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Warmachine: Wrath

Expansion for Warmachine Prime Mk II

Warmachine: Wrath Rulebook

Table of Contents

Table of Contents

  • New Rules
    • Battle Engines
    • Targeting a Battle Engine
    • Predeployment
    • Massive
    • Pathfinder
    • Serviceable
    • Ranking Officers
    • Ranking Officers & 'Jack Marshal
  • Cygnar
    • Constance Blaize, Knight of the Prophet
    • Minuteman
    • Avenger
    • Gallant
    • Triumph
    • Captain Jonas Murdoch
    • Archduke Alain Runewood, Lord of Fharin
    • Storm Strider
  • Cryx
    • Lord Exhumator Scaverous
    • Scavenger
    • Desecrator
    • Erebus
    • Malice
    • Revenant Crew Rifleman
    • Iron Lich Overseer
    • Wraith Engine
  • Retribution of Scyrah
    • Lord Arcanist Ossyan
    • Aspis
    • Banshee
    • Daemon
    • Discordia
    • Hypnos
    • Heavy Rifle Team
    • Arcantrik Force Generator
  • Mercenaries
    • Captain Damiano
    • Rover
    • Rocinante
    • Ogrun Assault Corps
    • Sylys Wyshnalyrr, the Seeker
    • Ragman
  • Protectorate of Menoth
    • Thyra, Flame of Sorrow
    • Sanctifier
    • Blood of Martyrs
    • Scourge of Heresy
    • Attendant Priest
    • Flameguard Cleanser Officer
    • Nicia, Tear of Vengeance
    • Vessel of Judgment
  • Khador
    • Kommander Harkevich, the Iron Wolf
    • Demolisher
    • Torch
    • Battle Mechanik Officer
    • Kayazy Eliminators
    • Koldun Kapitan Valachev
    • Gun Carriage
  • Faction Army Tiers
    • Cygnar: Army of Light
    • Protectorate of Menoth: Black Widows
    • Khador: Wolf Pack
    • Cryx: Funeral Rites
    • Retribution of Scyrah: The Hour of War
    • Mercenaries: Free Company

New Rules

Battle Engines

From armored, horse-drawn carriages that predate warjacks to innovative marvels never before seen in the Iron Kingdoms, the battle engines of WARMACHINE are powerful weapons of war. These giant machines require neither sorcerous control from an army's warcaster nor battlefield guidance from its officers. Instead, a battle engine's own commander, crew, or consciousness guides it to rain down destruction upon enemies bold or foolish enough to stand in its path.

Battle engines have their own model type: battle engine. Battle engines are not warrior models. Battle engines are independent models.

Battle engines are on huge bases (120 mm).

Huge Base: A huge-based model occupies the space from the bottom of its base to a height of 5".

Facing & Line of Sight: A battle engine's front arc is marked on its base. Its front arc is further divided into two 90° fields of fire. These fields of fire determine which models a battle engine can target with its weapons depending on their location. Weapons located on a battle engine's left side (L) can target only models in its left field of fire. Weapons located on a battle engine's right side (R) can target only models in its right field of fire. Weapons with location "–" can target models in either field of fire. If any part of a model's base is in the middle of the battle engine's front arc, the battle engine can target it with any weapon.

Field of Fire diagram (Gun Carriage): The diagram shows a Gun Carriage with its front arc split into a left and a right field of fire. It can target the Flameguard unit with its left weapon, the Ravenger with its right weapon, and the Crusader with either or both weapons.

Targeting a Battle Engine

Concealment: A battle engine never gains the DEF bonus from concealment, cover, or elevation.

Cloud Effects and Forest Terrain: Cloud effects and forest terrain do not block line of sight to a battle engine.

Targeting a Battle Engine in Melee: A model targeting a battle engine with a ranged or magic attack does not suffer the target in melee attack roll penalty. If a ranged or magic attack misses a battle engine in melee, that miss is not rerolled against another model. It misses completely.

A battle engine can be targeted by combined ranged attacks while it is in melee.

Predeployment

Battle engines must be placed before normal deployment. If both players have models to predeploy, they predeploy their models in standard deployment order.

Massive

A battle engine cannot be slammed, pushed, thrown, knocked down, or made stationary.

Pathfinder

Although the icon does not appear on their stat lines, all battle engines have the Pathfinder advantage.

Serviceable

Friendly Faction models with the Repair ability can attempt to repair damaged battle engines. To attempt repairs, the model with Repair must be in base-to-base contact with the damaged battle engine and make a skill check. If successful, remove d6 damage points from the battle engine.

Ranking Officers

Ranking Officers are unit attachments that can be added to any Mercenary unit in the army. While the Ranking Officer is in play, the models in its unit are considered to be models of the Ranking Officer's Faction rather than Mercenary models.

If any other model in a Ranking Officer's unit has Officer (icon), it loses that ability while this model is in play.

A Ranking Officer cannot issue orders that are not on its card.

If a Ranking Officer's unit has Advance Deployment (icon), the Ranking Officer gains Advance Deployment.

If the rest of its unit has an ability or advantage that keeps models in the unit from fleeing, such as Fearless (icon) or Undead (icon), the Ranking Officer also never flees.

A Ranking Officer attachment cannot be added to an ally unit of the same faction because an ally unit in a Faction army is considered a Faction unit and not a Mercenary unit. For example, if the Precursor Knights were part of a Cygnaran army, the Knights would be considered Cygnar models and not a Mercenary unit, so Captain Jonas Murdoch could not be attached to them.

Ranking Officers & 'Jack Marshal

A Ranking Officer can never gain the 'Jack Marshal advantage and can never take control of a warjack controlled by a model in its unit. If the Ranking Officer is part of a unit that has the 'Jack Marshal advantage, it does not become the 'jack marshal. Instead, the unit leader or original officer model is the unit's 'jack marshal.

The unit 'jack marshal can check to see if the warjacks it controls are in its command range at any time during its activation or during the activation of a warjack it controls.

A 'jack marshal in a Ranking Officer's unit can control the types of Mercenary warjacks that the unit could control normally. A warjack controlled by a 'jack marshal in the unit is not considered to be part of the Ranking Officer's Faction, and the 'jack marshal does not gain the ability to marshal Faction warjacks of its new Faction.

Cygnar

Constance Blaize, Knight of the Prophet

Cygnar Morrowan Ally Warcaster. Small base.

SPDSTRMATRATDEFARMCMD
667515169
  • Focus: 6
  • Damage: 16
  • Field Allowance: C
  • Warjack Points: +6

Weapon: Sun Spear. POW 7, P+S 13.

Feat: Divine Intervention. Blaize gains one soul token for each friendly living Faction warrior model destroyed by an enemy attack or collateral damage of an enemy attack in her control area for one round. While in her control area, friendly living Faction warrior models gain +1 ARM for each soul token on Blaize. When Blaize replenishes her focus during your next Control Phase, replace each soul token on her with 1 focus point, then Divine Intervention expires.

