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WIN

WIN Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • How to Play
    • On Your Turn
    • Example of a Turn
  • Victory
  • Notes and Tips
  • Variant

Components

  • 100 "CHARACTER" cards
  • 100 "CHALLENGE" cards
  • 20 "VOTE" cards (each has a white side and a black side)
  • 1 sand timer (20 seconds)
  • 1 rulebook

Setup

Shuffle the "CHARACTER" and "CHALLENGE" cards separately, then place them in the centre of the table so that they are easily reachable by the players.

Give one "VOTE" card to each player.

Name the "Timekeeper", who will handle the sand timer for the whole game.

How to Play

The game begins with the player to the left of the Timekeeper and continues clockwise.

On your first turn, your opponent is the player two seats to your left. On the next turn it will be the player three seats to your left, the third turn the player four seats to your left, and so on for the following turns.

On Your Turn

  1. Place your "VOTE" card in front of you with the "white" side up. Your opponent places theirs with the "black" side up in front of them.
  2. Draw a card, visible to all, from the "CHARACTER" pile. Your opponent does the same.
  3. Draw a "CHALLENGE" card and reveal it by placing it in the centre of the table.
  4. The Timekeeper turns the sand timer over. You have the duration of the timer to explain why your character should win the challenge (you can either embody your character or defend it the way a lawyer would, for example, depending on what you find easiest).
  5. Your opponent has, on their turn, the duration of a sand timer to defend the cause of their character.
  6. Each opponent then has 5 seconds to QUICKLY rebut the arguments of their adversary.
  7. The Timekeeper then asks the other players: "WHO... WILL... WIN?"
  8. The other players (including the Timekeeper) then place their vote card in the centre of the table on the side of the player they think was the most convincing (white or black).
  9. The player who obtained the most votes wins the challenge card (in case of a tie, nobody wins it).
  10. The cards played are placed on their respective discard piles ("CHARACTER" and, where applicable, "CHALLENGE").

Note: If all the cards have been used, shuffle the discard pile to form a new draw pile.

Example of a Turn

8 players are at the table. Tom is named "Timekeeper" and will handle the sand timer.

Eric, seated to Tom's left, is the first player. Linda, seated 2 seats to Eric's left, is therefore his first opponent.

Eric places his vote card "white" side up in front of him and Linda does the same with the "black" side in front of her.

Eric draws the character card "Genghis Khan", and Linda the character card "Hercules". Eric draws the challenge card "Baby-Sitting".

Tom turns the sand timer over and Eric then explains why Genghis Khan is the best at baby-sitting. Tom turns the sand timer over again and Linda explains why Hercules is even better!

Eric and Linda then oppose each other for 5 seconds to finish convincing the other players.

Tom then asks everyone "Who...will...win?". All the other players (Tom included) place their vote card on the table at the same time and one can see 2 white cards and 4 black cards: Linda wins the round!

Linda keeps the challenge card and the character cards are discarded.

A new turn begins, opposing Gabriel, the left-hand neighbour of Eric, to Anne-Sophie, the left-hand neighbour of Linda...

Victory

The player who wins the number of "CHALLENGE" cards indicated in the table below wins the game:

  • up to 5 players: 5 cards
  • from 6 to 10 players: 4 cards
  • from 11 to 15 players: 3 cards
  • 16 players and more: 2 cards

Notes and Tips

It is up to the players to choose their arguments as they see fit.

Be funny! The other players will be more inclined to vote for you if you make them laugh.

If you run dry of inspiration (time can sometimes seem long), repeat your main argument and try to finish in style.

Players who vote must judge the argument they preferred, NOT THE CHALLENGE ITSELF.

WARNING: It could be awkward to argue or to vote against your wife, your host or the person who is going to drive you home!

Variant

Team play: you may allow several players to argue as a team. In that case, they can choose who plays on each turn, hand off during the argument, or all speak as they wish. It is recommended to group the players of each team together.