must be the first player to have no cards in hand at the end of your turn. You cannot play an action card as your last card, meaning you must successfully add a block to the tower to win.
Alternatively, if you can successfully add the ninth block to the tower, you win immediately regardless of how many cards you have left!