Animosity [Thamarite or Undead]. This model cannot be included in an army that includes one or more models of the listed type.

Blaize

  • Flank [non-warcaster Morrowan]. When this model makes a melee attack against an enemy model within the melee range of a friendly model of the type indicated, this model gains +2 to attack rolls and gains an additional damage die.
  • Inspiration [Morrowan]. Friendly Morrowan models/units in this model's command range never flee and immediately rally.

Sun Spear

  • Magical Weapon
  • Reach
  • Blessed. When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.

Spells

SpellCostRNGAOEPOWUPOFF
Banishing Ward26––YESNO
Crusader's Call3SelfCtrl–NONO
Flashing Blade1Self––NONO
Sunburst310
  • Banishing Ward. Enemy upkeep spells on target friendly model/unit expire. Affected models cannot be targeted by enemy spells or animi.
  • Crusader's Call. Friendly faction models beginning a charge while in this model's control area this turn gain +2" movement.
  • Flashing Blade. This model immediately makes one normal attack with one of its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous.
  • Sunburst. Models boxed by Sunburst are removed from play. Blast damage affects only enemy models.
  • Transference. While in this model's control area, friendly Faction non-warcaster warrior models can spend 1 focus point on this model to boost a melee attack or melee damage roll during their activations.

Tactical Tips

  • Divine Intervention. Normal token-gathering rules, such as the nearest available model getting the token, still apply.
  • Crusader's Call. Modifiers to movement apply only to a model's normal movement.
  • Sunburst. Because boxed models are removed from play before they are destroyed, they do not generate corpse tokens or soul tokens.

Minuteman

Cygnar Light Warjack. Medium base.

SPDSTRMATRATDEFARMCMD
67661415–
  • Field Allowance: U
  • Point Cost: 5

Weapons

WeaponLocationRNGROFAOEPOWP+S
Slug GunL41–14–
Slug GunR41–14–
Open FistL–––29
Open FistR––

Damage grid: standard warjack damage track (boxes 1–6, marked by location L, R, M and C); see printed card.

Abilities

  • Advance Deployment.
  • Bounding Leap. Once per activation, after making a full advance but before performing an action, this model can spend one focus point to be placed completely within 5" of its current location. Any effects that prevent charging also prevent this model from using Bounding Leap.
  • Flak Field. This model can use Flak Field once per turn at any time during its activation but cannot interrupt its normal movement to do so. When this model uses Flak Field, models B2B with it suffer an unboostable POW 12 blast damage roll and other models within 2" of it suffer an unboostable POW 6 blast damage roll.

Open Fist

  • Open Fist.

Tactical Tip

  • Flak Field. Running or failing a charge ends this model's activation, so it cannot use Flak Field afterward.

Avenger

Cygnar Heavy Warjack. Large base.

SPDSTRMATRATDEFARMCMD
412641119–
  • Field Allowance: U
  • Point Cost: 9

Weapons

WeaponLocationRNGROFAOEPOWP+S
Seismic CannonL101414–
Stun BladeR–––618

Damage grid: standard warjack damage track (boxes 1–6, marked by location L, R, M and C); see printed card.

Seismic Cannon

  • Quake. On a direct hit against an enemy model, all models hit are knocked down.

Stun Blade

  • Stall. A warjack hit by this attack suffers the Stall continuous effect. While a warjack is suffering Stall, its base DEF becomes 7 and it cannot run or charge.

Gallant

Cygnar Morrowan Ally Character Heavy Warjack. Large base.

SPDSTRMATRATDEFARMCMD
511761318–
  • Field Allowance: C
  • Point Cost: 9

Weapons

WeaponLocationRNGROFAOEPOWP+S
Lasting LightL–––617
Open FistR–––314

Damage grid: standard warjack damage track (boxes 1–6, marked by location L, R, M and C); see printed card.

Abilities

  • Accumulator [Morrowan]. When this model begins its activation within 3" of one or more friendly Morrowan models, it is allocated 1 focus point.
  • Affinity [Blaize]. While in Blaize's control area this model's melee weapons gain Purgation. (Weapons with Purgation gain an additional die on attack and damage rolls against models with an enemy upkeep spell on them.)
  • Shield Guard. Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.

Lasting Light

  • Magical Weapon
  • Reach

Open Fist

  • Buckler
  • Open Fist

Tactical Tip

  • Shield Guard. If this model cannot become the target of the attack for some reason, it cannot use this ability.

Triumph

Cygnar Character Heavy Warjack. Large base.

SPDSTRMATRATDEFARMCMD
511771218–
  • Field Allowance: C
  • Point Cost: 11

Weapons

WeaponLocationRNGROFAOEPOWP+S
Heavy BarrelL161–15–
Assault ShieldR–––213

Damage grid: standard warjack damage track (boxes 1–6, marked by location L, R, M and C); see printed card.

Abilities

  • Arcane Precision. If this model forfeits its movement during its activation to gain the aiming bonus, it ignores Stealth that activation.
  • Special Issue [Siege]. This model can be included in Siege's theme forces. It can also be bonded to Siege.

Heavy Barrel

  • Blaster. When this model makes an attack with this weapon, before the attack roll it can spend 1 focus point to give the attack a 3" AOE.

Assault Shield

  • Shield (+2).

Tactical Tip

  • Special Issue. This only gives the warjack the potential to bond to the warcaster. It does not automatically add a bond.

Captain Jonas Murdoch

Cygnar Character Unit Attachment. Small base. Attachment [Small- or Medium-Based Mercenary].

SPDSTRMATRATDEFARMCMD
667613149
  • Damage: 5
  • Field Allowance: C
  • Point Cost: 2

Weapons

WeaponRNGROFAOEPOWP+S
Carbine101–10–
Trench Knife–––39

Abilities

  • Officer.
  • Tough.
  • Assault (Order). Affected models must charge or run. As part of a charge, after moving but before making its charge attack, an affected model can make one ranged attack targeting the model charged unless they were in melee with each other at the start of the affected model's activation. Models that received this order cannot make combined ranged attacks this activation. When resolving an Assault ranged attack, the attacking model does not suffer the target in melee penalty. If the target is not in melee range after moving, the affected model must still make the ranged attack before its activation ends.
  • Go to Ground. Once per game while in formation during its unit's activation, this model can use Go to Ground. For one round or until they move, are placed, or are engaged, models in this unit in formation gain cover, do not suffer blast damage, and do not block LOS.
  • Ranking Officer. This model is a Ranking Officer. While this model is in play, models in its unit are Cygnar models instead of Mercenary models.
  • Trencher. This model is a Trencher model.

