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Wok and Roll: The Korean Wave

Expansion for Wok and Roll

Wok and Roll: The Korean Wave Rulebook

Table of Contents

Table of Contents

  • Appetisers
    • Common Rules for Both Menus
      • Kimchi
      • Pantry
  • Mains
    • Skills
    • First Flower Bonuses
    • Game End
  • Dessert
    • Traditional Menu Rules
      • Pantry
      • Skills
    • Modern Menu Rules
      • Pantry
  • Overstock
  • Skills and Skill Tree
  • Solo Diner
    • Solo Diner Rules

Appetisers

Common Rules for Both Menus

Kimchi

The Korean Wave introduces the concept of 'Kimchi'. Kimchi can only be obtained by cooking dishes such as Kimchi and Vegetarian Kimchi. When you cross off a dish serving with a Kimchi icon, circle one Kimchi icon in the Pantry immediately. It can then be spent anytime (including on the same turn) to cook high scoring Kimchi dishes or to unlock Skills.

Pantry

Similar to Kimchi, if you cross off a dish serving containing the Pantry icon with an ingredient or a book, circle the matching icon in the Pantry immediately (see Example 1). If you cross off a wild Pantry icon, circle any ingredient (Rice, Noodle, Meat, Vegetables, or Seafood). It can then be spent anytime (including on the same turn). Always circle the topmost available ingredient of that type.

Example 1: Seo-yoon cooks her fifth dish serving of Stir Fried Octopus, which is a wild Pantry icon. She circles a Seafood in her Pantry.

Mains

Skills

There are 6 new Skills available in The Korean Wave that give you additional resources. The Skills are:

  • A. Use 1 of the 2 red dice when you are not the Market Player (player on turn)
  • B. Gain 1 Rice every turn
  • C. Gain 1 Noodles every turn
  • D. Gain 1 Meat every turn
  • E. Gain 1 Vegetable every turn
  • F. Gain 1 Seafood every turn

These skills come into effect the turn they are outlined. For example:

  • You may use a Meat on the same turn after outlining the Skill.
  • You may use one of the red dice of the Market Player if you obtain the Skill on a turn that you are not the Market Player (see Example 2).

Example 2: On Samo's roll, Seo-yoon gains a new Skill using 3 Recipe Books and a Kimchi from her Pantry. She outlines the red dice Skill. This immediately enables her to use the Meat or Seafood.

First Flower Bonuses

The first player to complete cooking 1 dish in a section (all servings crossed out) gains the corresponding bonus (indicated in the flower icon at the top of each section). Outline the flower and announce that you have earned its bonus this turn. Other players may also be able to gain that section's First Flower bonus if they complete cooking a dish in that section in the same turn. Otherwise, they cross off the flower to show that this bonus is now unavailable for the rest of the game.

  • If there is a Points symbol, add these taste points to the total for that section at the end of the game.
  • If there is a Skill symbol, outline a Skill in the Skills tree immediately.
  • If there is a Pantry symbol, circle an ingredient in the Pantry immediately.

Game End

The end of the game for both the Traditional and Modern menus is triggered when one player cooks all the servings of any 4 dishes (compared to 3 in the base game). All players may still cook until the end of the current round.

Dessert

Traditional Menu Rules

Pantry

All players start with 5 different ingredients (already circled) for you to spend once in the game. Spending 2 Recipe Books allows you to circle any 1 ingredient in your Pantry (Rice, Noodle, Meat, Vegetables, or Seafood). If you complete a row, you gain the respective taste points at the end of the game. If all ingredients in your Pantry have been circled, you may not gain any more ingredients.

Skills

Spending 3 Recipe Books and a Kimchi allows you to circle one Skill (see Example 2).

Editor's note: the printed rulebook says "circle one Skill" here; the rest of this rulebook describes Skills as being outlined in the Skills tree, and the text is kept as printed.

Modern Menu Rules

Pantry

All players start with 4 randomly rolled ingredients at the beginning of the game. Roll 4 dice to determine your ingredients, re-rolling any Recipe Books. Circle ingredients in your Pantry from top to bottom.

During the game, spending a Recipe Book and an Ingredient allows you to circle that specific ingredient in your Pantry (Rice, Noodle, Meat, Vegetables, or Seafood):

  • If you complete a row with a ? symbol, you gain the respective taste points at the end of the game.
  • If you complete a row with a Skill symbol, outline a skill in the Skills tree immediately.

Example 3: Sufya's strategy is to stock her Pantry with plenty of Seafood and Vegetables for Kimchi. She will only get a bonus if she completes a row of ingredients.

Overstock

If you gain an ingredient into your Pantry but all 4 of that ingredient have already been circled (spent or unspent), cross a box in the Overstock row from left to right. If you cross off a box with a Skill icon, outline a Skill in the Skills tree immediately. If the Overstock row is full, you may not gain any more ingredients of that type.

Example 4: Later in the game, Sufya wants to gain a fifth Seafood but is unable. Instead, she crosses off a box in her Overstock row.

Skills and Skill Tree

There are various ways to gain Skills, such as crossing off dish servings when cooking certain dishes, stocking items in the Pantry, or outlining First Flower bonuses.

To gain a Skill, you may also spend 2 Kimchi OR 2 Recipe Books and 1 Kimchi. When you gain a Skill, outline a Skill in the Skills tree from the top down. You may only outline a Skill if the node above it is already outlined. At the start, players may choose any of the 3 Skills that contain a Pantry icon.

The Skills in the bottom row provide additional points at the end of the game for complete dishes or outlined skills:

  • Gain 1 point for every crossed dish serving in the Rice section.
  • Gain 1 point for every crossed dish serving in the Noodle section.
  • Gain 1 point for every crossed dish serving in the Meat section.
  • Gain 1 point for every crossed dish serving in the Vegetable section.
  • Gain 1 point for every crossed dish serving in the Seafood section.
  • Gain 1 point for every outlined Skill in the Skills tree.

Solo Diner

Solo Diner Rules

Similar to the Solo Diner rules in the original Wok and Roll, you will have 10 turns to gain as many points as possible before comparing your score to the chart. Use the track on the top left of each menu to note which turn you are in.

Traditional Menu

Taste PointsReputation
64 and belowYou need more time to ferment.
65 - 74Enough Tteok - you can definitely Bibim-prove.
75 - 84Gettin' Jjigae with it!
85 and aboveK-Pot Star - join the Korean Wok and Roll Hall of Fame!

Modern Menu

Taste PointsReputation
75-84You need more time to ferment.
85-94Enough Tteok - you can definitely Bibim-prove.
95-104Gettin' Jjigae with it!
105 and aboveK-Pot Star - join the Korean Wok and Roll Hall of Fame!

Follow the Solo Diner rules as per normal with the player being the Market Player every round, except for the following:

  • Since there is no colour distinction, the red die Skill is unavailable and may not be circled on either menu. Roll all 6 dice every turn and ignore the colour of the dice.
  • You do not gain the First Flower bonus for the first 2 flowers that you outline. From the third flower onwards that you outline, you gain the respective bonus.