RulesPal
Chat
Rulebook
Wild Vikings thumbnail

Wild Vikings

Wild Vikings Rulebook

Table of Contents

Table of Contents

  • Contents
  • Game Idea
  • Preparation of the Game
  • How to Play
    • What does the die show?
    • Important Viking rules
    • Example
    • Provision pile used up?
  • End of the Game

Contents

  • 1 Viking village
  • 3 ships
  • 40 jewels
  • 60 equipment cards
  • 1 die
  • Set of game instructions

Game Idea

Aim of the game is to be the player with the most jewels at the end of the game.

The players collect equipment cards and as soon as a Viking ship returns from a foray to the village the treasure load is distributed. Whoever has the most suitable equipment cards, and can bid correctly, will win all the jewels from ship's treasure. But watch out, don't display too many cards or be too greedy!

Preparation of the Game

Place the Viking village in the center of the table and arrange the three ships in a row, (in any order) leading to the village. Place a jewel on each ship. Get the remaining jewels ready as your provision.

Then shuffle the equipment cards and deal 6 cards to each player. The rest of the cards are placed face-down in a provision pile.

Get the die ready.

How to Play

Play in a clockwise direction. As the Vikings were a very fierce people, the player with the grimmest frown starts. If you can not agree, the youngest player starts and rolls the die.

What does the die show?

  • The yellow, red or blue ship? Take a jewel from the provisions and place it on the ship of the color shown on the die.
  • The black ship? Place a jewel taken from the provision pile on any ship.
  • The card? All players, one by one, starting with the player who just rolled the die, take an equipment card from the pile.
  • The Viking Village: The ship adjacent to the village must return home. If this ship has jewels on it, then the bidding fun begins. The player who bids the most equipment cards of the same color as the ship will win all the jewels on the ship. The player who rolled the die begins by deciding whether to place a bid.

A bid is made by placing any number of equipment cards of the same color as the ship on the table (face up so others can see), or to pass. One by one each of the players can increase the bid or pass.

Important Viking rules

  • Each player may only display equipment cards once per round.
  • The equipment cards which have all three colors can be used as jokers, for any color. There is no limit to how many jokers can be placed per round or player.

The player who bet the most cards, takes the equipment cards in front of him and places them face-up as a discard pile in the center of the table. He now gets all the jewels of the ship. The empty ship is positioned at the end of the row and all ships are moved on one position towards the village. The players take the equipment cards in front of them back into their hands.

Example

The red ship returns with a load of four jewels back to the village. Sonja places two equipment cards in front of her. Michael passes. Sebastian ups the bid to three cards placing two red equipment cards and a joker in front of him. Luisa passes. Sebastian has bet the most cards and places his three cards face-up on the discard pile. He gets the four jewels of the red ship and the red ship is placed at the end of the row. Sonja takes her two equipment cards back into her hand.

Watch out: If all players pass their turn, the loaded ship is positioned at the end of the row.

Provision pile used up?

If the provision pile has been used up, shuffle the cards of the discard pile face-down and use them as new provision pile. In very few occasions it may happen that all the cards of the provision pile have been used up and the discard pile is empty. Unlucky for you, in this case you can't draw any card when the die shows the card symbol.

End of the Game

The game ends as soon as the die shows a ship and there is no jewel left in the provisions. The players count their jewels. The one who has the most, wins this venturous Viking adventure.

In case of a draw the player left with most equipment cards in their hand wins. If there is still a tie, all the players in question win.