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Wojowoce

Wojowoce Rulebook

Table of Contents

Table of Contents

  • Goal of the Game
  • Components
    • Warrior Card Anatomy
    • Ability Types
  • Setup
  • Gameplay
    • Starting Player
    • Turn Structure
  • Premium Cocktail Cards
    • Premium Cocktail Examples
  • End of the Game
  • Scoring
    • Scoring Example

Goal of the Game

The players' goal is to create a unique cocktail from the best possible team of Wojowoce (fruit warriors). To do this, each player, on their turn, plays warrior cards from their hand and lays them in front of themselves. In this way each player builds their own cocktail. Almost every warrior has a special ability that can be activated once its card is added to the cocktail. These abilities may harm other players or help the player who played the card; sometimes their effect is lasting, and sometimes it is one-time only.

Each card also always shows a set value. The higher the value, the more valuable the cocktail containing that warrior becomes at the end of the game. These values are added together when points are counted.

Components

  • 96 warrior cards, divided into 6 decks in six colours
  • 6 Premium Cocktail cards (they give extra points at the end of the game)
  • 1 Heat card (indicates that the end of the game is approaching)
  • 1 Platter card (shows where discarded cards are placed)
  • 5 help cards with a summary of each warrior card's ability

Warrior Card Anatomy

Each warrior card shows:

  • the ability type
  • a card description
  • the warrior's value
  • the deck colour
  • the warrior's name
  • the warrior's ability (the help cards contain a detailed description of every ability)

The front side of the card shows the warrior artwork.

Ability Types

  • Attack – allows you to negatively affect an opponent's cocktail or hand.
  • Reaction – the player may play it outside their own turn, usually as a response to an opponent's play. A warrior card with a Reaction ability may also be played during your own turn by adding it to your cocktail; however, the Reaction ability does not work in that case.
  • Power – affects only the player who plays this card.
  • Effect – the ability has a lasting effect: it applies for as long as this warrior card remains in that player's cocktail.

Setup

The number of decks used depends on the number of players:

  • 2–4 players: the players choose one more deck than the number of players.
  • 5–6 players: the players use all available decks.

Once the decks have been chosen, combine them and shuffle the cards. This forms the Basket (Koszyk). Place it where all players can reach it.

Give each player, or lay out in an accessible place, the help cards. Place the Premium Cocktail cards in the centre of the table, in the colours matching the chosen decks.

Place the Heat card (Upał) under the Basket. Then, taking cards from the top of the Basket, place under the Heat card twice as many cards as there are players.

Now deal 5 cards from the Basket to each player. Cards in hand may not be shown to other players. The Basket is set aside in a place accessible to all players; during play, cards will be drawn from it.

Next to the Basket, place the Platter card (Patera). Discarded warrior cards will be placed on it. Place cards on the Platter face up (warrior artwork up), so that they are visible to all players.

Each player needs enough room in front of them to lay out their cocktail. Arrange the cards of the cocktail by colour, so that the current number of cards of each colour can be tracked.

(The rulebook shows a sample starting layout for 3 players.)

Gameplay

Starting Player

The game is started by the person who likes fruit the most of all the players. If it is difficult to determine this, the starting player is the person who first names a fruit that none of the other players has ever eaten. If all participants happen to be fruitarians, the person who most recently cried while peeling a banana is the one who starts the game.

Players take their turns in turn order, clockwise.

NOTE: If at the start of their turn a player has fewer than 2 cards in hand (1 or 0), they draw cards from the Basket until they have 2 cards in hand.

Turn Structure

On their turn, a player performs 3 actions in order:

  1. Add 1 card from hand to your cocktail. The player takes a chosen warrior card from their hand and places it in front of them (this forms the cocktail). At this point, check which player is currently entitled to the Premium Cocktail cards (see Premium Cocktail Cards).

    Remember to arrange the cards of the cocktail in columns by colour. This keeps order and lets you track the number of cards of each colour.

  2. Use the Attack or Power of the card just added. If the warrior added to the cocktail has an ability, this is the moment to use it, if possible. In this way, Attack, Power and Effect abilities can be used. Reaction abilities may be used only during another player's turn, in response to an opponent's Attack, by adding the card with that ability to your cocktail.

    NOTE: The player may choose not to use the ability of the card just added. Therefore a card with a Reaction ability may be played in phase 1 (adding a card from hand to your cocktail) without using its ability.

  3. Draw 1 card from the Basket to your hand. At the end of their turn, the player, if possible (see End of the Game), draws 1 card from the Basket into their hand.

The turn then passes to the next player clockwise.

Premium Cocktail Cards

There are 6 Premium Cocktail cards in the game, one for each of the six deck colours. At the end of the game, during point counting, each Premium Cocktail card that a player holds is worth an additional 5 points.