Tactical Tips

  • Assault (Order). The assaulting model ignores the target in melee penalty even if it is not in melee range of its charge target after moving.
  • Officer. Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. Instead either another Officer in the unit or the unit Leader becomes the unit commander.

Archduke Alain Runewood, Lord of Fharin

Cygnar Character Solo. Small base.

SPDSTRMATRATDEFARMCMD
6676131410
  • Damage: 5
  • Field Allowance: C
  • Point Cost: 3

Weapons

WeaponRNGROFAOEPOWP+S
Hand Cannon121–12–
Vindicator–––612

Abilities

  • 'Jack Marshal.
  • Commander.
  • Fearless.
  • Battle Plan. During this model's activation, it can use one of the following plans. A friendly Faction model/unit can be affected by only one plan each turn.
    • Overcome. RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Pathfinder for one turn.
    • Path to Victory. RNG 5. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains Fearless and +2 to charge attack rolls for one round.
    • Reveille. Knocked down friendly Faction models in this model's command range immediately stand up. Models that were knocked down this turn are not affected by Reveille.
  • Elite Cadre [Sword Knights]. Friendly Sword Knight units gain Reform. (After all models in a unit with Reform have completed their actions, each can advance up to 3".)
  • Sacrificial Pawn [Faction warjack]. When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal Faction warjack model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.

Vindicator

  • Magical Weapon
  • Weapon Master

Storm Strider

Cygnar Battle Engine. Huge base.

SPDSTRMATRATDEFARMCMD
51056101810
  • Damage: 22
  • Field Allowance: 2
  • Point Cost: 9

Weapons

WeaponRNGROFAOEPOW
Lightning Cannon141–15
Lightning Cannon141–15

Abilities

  • Construct.
  • Gunfighter.
  • Immunity: Electricity.
  • Circular Vision. This model's front arc extends to 360°.
  • Kinetic Accumulator. When this model is hit by a melee or ranged attack made by an enemy model, it gains one power token, up to a maximum of three. During its activation, this model can spend power tokens to boost attack or damage rolls at one token per boost.
  • Repulsor Field. When this model is hit with a melee attack, after the attack is resolved the attacking model is pushed 1" directly away from this model.
  • Superconduction. When a friendly model attacks with a ranged weapon with Damage Type: Electricity, it gains +2 to attack rolls against enemy models within 5" of this model.

Lightning Cannon

  • Damage Type: Electricity.
  • Critical Disruption. On a critical hit on a warjack, it suffers Disruption. (A warjack suffering Disruption loses its focus points and cannot be allocated focus or channel spells for one round.)
  • Lightning Generator. When a model is hit with this weapon, lightning arcs from that model to d3 consecutive additional models. The lightning arcs to the nearest model it has not already arced to within 4" of the last model it arced to, ignoring this model. Each model the lightning arcs to suffers a POW 10 electrical damage roll.

Tactical Tips

  • Superconduction. Yes, this includes this model.
  • Lightning Generator. The lightning still arcs to models with Immunity: Electricity, it just cannot damage them. Damage from Lightning Generator strikes is not considered to have come from a hit or by a melee or ranged attack.

Cryx

Lord Exhumator Scaverous

Cryx Warcaster. Medium base.

SPDSTRMATRATDEFARMCMD
686414177
  • Focus: 7
  • Damage: 18
  • Field Allowance: C
  • Warjack Points: +5

Weapon

WeaponPOWP+S
Avernus614

Feat: Black Gate. While in this model's control area, friendly Faction models gain boosted magic attack rolls. When Scaverous casts a spell, reduce the COST of the spell by 1. When an enemy model casts a spell or uses an animus while in Scaverous' control area, increase the COST by 1. Black Gate lasts for one round.

Abilities

  • Terror.
  • Undead.
  • Cull Soul. This model gains one soul token for each living enemy model destroyed within 2" of it. When this model replenishes its focus during your next Control Phase, replace each soul token on it with 1 focus point.

Avernus

  • Magical Weapon
  • Reach
  • Thresher (★Attack). This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.

Spells

SpellCostRNGAOEPOWUPOFF
Death Ward26––YESNO
Excarnate310–13NOYES
Feast of Worms410412YESYES
Ghost Walk36
  • Death Ward. Target friendly Faction model/unit gains +2 ARM. If an affected warjack is damaged, you choose which column suffers the damage.
  • Excarnate. When a living enemy warrior model is boxed by Excarnate, remove it from play. You can then add one Grunt to a friendly Faction small-based undead unit in this model's control area. The Grunt must be placed in formation and within 3" of this model.
  • Feast of Worms. While in the AOE, enemy models suffer -2 ARM. The AOE remains in play as long as upkeep is paid.
  • Ghost Walk. Target friendly model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. An affected model cannot be targeted by free strikes.)
  • Icy Grip. Target enemy warrior model/unit without Immunity: Cold suffers -2 DEF and cannot run or make special attacks.
  • Telekinesis. Place target model completely within 2" of its current location. When Telekinesis targets an enemy model, it is an offensive spell and requires a magic attack roll. A model can be affected by Telekinesis only once per turn.

Tactical Tips

  • Cull Soul. A model can have more focus points than its Focus as a result of Cull Soul.
  • Thresher. The melee attacks are all simultaneous.
  • Excarnate. The boxed model does not provide a soul or corpse token. The new Grunt can activate the turn it is put into play.

Scavenger

Cryx Bonejack. Medium base.

SPDSTRMATRATDEFARMCMD
77741613–
  • Field Allowance: U
  • Point Cost: 4

Weapon

WeaponLocationPOWP+S
Snapping JawsH411

Damage grid: bonejack damage track (boxes 1–6, marked by location H, C and M); see printed card.

Abilities

  • Finisher. This model gains an additional die on damage rolls against damaged models.
  • Flight. This model can advance through terrain and obstacles without penalty and can advance through obstructions and other models if it has enough movement to move completely past them. This model ignores intervening models when declaring its charge target.
  • Sprint. At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.

Desecrator

Cryx Helljack. Large base.

SPDSTRMATRATDEFARMCMD
512651218–
  • Field Allowance: U
  • Point Cost: 9

Weapons

WeaponLocationRNGROFAOEPOWP+S
Plague BringerL91412–
VivisectorR–––517

Damage grid: standard warjack damage track (boxes 1–6, marked by location L, R, M and C); see printed card.

Abilities

  • Pathfinder.
  • Accumulator [Bane]. When this model begins its activation within 3" of one or more friendly Bane models, it is allocated 1 focus point.
  • Amphibious. This model ignores the effects of deep and shallow water and can move through them without penalty. While completely in deep water, it cannot be targeted by ranged or magic attacks and can make attacks only against other models in deep water. While completely in deep water, this model does not block LOS.
  • Steady. This model cannot be knocked down.

