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Windmill Valley: OFPG Helpers

Expansion for Windmill Valley

Windmill Valley: OFPG Helpers Rulebook

Table of Contents

Table of Contents

  • Components
  • Changes in Setup
  • Appendix
    • P11
    • P10
    • P09

Components

3 Farm Enhancement cards

Changes in Setup

Before the game add the new cards to the corresponding deck.

Appendix

P11

Helper: When you move the Floodgate marker up, you may receive 1 reward from a Market area adjacent to your marker.

Contract: Score again one of your blue Contracts (but no more than 15 Victory Points).

P10

Helper: When you move the Floodgate marker up, you may receive 1 yellow or white Tulip Bulb into your Storage.

Contract: Score again one of your red Contracts (but no more than 15 Victory Points).

P09

Helper: When you move the Floodgate marker up, you may pay 1 Guilder less (total, not per step).

Contract: Score again one of your yellow Contracts (but no more than 15 Victory Points).