A player immediately gains the Premium Cocktail card of a given colour when both of the following are true:

  1. they have in their cocktail more cards of that colour than any other player (ties do not count, and go to the rotters!); and
  2. they have at least 2 cards of that colour in their cocktail.

A player immediately loses the Premium Cocktail card of a given colour when either of the following is true:

  1. another player has more cards of that colour in their cocktail than they do; and/or
  2. they have fewer than 2 cards of that colour in their cocktail.

A Premium Cocktail card is always placed in the centre of the table. It may be taken from there only by the player who is currently entitled to it.

Premium Cocktail Examples

Example 1: Wojtek adds Doktor Borówka (Doctor Blueberry, blue) to his cocktail on his turn. It is the second blue card in Wojtek's cocktail. All other players have 1 or 0 blue cards in their cocktails. Wojtek therefore meets both conditions and immediately takes the blue Premium Cocktail card from the centre of the table. If it is still in his possession at the end of the game, it will be worth an extra 5 points.

Example 2: Kasia adds Brzoskwininja (Peachninja) to her cocktail on her turn. It is her first red card. She then uses the Attack of the warrior she has just played. Remember Wojtek? Kasia chooses 1 card from Wojtek's cocktail and places it on the Platter. That card is Superbanan, which is blue. Now Wojtek has only 1 blue card in his cocktail – Doktor Borówka, as you may remember. He must immediately place the blue Premium Cocktail card in the centre of the table. He did not enjoy it for long, did he?

Example 3: Ola and Michał each have 4 yellow cards. However, it is Ola who holds the yellow Premium Cocktail card, because she was the first to have the most yellow cards. But then Kasia's turn comes. Remember Kasia, that treacherous player who attacked Wojtek? Kasia has 3 yellow cards in her cocktail, and on her turn she adds another yellow card to it: Sir Ananas. She now has 4 yellow cards in her cocktail. Now, using Sir Ananas's Attack, Kasia takes 1 yellow card from Michał's cocktail and adds it to hers. Kasia now has 5 yellow cards in her cocktail. What does this mean? Several things. First, Kasia is dangerous and should not be underestimated. Second, Ola must place the yellow Premium Cocktail card in the centre of the table. Third, Kasia takes the yellow Premium Cocktail card from the centre of the table.

End of the Game

If the Heat card (Upał) is drawn from the Basket (cards in the Basket may not be looked at), it is time to end the game. The player currently taking their turn finishes it. The next players do the same, up to the last player.

Then all players (every player taking part in the game!) play their final turn, one after another in turn order. If a player has run out of cards in the Basket, they draw from the top of the Platter. If the Platter is empty, the player can no longer draw any cards.

Scoring

At the end of the game, each player receives points equal to the sum of the values of the warriors in their cocktail. Cards with a negative value are subtracted from the total.

Additional points:

  • 5 points for each Premium Cocktail card held
  • 1 point for each card remaining in hand
  • 1 point for each purple card in the cocktail, if the player has a Kiwilkołak (Kiwi-werewolf) in their cocktail (or a multiple of that, if they have more Kiwilkołaks in their cocktail)

The player with the largest total number of points wins.

Scoring Example

Kasia's scoring: Kasia has the following warrior cards in her cocktail:

  • Sir Ananas – value 0
  • Wikingrono – value 1
  • Czaromarańcza – value 3
  • Sir Ananas – value 0
  • Agrestos – value 3
  • Jagoduch – value 1
  • Hrabia Jabłkula – value 0
  • Brzoskwininja – value 2
  • Dziki Bill Malina – value 0
  • Detektyw Mango – value 2

Kasia still holds the yellow Premium Cocktail card, which gives her an extra 5 points. In addition, Kasia has 3 cards left in hand, which gives her another 3 points.

Sum of the warrior values in Kasia's cocktail: 0 + 1 + 3 + 0 + 3 + 1 + 0 + 2 + 0 + 2 = 12

12 + 5 (yellow Premium Cocktail card) = 17

17 + 3 (cards in hand) = 20

Kasia scored 20 points in total.

Michał's scoring: Michał has the following warrior cards in his cocktail:

  • Wikingrono – value 1
  • Czaromarańcza – value 3
  • Agrestos – value 3
  • Kiwilkołak – value 3
  • Hrabia Jabłkula – value 0
  • Wódz Kantalupa – value 2
  • Arbuzjanin – value 5

Sum of the warrior values in Michał's cocktail: 1 + 3 + 3 + 3 + 0 + 2 + 5 = 17

Because Michał has a Kiwilkołak in his cocktail, he adds 1 point for each purple card in his cocktail. He has 2 of them: the Kiwilkołak and Hrabia Jabłkula.

17 + 2 = 19

In addition, Michał has 2 cards left in hand, which gives him another 2 points.

19 + 2 = 21

Michał scored 21 points in total.

We don't know whether he won, because we did not count Wojtek's and Ola's points, but we do know that he beat Kasia. And that is something too!