Plague Bringer

  • Damage Type: Corrosion.
  • Scather. This attack's AOE remains in play for one round. Enemy models and non-Faction friendly models entering or ending their activations in the AOE suffer 1 point of corrosion damage.

Vivisector

  • Critical Shred. On a critical hit, after the attack is resolved this model can make one additional attack against the model hit.

Tactical Tips

  • Amphibious. This model can attack other models that are in deep water.
  • Critical Shred. If the model hit was destroyed by the attack, this model cannot attack it again. A model can make additional attacks only during its combat action.

Erebus

Cryx Character Helljack. Large base.

SPDSTRMATRATDEFARMCMD
610751418–
  • Field Allowance: C
  • Point Cost: 8

Weapons

WeaponLocationPOWP+S
Death ClawL616
Death ClawR616

Damage grid: standard warjack damage track (boxes 1–6, marked by location L, R, M and C); see printed card.

Abilities

  • Affinity [Scaverous]. When this model destroys a living enemy model while in Scaverous' control area, Scaverous gains the destroyed model's soul token.
  • Overtake. When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".
  • Poltergeist. When an enemy model misses this model with an attack, immediately after the attack is resolved you can choose to push the enemy model d3" directly away from this model.

Death Claw

  • Open Fist.
  • Combo Strike (★Attack). Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.

Tactical Tips

  • Affinity [Scaverous]. Because Scaverous is the model gaining the soul token, use his location when determining which model eligible to claim the destroyed model's soul token is closest to it.
  • Combo Strike. This ability cannot be used while either of this model's arm systems is locked. A model with a crippled weapon system cannot use it to make chain attacks or special attacks, including power attacks.

Malice

Cryx Character Helljack. Large base.

SPDSTRMATRATDEFARMCMD
610761317–
  • Field Allowance: C
  • Point Cost: 9

Weapons

WeaponLocationRNGROFAOEPOWP+S
Barbed HarpoonL81–14–
Death ClawR–––616

Damage grid: standard warjack damage track (boxes 1–6, marked by location L, R, M and C); see printed card.

Abilities

  • Ghost Shield. This model gains +1 ARM for each soul token currently on it.
  • Possession. When this model hits an enemy warjack that has a functional cortex with a melee attack, it can spend a soul token to take control of the warjack. Immediately after the attack has been resolved, you can make a full advance with the warjack and can then make one normal attack, then Possession expires.
  • Soul Taker. This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
  • Well of Souls. This model begins the game with one soul token.

Barbed Harpoon

  • Drag. If this weapon damages an enemy model with an equal or smaller base, immediately after the attack is resolved the damaged model can be pushed any distance directly toward this model. After the damaged model is moved, this model can make one normal melee attack against the model pushed. After resolving this melee attack, this model can make additional melee attacks during its combat action.

Death Claw

  • Magical Weapon
  • Open Fist

Tactical Tip

  • Drag. "Any distance" means "as much as necessary," not "any distance the player chooses."

Revenant Crew Rifleman

Cryx Weapon Attachment. Small base. Attachment [Revenant Crew of the Atramentous].

SPDSTRMATRATDEFARMCMD
665413127
  • Field Allowance: 2
  • Unit size: 1 Rifleman (1 point); up to 2 additional (1 point each)

Weapons

WeaponRNGROFAOEPOWP+S
Long Rifle141–10–
Cutlass–––39

Abilities

  • Combined Ranged Attack.
  • Undead.
  • Death Ties. If this model is destroyed while in formation, return it to play at the beginning of your next Maintenance Phase. Place it within 3" of the unit commander. If the unit commander leaves play before this model returns to play, then remove this model from play before choosing a new unit commander.
  • Gang. When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
  • Point Blank. During its activation, this model can make melee attacks with its ranged weapon, with a 0.5" melee range. Do not add this model's STR to damage rolls made with ranged weapons. Charge attacks made with ranged weapons are not boosted.

Iron Lich Overseer

Cryx Solo. Medium base.

SPDSTRMATRATDEFARMCMD
676314169
  • Damage: 8
  • Field Allowance: 2
  • Point Cost: 3

Weapon

WeaponPOWP+S
Fell Staff613

Abilities

  • Commander.
  • 'Jack Marshal.
  • Terror.
  • Undead.
  • Circular Vision. This model's front arc extends to 360°.
  • Magic Ability [7].
  • Cloak of Darkness (★Action). This model gains Stealth. While warjacks this model controls are B2B with it, they also gain Stealth. Cloak of Darkness lasts for one round.
  • Dark Fire (★Attack). Dark Fire is a RNG 10, POW 12 magic attack. When a living enemy model is destroyed by Dark Fire, this model gains its soul token regardless of the proximity of other models.
  • Soul Matrix. While in this model's command range during their activation, warjacks controlled by this model can spend soul tokens on this model to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
  • Soul Taker. This model gains one soul token when a living enemy model is destroyed within 2" of it. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.

Fell Staff

  • Magical Weapon
  • Reach

Tactical Tip

  • Magic Ability. Performing a Magic Ability special action or special attack counts as casting a spell.

Wraith Engine

Cryx Battle Engine. Huge base.

SPDSTRMATRATDEFARMCMD
61074101810
  • Damage: 20
  • Field Allowance: 2
  • Point Cost: 9

Weapons

WeaponLocationPOWP+S
Scything BladeL515
Scything BladeR515

Abilities

  • Terror.
  • Undead.
  • Apparition. During your Control Phase, place this model anywhere completely within 2" of its current location.
  • Dark Shroud. While in this model's melee range, enemy models suffer -2 ARM.
  • Ectoplasm. During this model's activation, it can spend one or more soul tokens to place 3" AOE cloud effects on the table anywhere completely within its command range, one AOE per soul token spent. The cloud effect remains in play for one round.
  • Soul Collector. This model gains one soul token when a living enemy model is destroyed in its command range. This model can have up to three soul tokens at a time. During its activation, this model can spend soul tokens to gain additional attacks or to boost attack or damage rolls at one token per attack or boost.
  • Unhallowed. While another friendly Faction model is Incorporeal and in this model's command range, the other friendly Faction model gains +2 ARM and does not suffer blast damage.
  • Wraith Walker. At the end of your Control Phase, this model can gain Incorporeal for one round unless it gained Incorporeal during the last round.

Scything Blade

  • Reach

Tactical Tip

  • Wraith Walker. This model loses Incorporeal when it makes a melee or ranged attack.

Retribution of Scyrah

Lord Arcanist Ossyan

Retribution Warcaster. Small base.

SPDSTRMATRATDEFARMCMD
655615158
  • Focus: 7
  • Damage: 16
  • Field Allowance: C
  • Warjack Points: +6

Weapons

WeaponRNGROFAOEPOWP+S
Chronophage Cannon121–13–
Locus–––611

Feat: Gravity Well. While in Ossyan's control area, enemy models roll one less die when making ranged attack damage rolls. When resolving a ranged attack damage roll against an enemy model while the enemy model is in Ossyan's control area, friendly Faction models roll one additional die. Gravity Well lasts for one round.

