Werewolf: Full Moon Expansion
Werewolf: Full Moon Expansion Rulebook
Table of Contents
Table of Contents
Wolf Pup
A werewolf pup. If he is killed, the remaining werewolves will take revenge and get one extra kill that night.
Spirit
The spirit is a character who dies the first night, no matter what. The spirit sees all and returns from the grave each day and is allowed to leave a one letter message to the villagers to help them find the werewolves. No spelling names though, that's too easy.
Elder
The elder is, well, old. Really old. This player will automatically die after a certain number of nights. Determined by the number of players.
Skinwalker
This character, when prompted at night, chooses another player and copies their identity (even a werewolf). This can happen many times during the game.
Thief
This character, when prompted at night, may steal another player's card and the Thief card is given to that player and continues to move throughout the game.
Zombie
Zombies like to bite, so each night, the zombie will bite and infect another player. If the zombie can infect all other players before they themselves are killed, zombies win!
Vampyre
Vampyre's like to hypnotize, so each night, a Vampyre selects another player and they are compelled to vote however the Vampyre does.
Moderator
This player runs the game and keeps the fun going.
Inventor
The inventor has created a machine to sniff out werewolves. Pass two coins or other small objects randomly from player to player once each night. These are the missing components the inventor needs for his machine. If the inventor obtains the coins or small objects, the moderator will then tell the inventor who is one of the werewolves.
Dolos
This character is the god of trickery and loves to cause problems. During the night phase, Dolos may pick two people and they will have to switch cards. What a jerk.
Drunkard
This character is, well, drunk. This player may only talk in a slurred voice and/or through gestures. Lots of fun.
Leader
This character is the leader of the villagers and gets two votes during the day phase when deciding who to kill in the search for the werewolves.
Alpha
This character is an Alpha werewolf and is very powerful. This player may choose another player and turn them into a werewolf during one night phase.
Stretch Goal Characters
The designer's campaign text states: "All goals apply to every deck set." Each character below is headed by its card name; the italic line under each heading is the unlock condition as printed on the campaign page.
Harlot
UNLOCKED - The card "Harlot" will be added to the deck.
The "Harlot" is much like the "Seer". The "Harlot" has her ways of getting info at night, so during the night phase of the game, the moderator will ask the "Harlot" to select another player and then she, cough, cough..."gets the info" on whether or not someone is a werewolf. The only problem is if she does find a werewolf, then the moderator will flip a coin to see if she survives the encounter. These rules are not my original idea and are just a suggestion.
Idiot
UNLOCKED - The card "Idiot" will be added to the deck.
The "Idiot" doesn't always make the smartest of choices. In fact, he never does. To try and look smart, the"idiot" always votes with majority during the day phase. If his "dumb luck" lets him survive until the end of the game, then the "Idiot" will win the game!
Lycan
UNLOCKED - The card "Lycan" will be added to the deck.
The "Lycan" is part of a clan of people that worship Werewolves. They still hunt and kill Werewolves, but only to feel closer or connected to them. They wear the pelts of those they kill, create weapons from their claws and teeth, drink their blood...yeah, it can be a bit much. Anyways, because of their great connection to the Werewolves, during the game, if a "Seer" looks at their aura, they will see them as a Werewolf, not as a human. Somewhat unlucky.
Butcher
UNLOCKED - The card "Butcher" will be added to the deck.
The "Butcher" is a pretty important guy. Everyone in the village looks to him to provide them with meat they need to survive. Without him, they'd, well...die. If the "Butcher" is killed, then the town has three days to kill the remaining Werewolves, so they can venture out to another village for food. If the Werewolves are not killed within the three days, the Werewolves win because all of the villagers have starved to death. So sad.
Gypsy
UNLOCKED - The card "Gypsy" will be added to the deck.
The "Gypsy" is very mysterious. She comes from a long line of fortune tellers, but her ability is a little different from most. The "Gypsy" can sense her own impending doom, but only from a supernatural attacker. This is very taxing on the "Gypsy", so she can only do it once. During the game, if she is attacked by Werewolves (or other supernatural creature, i.e. zombie, etc.), the "Gypsy" may escape unscathed, but only once during gameplay. Once she's used her ability, she is a normal villager for the rest of the game.
Diseased
If we reach $11,500- the card "Diseased" will be added to the deck.
The "Diseased" card is exactly what you think it is. This poor guy went and ate something he shouldn't have and is seriously bad off. One good thing about this guy is if the Werewolves decide to eat him, they get a bit of a stomach ache and won't be able to attack the following night. It's a win/win scenario.... except for the "Diseased" guy, he doesn't really win in any scenario.
White Wolf
If we reach $12,000- the card "White Wolf" will be added to the deck.
The "White Wolf" is pretty cool. The "White Wolf" is a loner and doesn't play by the rules of any pack. In fact, he doesn't like other Werewolves at all. He's even gotten into several fights with other Werewolves. The "White Wolf" wants his one man wolf pack to reign supreme. During the game, every other night, the "White Wolf" will be asked who he wants to kill separately from all of the other Werewolves. He may even attack and kill another Werewolf if he chooses. If the "White Wolf" manages to kill/outlast all of the other Werewolves, he wins. If the Werewolves win the game, play continues until either the "White Wolf" wins or the regular Werewolves. It's a bitter feud until the very end!
Stretch Goal Characters Listed Without Rules Text
The campaign page names the following cards with unlock amounts only. It gives no rules text for them, so none is transcribed here.
- If we reach $12,500- the card "Artist" will be added to the deck.
- If we reach $13,000- the card "Devil" will be added to the deck.
- If we reach $13,500- the card "Cleric" will be added to the deck.
- If we reach $14,000- the card "Lunatic" will be added to the deck.
- If we reach $14,500- the card "???" will be added to the deck.
- If we reach $15,000- the card "???" will be added to the deck.