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Werwölfe Kids

Werwölfe Kids Rulebook

Table of Contents

Table of Contents

  • Contents
  • Goal of the Game
  • Setup Phase
  • The Game Begins
  • Day Phase
  • Night Phase
  • Dice Duel
  • End of the Game
    • Too Hard for the Werewolves?

Contents

  • 16 houses
  • 16 house frames
  • 16 door tiles, double-sided: easy / difficult
  • 13 person tiles
  • 3 werewolf tiles
  • 6 dice

Goal of the Game

Each team pursues its own goal in order to win:

  • Village Team wins as soon as it has caught all 3 werewolves.
  • Werewolf Team wins as soon as it has driven out 8 people from the village.

Setup Phase

Step 1: Choose teams that are as evenly matched as possible. Place 12 house frames and the dice as shown in the printed manual diagram.

Step 2: From now on, you close your eyes in turns. The Werewolf Team begins! Turn around and close your eyes. They stay closed until the other team wakes you.

Village Team! Distribute the person tiles in the village. Choose 10 people and place them in the house frames. 2 frames remain empty. Remember well which person lives in which house.

Then cover every house frame, including the two empty ones, with a door tile. Decide for the easy or the difficult side.

Step 3:

Village Team! Turn around and close your eyes!

Werewolf Team! Start causing mischief in the village! Choose 3 houses and look under their door tiles:

  • Is there a person in the house? Take the person tile, turn it to the Missing side and place it next to the village. Instead, place one of your werewolves in the house frame and cover it with a door tile.
  • Is the house empty? Then place one of your werewolves in the house frame and cover it again.

It is best to lay out all missing people over the course of the game in two rows of four next to the village. As soon as that grid is full, the Werewolf Team has won.

The Game Begins

If you like, start the app and select Werwölfe – Nacht der Jungwölfe (Werewolves – Night of the Young Wolves). The app plays exciting music and helps you keep track of the day-night rhythm.

If you prefer to play without the app, simply follow these instructions. Feel free to ask an adult for help.

Day Phase

Werewolf Team! Turn around and close your eyes.

Village Team, open your eyes and call "Kikeriki" (cock-a-doodle-doo)! Discuss quietly which house you want to investigate. You may look into exactly 1 house.

  • No werewolf? Unlucky! Remember who lives here, or whether the house is empty. Put the door tile back on the house frame. Continue with the Night Phase (page 7). To do so, wake the Werewolf Team.

  • Found a werewolf? Now the Dice Duel starts. Read on at page 9.

  • A werewolf on the Discovered side? You catch it and place it at the edge of the village. As soon as all 3 werewolves lie at the edge of the village, the Village Team has won. If that is not yet the case, continue with the Night Phase (page 7).

Night Phase

Village Team! Turn around and close your eyes.

Werewolf Team! Now it is your turn. Call your werewolf greeting "Ahuuuu!" Where are your werewolves? Decide together on a house and lift its door tile:

  • No werewolf? Too bad! Remember whether the house is empty or which person is in it. Continue with the Day Phase (page 6).

  • Werewolf in the house? Great! Now you can go hunting and move this werewolf up to 2 houses further.

You may only move right, left, up or down, never diagonally. Turning is allowed!

  • Your werewolf meets an occupied house? You may drive the person out of their house and let your werewolf move into the house. Cover the house again with its door tile. As soon as you have driven out the eighth person, the Werewolf Team has won. Otherwise, the game continues with a new Day Phase. To do so, wake the Village Team.

  • Is another werewolf in this house? Unlucky. You must go back and stay in the house where you started. Cover all houses well, wake the Village Team, and begin again with a new Day Phase.

  • Did you choose an empty house? You must move into the empty house and unfortunately cannot drive out any person. Here too, cover the houses again and wake the Village Team.

Dice Duel

The Village Team wakes the Werewolf Team with a loud "Gefunden!" ("Found!").

Both teams first decide who will roll the dice for their team this time. You may also share the dice within your team. Try to roll the dice onto the symbol side as quickly as possible, all at the same time.

Rolled a symbol? Set those dice aside and keep rolling the others until all of them lie on the symbol side. The team that manages this first wins the Dice Duel. Then continue with the Night Phase.

  • Werewolf Team wins: The werewolf can hide and escapes in the next Night Phase. Turn the werewolf to the Discovered side, place it back in the house frame, and cover it with a door tile.

  • Village Team wins: The werewolf is caught and placed next to the built village. Once all 3 werewolves have been caught, the Village Team has won.

End of the Game

The Werewolf Team wins when 8 person tiles lie next to the village.

The Village Team wins when all 3 werewolves have been caught.

Too Hard for the Werewolves?

Then, each time a werewolf is discovered, play a Dice Duel, regardless of which side the werewolf is lying on.

Extra difficult variant: Turn the door tiles to the red side. All houses are now identical and harder to remember. Lay out the village in a 4×4 grid. 3 houses remain empty. Otherwise, the game follows the rules already described.

And no cheating! At no time may you put your head on the table or try to peek under the houses. Do not cheat, and open your eyes only when it is not your turn.