Chronophage Cannon

  • Magical Weapon
  • Temporal Distortion. After resolving an attack with this weapon that directly hit an enemy model, center a 4" AOE on the model directly hit. The AOE remains centered on the model hit even if it moves and remains in play for one round. If the affected model is destroyed, the AOE leaves play. While in the AOE, models suffer -2 DEF. A model beginning its activation in the AOE cannot run or charge that activation.

Locus

  • Magical Weapon
  • Dispel. When this weapon hits a model/unit, upkeep spells on that model/unit immediately expire.

Spells

SpellCostRNGAOEPOWUPOFF
Admonition26––YESNO
Arcantrik Bolt210–12NOYES
Chronomancer2SelfCtrl–YESNO
Quicken36
  • Admonition. When an enemy model advances and ends its movement within 6" of target model in this model's battlegroup, the affected model can immediately advance up to 3", then Admonition expires. The affected model cannot be targeted by free strikes during this movement.
  • Arcantrik Bolt. A warjack damaged by this attack becomes stationary for one round.
  • Chronomancer. While in this model's control range, models in its battlegroup gain Future Sight. (A model with Future Sight can boost attack and damage rolls after rolling.)
  • Quicken. Target friendly model/unit gains +2 SPD and +2 DEF against ranged and magic attack rolls.
  • Shatter Storm. When target friendly Faction model/unit directly hits and boxes an enemy model with a ranged or melee attack, center a 3" AOE on the boxed model, then remove that model from play. Models in the AOE are hit and suffer an unboostable POW 8 blast damage roll.

Tactical Tips

  • Dispel. Because they expire immediately, upkeep spells that had an effect when the model was hit or damaged will have no effect.
  • Shatter Storm. The boxed model does not provide a soul or corpse token.

Aspis

Retribution Light Myrmidon. Medium base.

SPDSTRMATRATDEFARMCMD
68651216–
  • Field Damage: 10
  • Field Allowance: U
  • Point Cost: 4

Weapons

WeaponLocationPOWP+S
RepulsorL311
RepulsorR311

Damage grid: standard warjack damage track (boxes 1–6, marked by location L, G, R, M and C); see printed card. The Field Damage track is separate.

Abilities

  • Field Dependent. While its Field Generator system is crippled, this model loses Phoenix Field and Shield Guard, and the Repulsors lose Beat Back.
  • Phoenix Field. Remove d6 damage points from this model's force field after resolving continuous effects during your Maintenance Phase.
  • Shield Guard. Once per round, when a friendly model is directly hit by a ranged attack during your opponent's turn while within 2" of this model, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.

Repulsor

  • Beat Back. Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".

Tactical Tips

  • Shield Guard. If this model cannot become the target of the attack for some reason, it cannot use this ability.
  • Beat Back. The attacking model can advance even if the enemy model is destroyed by the attack.

Banshee

Retribution Heavy Myrmidon. Large base.

SPDSTRMATRATDEFARMCMD
510651219–
  • Field Allowance: U
  • Point Cost: 10

Weapons

WeaponLocationRNGROFAOEPOWP+S
Force Cannon–121–14–
Heavy Void BladeL–––717
Light Void BladeR–––414

Damage grid: standard warjack damage track (boxes 1–6, marked by location L, R, M and C); see printed card.

Abilities

  • Wailing. While within 5" of this model, enemy models cannot give or receive orders and cannot cast spells.

Force Cannon

  • Magical Weapon
  • Momentum. Instead of suffering a normal damage roll, a small- or medium-based, non-incorporeal model hit by this attack is slammed d3" directly away from this model. The POW of the slam damage roll is equal to the POW of this weapon. The POW of collateral damage is equal to the POW of this weapon. In addition to suffering a normal damage roll, large-based models hit by this attack are knocked down.

Heavy Void Blade

  • Magical Weapon
  • Reach
  • Critical Grievous Wounds. On a critical hit, the model hit by this weapon loses Tough, cannot heal or be healed, and cannot transfer damage for one round.

Light Void Blade

  • Magical Weapon
  • Critical Grievous Wounds. See above.

Daemon

Retribution Heavy Myrmidon. Large base.

SPDSTRMATRATDEFARMCMD
510651219–
  • Field Allowance: U
  • Point Cost: 9

Weapons

WeaponLocationRNGROFAOEPOWP+S
Vortex Cannon–101*12–
Heavy Rune FistL–––515
Light Rune FistR–––313

Damage grid: standard warjack damage track (boxes 1–6, marked by location L, R, M and C); see printed card.

Vortex Cannon

  • Magical Weapon
  • Vortex Blast. If this attack misses, nothing happens. If it directly hits an enemy model, before making the damage roll, push models within 2" of the model hit 2" directly toward it in the order you choose. Then center a 3" AOE on the model hit. Models hit suffer a POW 12 damage roll.

Heavy Rune Fist

  • Magical Weapon
  • Open Fist
  • Blessed. When making an attack with this weapon, ignore spell effects that add to a model's ARM or DEF.

Light Rune Fist

  • Magical Weapon
  • Open Fist
  • Blessed. See above.

Tactical Tip

  • Vortex Blast. The model directly hit only suffers one POW 12 damage roll.

Discordia

Retribution Character Heavy Myrmidon. Large base.

SPDSTRMATRATDEFARMCMD
610761218–
  • Field Damage: 10
  • Field Allowance: C
  • Point Cost: 10

Weapons

WeaponLocationRNGROFAOEPOWP+S
Sonic Pulse Cannon–SP 101–14–
Blade FistL–––616
Blade FistR–––616

Damage grid: standard warjack damage track (boxes 1–6, marked by location L, G, R, M and C); see printed card. The Field Damage track is separate.

Abilities

  • Field Dependent. While its Field Generator system is crippled, this model loses Imprint: Kinetic Field and cannot attack with the Sonic Pulse Cannon.
  • Imprint: Kinetic Field. During its activation, this model can spend 1 focus point to use Kinetic Field. For one turn, this model and friendly models within 3" gain +2 ARM against ranged attacks and do not suffer blast damage.
  • Special Issue [Rahn]. This model can be included in Rahn's theme forces. It can also be bonded to Rahn.

Sonic Pulse Cannon

  • Magical Weapon

Blade Fist

  • Open Fist

Hypnos

Retribution Character Heavy Myrmidon. Large base.

SPDSTRMATRATDEFARMCMD
510761219–
  • Field Allowance: C
  • Point Cost: 9

Weapons

WeaponLocationRNGROFAOEPOWP+S
Phase Gun–101314–
Heavy Arcano-Pulse FistL–––616
Light Arcano-Pulse FistR–––414

Damage grid: standard warjack damage track (boxes 1–6, marked by location L, A, R, M and C); see printed card.

