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We the People: Expansion Card Set

Expansion for We the People

We the People: Expansion Card Set Rulebook

Table of Contents

Table of Contents

  • Part 1
    • Comte d'Estaing Naval Convoy
    • Admiral Keppel Channel Fleet Redeployment to West Atlantic
    • Admiral Howe Coastal Raids
    • Fort Mifflin Philadelphia
    • David Bushnell "The Turtle"
    • Daniel Morgan Rifleman
    • Light Horse Harry Lee Continental Cavalry
    • John Paul Jones Shipping Raids
    • Hessian Infantry Bayonet Charge
  • Part 2
    • Lord Sandwich Coastal Raids
    • Loyalist Guides
    • Minor Campaign Move any 2 Generals
    • Valley Forge Severe Winter
    • William Bancroft British Spy

Part 1

Comte d'Estaing Naval Convoy

May be played by the American player during any Strategy Phase. He may move one General and up to 5 SP's from one Port to another Port. Both Ports must contain American Political Control Markers and have no British pieces present.

Admiral Keppel Channel Fleet Redeployment to West Atlantic

May be played by the British player in any Strategy Round after the French Alliance. Immediately remove the French Navy piece and replace it during the next French Navy Phase.

Admiral Howe Coastal Raids

May be played by the British player in any Strategy Phase. He removes one American Political Control Marker from any Port space that does not contain an American leader, Combat Unit, or the Continental Congress.

Fort Mifflin Philadelphia

May be played by the American player during any Strategy Phase. The Philadelphia space has a fort that endows the Philadelphia space with the same capabilities as the Charleston, SC, space. This card remains in effect until the British player places a Political Control Marker in Philadelphia.

David Bushnell "The Turtle"

May be played by the American player in any Strategy Phase. The British player cannot use Naval movement or Reinforcements into a Port of the American player's choice for the remainder of the turn. Movement or retreat out of the port is still permitted.

Daniel Morgan Rifleman

May be played by the American player before a Battle. He receives one extra Battle Card for long-range riflemen.

Light Horse Harry Lee Continental Cavalry

May be played by the American player before a Battle. He receives one extra Battle Card for superior cavalry.

John Paul Jones Shipping Raids

May be played by the American player in any Strategy Phase. He randomly removes one Strategy Card from the British player's hand.

Hessian Infantry Bayonet Charge

May be played by the British player before a Battle. He receives one extra Battle Card for highly trained mercenaries.

Part 2

Lord Sandwich Coastal Raids

May be played by the British player in any Strategy Phase. He removes two American Political Control Markers from any Port spaces that do not contain an American leader, Combat Unit, or the Continental Congress.

Loyalist Guides

Three identical copies of this card are in the set.

May be played by the British player in conjunction with any Operations or Campaign card. Allows one British army to move through spaces that contain one American SP (no General present) without having to stop and conduct combat, at the British player's option.

Minor Campaign Move any 2 Generals

Each General can move up to 4 spaces with 5 Combat Units. If this is the first Strategy Card played by the British player in a Strategy Phase, he automatically gets to go first (if he wants to).

Valley Forge Severe Winter

Must be played by either player in any Strategy Phase; may not be discarded. During the Winter Attrition Phase, all spaces that suffer winter attrition round their losses up, not down.

William Bancroft British Spy

May be played by the British player in any Strategy Phase. He randomly removes two Strategy Cards from the American player's hand.