Windmill Valley: OFPG Helpers
Windmill Valley: OFPG Helpers Rulebook
Table of Contents
Table of Contents
Components
3 Farm Enhancement cards
Changes in Setup
Before the game add the new cards to the corresponding deck.
Appendix
P11
Helper: When you move the Floodgate marker up, you may receive 1 reward from a Market area adjacent to your marker.
Contract: Score again one of your blue Contracts (but no more than 15 Victory Points).
P10
Helper: When you move the Floodgate marker up, you may receive 1 yellow or white Tulip Bulb into your Storage.
Contract: Score again one of your red Contracts (but no more than 15 Victory Points).
P09
Helper: When you move the Floodgate marker up, you may pay 1 Guilder less (total, not per step).
Contract: Score again one of your yellow Contracts (but no more than 15 Victory Points).