Abilities

  • Arcnode.
  • Affinity [Ossyan]. While in Ossyan's control area, this model's ranged weapon gains Void Lock. (A model directly hit by a weapon with Void Lock cannot channel spells, be allocated focus, or be forced for one round.)
  • Sacred Ward. This model cannot be targeted by enemy spells.

Phase Gun

  • Magical Weapon

Heavy Arcano-Pulse Fist

  • Magical Weapon
  • Mechanikal Seizure. When a warjack is hit by this weapon it becomes stationary for one round.

Light Arcano-Pulse Fist

  • Magical Weapon
  • Mechanikal Seizure. See above.

Heavy Rifle Team

Retribution Houseguard Weapon Crew Unit. Leader: large base. Grunt: small base.

ProfileSPDSTRMATRATDEFARMCMD
Leader445513138
Grunt445513138
  • Field Allowance: 2
  • Leader & Grunt: 2 points

Weapons

WeaponProfileRNGROFAOEPOWP+S
Heavy RifleLeader141–7–
SwordLeader–––37
SwordGrunt–––37

Heavy Rifle

  • Armor Piercing. When calculating damage from this weapon, halve the base ARM stats of models hit that have medium or larger bases. This weapon gains +2 to damage rolls against models with small bases.
  • Light Artillery. This weapon cannot be used to make attacks or special actions during activations this model moves. This model cannot gain the aiming bonus when attacking with this weapon and cannot charge. If this model attacks with this weapon during its activation, it cannot attack with any other weapons that activation.
  • Range Finder. While B2B with the Grunt in this unit, this model gains +2 to attack rolls with this weapon.

Arcantrik Force Generator

Retribution Battle Engine. Huge base.

SPDSTRMATRATDEFARMCMD
410–7101910
  • Damage: 20
  • Field Allowance: 2
  • Point Cost: 10

Weapon

WeaponRNGROFAOEPOW
Teleforce Cannon141–14

Abilities

  • Construct.
  • Gunfighter.
  • Polarity Field. This model cannot be charged by a model beginning the charge in this model's front arc.
  • Range Booster. If this model forfeits its movement during its activation to gain the aiming bonus, its range weapons gain +2 RNG this turn. If this model gains the aiming bonus, while B2B with this model friendly myrmidon models also gain +2 RNG on their range weapons for one turn.

Teleforce Cannon

  • Magical Weapon
  • Ammo Type. Each time this weapon is used to make an attack, choose one of the following abilities:
    • Blasted Earth. This activation this weapon's base POW becomes 16 and it gains AOE 4. This weapon's AOE is rough terrain that remains in play for one round.
    • Momentum. Instead of suffering a normal damage roll, a small- or medium-based, non-incorporeal model hit by this attack is slammed d3" directly away from this model. The POW of the slam damage roll is equal to the POW of the weapon. The POW of collateral damage is equal to the POW of the weapon. In addition to suffering a normal damage roll, large-based models hit by this attack are knocked down.
    • Rapid Fire [d3+1]. When you decide to make initial attacks with this weapon at the beginning of this model's combat action, roll a d3+1. The total rolled is the number of initial attacks this model can make with this weapon during the combat action, ignoring ROF.

Tactical Tip

  • Range Booster. Weapons with RNG "SP" are not affected.

Mercenaries

Captain Damiano

Mercenary Steelhead Warcaster. Small base.

SPDSTRMATRATDEFARMCMD
667615169
  • Focus: 6
  • Damage: 16
  • Field Allowance: C
  • Warjack Points: +6
  • Coins: 5

Weapons

WeaponRNGROFAOEPOWP+S
Judgment121–12–
Glory–––612

Feat: Conquest. While in Damiano's control area, friendly Faction models gain +3 STR and ARM and can only move or be moved during your turn. Conquest lasts for one round.

Abilities

  • Paymaster [Steelhead]. During this model's activation, you can mark one or more coin boxes on its card. For each coin box you mark, you can use Paymaster once. When you do, choose one of the following incentives. Incentives are RNG CMD and can target only friendly Steelhead units. A Steelhead unit can be affected by an incentive only once per turn. When all five of its coin boxes have been marked, this model loses Paymaster for the rest of the game.
    • Battle Maneuvers. Affected models gain Reform this turn. (After all models in a unit with Reform have completed their actions, each can advance up to 3".)
    • Money Shot. Affected models gain +2 to ranged attack and damage rolls for one turn.
  • Mercenary. This model will work for Cryx, Cygnar, Khador, and the Protectorate.

Judgment

  • Magical Weapon
  • Blaster. When this model makes an attack with this weapon, before the attack roll it can spend 1 focus point to give the attack a 3" AOE.

Glory

  • Magical Weapon

Spells

SpellCostRNGAOEPOWUPOFF
Convection210–12NOYES
Deadeye26––NONO
Death March36––YESNO
Sure Foot36–
  • Convection. When Convection destroys a living enemy model, allocate 1 focus point to a warjack in this model's battlegroup that is in its control area.
  • Deadeye. Target friendly model/unit gains an additional die on each model's first ranged attack roll this turn.
  • Death March. Target friendly unit gains +2 MAT and Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.)
  • Sure Foot. Target friendly Faction model gains +2 DEF and cannot be knocked down. While within 3" of the affected model, friendly Faction models also gain +2 DEF and cannot be knocked down.
  • Warpath. When a friendly Faction model in this model's control area destroys one or more enemy models with a melee or ranged attack during its activation, immediately after the attack is resolved, one warjack in this model's battlegroup that is in its control area can advance up to 3". A warjack can advance only once per turn as a result of Warpath.

Tactical Tips

  • Paymaster. Each unit can only be affected by a single Incentive each turn.
  • Convection. A warjack cannot exceed normal focus allocation limits as a result of Convection.

Rover

Mercenary Heavy Warjack. Large base.

SPDSTRMATRATDEFARMCMD
511651018–
  • Field Allowance: U
  • Point Cost: 8

Weapons

WeaponLocationRNGROFAOEPOWP+S
Shield CannonL101–14–
ShieldL–––112
Battle AxeR–––617

Damage grid: standard warjack damage track (boxes 1–6, marked by location L, R, M and C); see printed card.

Abilities

  • Point Blank. During its activation, this model can make melee attacks with its ranged weapon, with a 1/2" melee range. Do not add this model's STR to damage rolls made with ranged weapons. Charge attacks made with ranged weapons are not boosted.

Shield

  • Shield (+2).

Rocinante

Mercenary Character Heavy Warjack. Large base.

