Warsaw Rising Up 1945-1980
Warsaw Rising Up 1945-1980 Rulebook
Table of Contents
Table of Contents
Goal of the Game
In "Warsaw Rising Up 1945-1980" the players' task is to rebuild the capital. To do so, participants will carry out building projects, create the metro or build bridges over the Vistula. For each completed object a player receives victory points. Players earn additional points at the end of the game depending on which other buildings neighbour the objects they built.
"Warsaw Rising Up 1945-1980" is a unique game designed for both beginners and advanced players. The box contains the rules in two variants: family and advanced. This part of the rulebook is devoted to the family game. If you want to play the advanced version, see the second part of the rulebook.
Components and Setup of the Family Variant
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Board showing a map of Warsaw divided into 37 hex spaces. The board is divided into an urban zone and a suburban zone. The suburban zone is the outermost ring of 18 hexes. The urban zone is formed by the remaining 19 hexes in the centre of the board. Around the board is a victory point track to mark each player's progress during the game. The board also has a round track, which is not used in this variant, and a legend reminding of the adjacency scoring rules. Place the board in the middle of the table.
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In a 3-player game, randomly place 7 neutral building tokens on the spaces of right-bank Warsaw. In a 3-player game players may not build any buildings or metro on the right part of the board, but can still connect spaces on both sides of the Vistula with bridges.
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Place 1 rubble marker (black wooden cube) on each empty hex of the board belonging to the urban zone. In a 3-player game place 16 such markers (do not place markers on spaces occupied by neutral buildings); in a 4-5 player game place 19 rubble markers on the board. Put the remaining rubble markers, as well as the concrete and funds markers, back in the box; they are not used in the family variant.
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Each player receives 15 hexes of rebuilt Warsaw in their colour and 6 metro markers (of the same colour). The player also receives a score marker of the same colour, which is placed on the board's score track on the space with the number 0. Engineer markers (wooden meeples) are not used in the family variant; they can be put back in the box.
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Divide the 60 building project cards into two parts according to the stage they belong to. Shuffle the Stage I cards (which we call the stage of reconstruction) and place them in a face-down pile next to the board. Then deal each player two cards from this deck. Place the Stage II cards aside; they will be needed later in the game.
Project Cards
Each project card has several pieces of information important for the game:
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Name of the building.
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Point value: the number of points the player scores immediately after building the building.
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Colour of the card: determines the type of building.
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Zone restrictions: some buildings can only be built in the appropriate zone, as marked on the card of that project.
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Function: this element is not used in the family variant of Warsaw Rising Up.
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Stage number: the stage the card comes from.
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Also divide the urban planning task cards into decks assigned to each stage. Shuffle the Stage I cards and place them next to the board, then reveal the top three cards and lay them out in a visible place. Set the Stage II cards aside; they will be needed later in the game.
Urban Planning Task Cards
Each urban planning task card shows the number of points that can be gained for completing the task and the condition that must be met to complete it. As a rule, it consists of placing a specific type of building next to a building of a given type that is already on the board. When completing urban planning tasks, pay attention to the order of buildings listed on the card. If a task says to build a Residential building next to a Cultural building, the player receives points only if they place the Residential building on a hex bordering the hex with a previously built Cultural building. The reverse situation, building a Cultural building next to an already existing Residential building, does not complete the task and does not bring the player additional points.
- Shuffle the norm cards and deal two of them to each player. Each player secretly chooses one card, which determines the norm they will have to fulfil during the game. Discard the other card and put it in the box together with the unused cards.
Norm Cards
Each norm card specifies a set of objects the player must build during the game. In a 3- or 4-player game the set consists of 4 objects. In a 5-player game the last element of the set (marked on the card) is ignored; in that case players must try to complete sets of 3 elements. The norm is fulfilled if at the end of the game the player has at least one complete set of the required objects. In that case they receive an additional 3 points. If the player does not complete at least one set, they must subtract 3 points from those they scored during the game. A norm can be fulfilled several times, each time giving the player additional points. That is, if at the end of the game a player has 2 complete sets required by the norm card (but observing the rule that one object can be used in only one set), the player receives 6 points instead of 3.