SPDSTRMATRATDEFARMCMD
511761018–
  • Field Allowance: C
  • Point Cost: 9

Weapons

WeaponLocationRNGROFAOEPOWP+S
CannonL141314–
Battle BladeR–––617

Damage grid: standard warjack damage track (boxes 1–6, marked by location L, R, M and C); see printed card.

Abilities

  • Affinity [Damiano]. While in Damiano's control area, this model gains Quick Work. (When a model with Quick Work destroys one or more enemy models with a melee attack during its combat action, immediately after the attack is resolved it can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.)
  • Defensive Strike. Once per turn, when an enemy model advances into and ends its movement in this model's melee range, this model can immediately make one normal melee attack against it.
  • Guard Dog. While this model is within 3" of its warcaster and is not knocked down or stationary, its warcaster cannot be targeted by free strikes and gains +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.

Battle Blade

  • Reach

Tactical Tip

  • Affinity [Damiano]. This model can make this ranged attack only if it is no longer engaged after destroying the enemy model.

Ogrun Assault Corps

Mercenary Rhulic Unit. Medium base.

ProfileSPDSTRMATRATDEFARMCMD
Leader & Grunts586512159
  • Damage: 8 each
  • Field Allowance: 2
  • Leader & 2 Grunts: 6 points
  • Leader & 4 Grunts: 9 points

Weapons

WeaponRNGROFAOEPOWP+S
Battlecannon121312–
Hand Axe–––412

Abilities

  • Mercenaries. These models will work for Cygnar and the Protectorate.
  • Combined Melee Attack.
  • Combined Ranged Attack.

Sylys Wyshnalyrr, the Seeker

Mercenary Seeker Character Solo. Small base.

SPDSTRMATRATDEFARMCMD
645413139
  • Damage: 5
  • Field Allowance: C
  • Point Cost: 2

Weapon

WeaponPOWP+S
Staff of Seeking37

Abilities

  • Mercenary. This model will work for Cygnar, Khador, and the Retribution.
  • Attached. Before the start of the game, attach this model to a friendly warcaster for the rest of the game. Each warcaster can have only one model attached to it.
  • Arcane Assist. If its warcaster is in this model's command range during your Control Phase, the warcaster can upkeep one spell without spending focus.
  • Arcane Secrets (★Action). RNG 3. Target this model's warcaster. If the warcaster is in range, it gains an additional die on magic attack and magic damage rolls for the next spell it casts. Discard the lowest die in each roll. Arcane Secrets lasts for one turn.
  • Retribution Partisan. When included in a Retribution army, this model is a Retribution model instead of a Mercenary model.
  • Spiritual Conduit. While its warcaster is in this model's command range, when the warcaster casts a spell and is the point of origin for the spell, the spell gains +2 RNG.

Staff of Seeking

  • Magical Weapon
  • Reach

Tactical Tips

  • Attached. This model cannot be reassigned if its warcaster is destroyed or removed from play.
  • Spiritual Conduit. Channeled spells and spells with a RNG of SELF, SP, or CTRL cannot gain this bonus.

Ragman

Mercenary Thamarite Character Solo. Small base.

SPDSTRMATRATDEFARMCMD
656414129
  • Damage: 5
  • Field Allowance: C
  • Point Cost: 2

Weapon

WeaponPOWP+S
Walking Stick38

Abilities

  • Mercenary. This model will work for Cryx, Cygnar, and Khador.
  • Animosity [Morrowan]. This model cannot be included in an army that includes one or more models of the listed type.
  • Pathfinder.
  • Magic Ability [7].
  • Bone Shaker (★Attack). Bone Shaker is a RNG 8, POW 12 magic attack. When this spell boxes a living or undead non-warcaster, non-warlock enemy warrior model, you can immediately take control of the model and make a full advance with the enemy model followed by a normal melee attack, then the boxed model is removed from play. The boxed model cannot be targeted by free strikes during this movement.
  • Death Field (★Action). This model gains Dark Shroud. While within 3" of this model, friendly models also gain Dark Shroud. Death Field lasts for one turn. (While in the melee range of a model with Dark Shroud, enemy models suffer -2 ARM.)
  • Sacrificial Pawn [living]. When this model is directly hit by an enemy ranged attack, you can choose to have one friendly, non-incorporeal living model within 3" of this model directly hit instead. That model is automatically hit and suffers all damage and effects.

Walking Stick

  • Magical Weapon

Tactical Tip

  • Magic Ability. Performing a Magic Ability special action or special attack counts as casting a spell.

Protectorate of Menoth

Thyra, Flame of Sorrow

Protectorate Warcaster. Small base.

SPDSTRMATRATDEFARMCMD
768417149
  • Focus: 6
  • Damage: 15
  • Field Allowance: C
  • Warjack Points: +6

Weapons

WeaponPOWP+S
Grief511
Lament511

Feat: Shadows of Urcaen. Immediately place Thyra anywhere completely within 2" of her current location. When a friendly Faction model activates in Thyra's control area, at the start of its activation you can place it anywhere completely within 2" of its current location. Shadows of Urcaen lasts for one turn.

Abilities

  • Acrobatics. This model can advance through other models if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge target.
  • Elite Cadre [Daughters of the Flame]. Friendly Daughters of the Flame models gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were destroyed or removed from play by enemy attacks during your opponent's last turn, each model in the unit can advance 3" and make one normal melee attack.)
  • Overtake. When this model destroys one or more enemy warrior models with a normal melee attack, after the attack is resolved this model can immediately advance up to 1".

Grief

  • Magical Weapon
  • Weapon Master

Lament

  • Magical Weapon
  • Weapon Master

Spells

SpellCostRNGAOEPOWUPOFF
Carnage3SelfCtrl–NONO
Occultation26––YESNO
Pursuit28––YESYES
Silence of Death26
  • Carnage. Friendly Faction models gain +2 to melee attack rolls against enemy models in this model's control area. Carnage lasts for one turn.
  • Occultation. Target friendly model/unit gains Stealth.
  • Pursuit. If target enemy model/unit advances during its activation, immediately after ending this movement one model in this model's battlegroup that is in its control area can make a full advance.
  • Silence of Death. Target friendly model/unit's melee weapons gain Grievous Wounds. (When a model is hit by a weapon with Grievous Wounds, for one round it loses Tough, cannot heal or be healed, and cannot transfer damage.)
  • Stranglehold. A model damaged by Stranglehold forfeits either its movement or its action during its next activation, as its controller chooses.

Tactical Tip

  • Pursuit. If an affected model made a full advance, ran, or charged during its activation, a model in this model's battlegroup gets to make a full advance.

Sanctifier

Protectorate Heavy Warjack. Large base.

SPDSTRMATRATDEFARMCMD
511651019–
  • Field Allowance: U
  • Point Cost: 9

Weapons

WeaponLocationPOWP+S
Open FistL314
Grave MakerR617

Damage grid: standard warjack damage track (boxes 1–6, marked by location L, R, M and C); see printed card.