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Place all 60 wooden buildings, 4 bridge markers and the tunnel marker next to the board.
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Put the remaining components (action boards, turn marker and first player marker) back in the box; they are not used in the family variant.
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Finally, randomly determine the player who will begin the game.
Course of the Game
The game is divided into two stages: Reconstruction (Stage I) and Modernization (Stage II) of Warsaw. In each stage players take their actions in turn, clockwise. When it is a player's turn they may perform one of the three actions available in the game:
1. Build
This is the key action in the game, through which players erect successive buildings on the board. To build a building, the player must play its card and choose a cleared space on the board where they want to carry out their project.
ATTENTION!!! Some buildings have text on their cards that restricts the place where they can be built to one of the two zones in the game. This means the player may build the building only in the zone written on the card. The game also contains 4 special buildings related to historical reconstruction. In their case the player may build them only in a specific place marked on the map. Additionally, in the first stage no player may build in these places any building other than the one indicated on the board. In the second stage these restrictions disappear: in the place of historical buildings any other building can be built.
When the player has chosen the place where they want to erect the chosen building, they take a hex of rebuilt Warsaw in their colour and place it on the chosen space of the board, and then place on it a wooden building in the colour (the same as the card played) corresponding to the type of the project just completed. The player then receives points for building the building (according to the information on the project card). Additionally, if by completing the project the player met the conditions of any of the revealed urban planning tasks, they receive bonus points.
INDUSTRIAL BUILDINGS. Most buildings in the game have a fixed number of victory points received by the player who completes the project. The exception is industrial buildings, which give a base of 2 victory points plus an additional 1 point for each unbuilt space that borders such a building at the moment it is built. Spaces with rubble are also treated as unbuilt and bring additional points if they border the industrial building just built.
COMPLETING URBAN PLANNING TASKS. During the game there are always 3 revealed urban planning task cards on the table. A player who meets the condition written on an urban planning task card receives the indicated number of points. The urban planning task is then removed from the game, and in its place a new urban planning task card is placed from the top of the deck of the appropriate stage.
When the player has finished the building action, they must still clear the chosen space of the board (if any rubble remains on the board). To do this they remove the rubble marker from the chosen space and place it out of the game. To remember to clear the city, we suggest placing the rubble marker on the project card just built.
2. Build a Metro or a Bridge
With this action the player may build a single section of metro or erect one bridge connecting hexes on the two sides of the Vistula. Regardless of whether the player decides to build a metro or a bridge, they receive 4 victory points for this action.
METRO. When a player builds the metro, they take the appropriate marker in their colour and place it in the chosen place on the board (between 2 or 3 hexes). If the player has no more metro markers, they can no longer perform this action. If it is the first section of metro in the game, the player may place it anywhere; otherwise the built section must be a continuation of one of the previously built metro sections.
In the first stage players may build only 1 line of metro (they cannot create branches). In the second stage they may continue building the Stage I metro line or begin building another line by branching the already existing metro line. No third line may be created in the game.
ATTENTION!!! When building the metro, players must remember a few additional rules:
- The metro cannot be built along the perimeter of the board (the metro must always border at least two adjacent hexes). If a metro line reaches the edge, it is considered finished on that side.
- The metro cannot be looped: you cannot build a section of metro in such a way that previously built metro sections lie at both ends of the newly built section.
- The metro cannot be built along the river. When a metro line reaches the river, the player who placed that section takes the tunnel marker from the bank and places it on the river so that it connects the section just built with the other bank of the river (so that the next section can be built between two hexes).
BRIDGES. During the game players may build bridges, connecting hexes on both sides of the Vistula. A bridge must be built so that it connects the edges of hexes adjacent to the river. When a player decides to build a bridge, they return one of their metro markers to the bank and take a bridge marker, placing it on the board. During the game players may build a maximum of 4 bridges.
3. Draw 4 Project Cards
Instead of building new objects, the player may use their action to draw project cards. In that case they draw 4 project cards from the top of the current deck, and then must discard as many cards as needed so that no more than 3 project cards remain in their hand (they may discard cards both from those just drawn and from those previously in hand). Discarded Stage I cards are removed from the game, while Stage II cards are placed on the discard pile, which, if the Stage II deck runs out, is shuffled to form a new deck. If any player draws the last Stage I card, Stage II of the game begins immediately.
End of Stage I
Stage I (Reconstruction of Warsaw) ends when the Stage I project cards run out. At that point shuffle the Stage II project deck and place it in the place of the just-exhausted pile. Also replace the urban planning task deck by placing the shuffled Stage II urban planning task deck in the place of the Stage I deck.
ATTENTION!!! In most cases the Stage I project deck will run out while a player is drawing cards, before they draw 4 project cards into their hand. In that case they draw the missing number of cards from the new Stage II deck.
If a player holds Stage I project cards when Stage I ends, they keep them in hand. They will be able to build them in Stage II of the game as well. They may also discard them according to the rules described in the "Draw 4 project cards" action.
Differences Between Stage I and Stage II
The second stage of the game is very similar to the first. Play follows the same rules and players can perform the same actions during this stage. However, there are a few differences in the rules that must be introduced from the moment Stage II begins.
New Metro Line
Players may build a second metro line by branching the existing line. The player who first creates a metro branch by adding a new section to an already existing line begins construction of the second line. From that moment players may add new metro sections to either of the two existing lines.
Historical Zone
If by the start of Stage II any of the spaces of the historical zone remained unbuilt (nobody built the corresponding historical building there), players may place in these places any building that can be built in the urban zone.
End of the Game
The second stage, and thus the whole game, ends when:
- the last space on the construction board is built up.
- one of the players builds the last of the projects they hold in hand, and the Stage II project deck is empty (all projects have been built or are in players' hands).
For the player who built the building and thereby ended the game, play is finished, while the other participants may still take one more action each, building a chosen building project (if there are still free spaces on the board) or building a bridge or metro (if they still have metro markers in their supply).
Scoring and Determining the Winner
The game is won by the player who has scored the most victory points at the end. Victory points are scored through:
Building Various Objects
Players receive them during the game at the moment of building a building, bridge or section of metro.
Completing Urban Planning Tasks
Scored by players during the game when they manage to complete one of the urban planning tasks.
Adjacency
Adjacency points are calculated at the end of the game. Each building on the board can bring the player who built it (determined by the colour of the hex the building stands on) a specific number of points depending on which buildings it neighbours. We suggest calculating points for each player in turn. Below is a table describing which adjacencies give points. Points from the table below are cumulative. For example, a player whose Residential building borders 2 Service buildings and 1 Transport building receives 3 additional points for this building at the end of the game.
| Type of building | Adjacent to | Points |
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| Industrial | Unbuilt space (at the end of the game) | +1 |
| Service | Residential | +1 |
| Residential | Service or Transport | +1 |
| Representative | Cultural | +1 |
| Cultural | Representative | +1 |
| Transport | Gives no adjacency points with other buildings | 0 |
Additionally, each building of a player that neighbours the metro (regardless of how many sections and by whom they were built) receives 1 additional point.
INDUSTRIAL AND TRANSPORT BUILDINGS. When counting adjacency points, industrial buildings receive points for bordering unbuilt spaces of the board (as at the moment they were built). Transport buildings bring no additional points for adjacency with other buildings. All buildings (including Transport and Industrial) are worth 1 additional point if they border at least one metro section.
Completing Norms
At the end of the game it remains to assess how well the players managed to fulfil the norms they chose at the beginning of the game. If a player fulfilled the Norm by collecting one full set of the required objects (100% of the norm), they receive 3 points. If they fulfilled the norm several times (built objects that allow assembling several complete sets required by the norm), they receive 3 victory points for each unique complete set of objects. If the player did not manage to fulfil the Norm, they lose 3 points.
The player who scored the most victory points wins the game. In case of a tie, the player who built the most buildings wins. If there is still a tie, the players share the victory.