Abilities

  • Cenotaph. This model gains one soul token for each friendly living Faction warrior model destroyed within 5" by a continuous effect, an enemy attack, or collateral damage of an enemy attack. This model can have up to three soul tokens at a time. During your Control Phase, you can remove all soul tokens from this model to allocate it focus points, 1 for each token removed.
  • Exorcist. While within 5" of this model, enemy models lose Incorporeal.

Open Fist

  • Open Fist.

Grave Maker

  • Magical Weapon
  • Reach

Tactical Tip

  • Cenotaph. This model cannot exceed its allocation limit as a result of Cenotaph.

Blood of Martyrs

Protectorate Character Heavy Warjack. Large base.

SPDSTRMATRATDEFARMCMD
511651019–
  • Field Allowance: C
  • Point Cost: 9

Weapons

WeaponLocationPOWP+S
BladeL516
BladeR516

Damage grid: standard warjack damage track (boxes 1–6, marked by location L, R, M and C); see printed card.

Abilities

  • Affinity [Thyra]. While in Thyra's control area, this model gains Side Step. (When a model with Side Step hits an enemy model with an initial attack or a special attack, after the attack is resolved it can advance 2". It cannot be targeted by free strikes during this movement.)
  • Hand of Vengeance. When one or more friendly Faction warrior models are destroyed or removed from play by enemy attacks while within 5" this model, this model gains +2 on attack and damage rolls for one round.
  • Parry. This model cannot be targeted by free strikes.

Scourge of Heresy

Protectorate Character Heavy Warjack. Large base.

SPDSTRMATRATDEFARMCMD
411751019–
  • Field Allowance: C
  • Point Cost: 9

Weapons

WeaponLocationPOWP+S
PunisherL718
Blazing StarR516

Damage grid: standard warjack damage track (boxes 1–6, marked by location L, R, M and C); see printed card.

Abilities

  • Arcane Vortex. This model can immediately negate any spell that targets it or a model within 3" of it by spending 1 focus point before the RNG of the spell is measured. The negated spell does not take effect, but its COST remains spent.
  • Imprint: Arcane Assassin. During its activation, this model can spend 1 focus point to gain Arcane Assassin for one turn. (When making attacks, a model with Arcane Assassin ignores focus points overboosting the target's Power Field and spell effects adding to its ARM or DEF.)
  • Special Issue [Reznik]. This model can be included in Reznik's theme forces. It can also be bonded to Reznik.

Punisher

  • Continuous Effect: Fire.
  • Purgation. Gain an additional die on attack and damage rolls with this weapon against models with an enemy upkeep spell on them.

Blazing Star

  • Chain Weapon. This attack ignores the Buckler and Shield weapon qualities and Shield Wall.
  • Thresher (★Attack). This model makes one melee attack with this weapon against each model in its LOS and this weapon's melee range.

Tactical Tips

  • Special Issue. This only gives the warjack the potential to bond to the warcaster. It does not automatically add a bond.
  • Thresher. The melee attacks are all simultaneous.

Attendant Priest

Protectorate Unit Attachment. Small base. Attachment [Small- or Medium-Based Mercenary].

SPDSTRMATRATDEFARMCMD
644413139
  • Damage: 5
  • Field Allowance: 2
  • Point Cost: 2

Weapon

WeaponPOWP+S
Battle Staff26

Abilities

  • Officer.
  • Prayers. This model can recite one of the following prayers each turn anytime during its unit's activation. Each model in this unit gains the benefits listed.
    • Empower. Affected model's weapons gain Magical Weapon for one turn.
    • March. Affected models gain Pathfinder for one turn.
    • Warding. Affected models cannot be targeted by enemy spells for one round.
  • Ranking Officer. This model is a Ranking Officer. While this model is in play, models in its unit are Protectorate models instead of Mercenary models.

Battle Staff

  • Reach

Tactical Tip

  • Officer. Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. Instead either another Officer in the unit or the unit Leader becomes the unit commander.

Flameguard Cleanser Officer

Protectorate Unit Attachment. Small base. Attachment [Flameguard Cleanser].

SPDSTRMATRATDEFARMCMD
556612148
  • Damage: 5
  • Field Allowance: 1
  • Point Cost: 2

Weapons

WeaponRNGROFAOEPOWP+S
PurifierSP 81–12–
Purifier Blade–––38

Abilities

  • Immunity: Fire.
  • Officer.
  • Bushwhack (Order). During this unit's activation, affected models make their combat actions before their normal movement. Affected models must make a full advance as their normal movement this activation.
  • Scouring Flames. Once per game during its unit's activation, this model can use Scouring Flames. This activation, the base RNG of Purifier weapons in this unit becomes SP 10 and the base POW becomes 10.
  • Sheet of Fire (★Action). Place a wall template anywhere completely within 5" of this model where it does not touch a model's base, an obstruction, or an obstacle. When a model enters or ends its activation in the wall area, it suffers an unboostable POW 12 fire damage roll and the Fire continuous effect. Models within the wall template gain concealment. Sheet of Fire lasts for one round.

Purifier

  • Continuous Effect: Fire.
  • Damage Type: Fire.

Tactical Tip

  • Officer. Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. Instead either another Officer in the unit or the unit Leader becomes the unit commander. This model can give the Incinerate order.

Nicia, Tear of Vengeance

Protectorate Flameguard Character Solo. Small base.

SPDSTRMATRATDEFARMCMD
757716139
  • Damage: 5
  • Field Allowance: C
  • Point Cost: 3

Weapons

WeaponRNGROFAOEPOWP+S
Sword Cannon101–12–
Blade–––510

Abilities

  • Advance Deployment.
  • Fearless.
  • Stealth.
  • Acrobatics. This model can advance through other models if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge target.
  • Quick Work. When this model destroys one or more enemy models with a melee attack during its combat action, immediately after that attack is resolved this model can make one normal ranged attack. Attacks gained from Quick Work do not count against a weapon's ROF.
  • Rapid Strike. This model can make one additional melee attack each combat action.
  • Sprint. At the end of this model's activation, if it destroyed one or more enemy models with melee attacks this activation it can make a full advance.

Blade

  • Reach
  • Weapon Master

Tactical Tip

  • Quick Work. This model cannot make the additional attack if it is still in melee.

Vessel of Judgment

Protectorate Battle Engine. Huge base.

SPDSTRMATRATDEFARMCMD
510–6102010
  • Damage: 24
  • Field Allowance: 2
  • Point Cost: 9

Weapon

WeaponRNGROFAOEPOW
Divine Wrath121–15

Abilities

  • Construct.
  • Immunity: Fire.
  • Admonisher. When this model directly hits an enemy model with a melee or ranged attack, the d3 nearest enemy models within 5" of the model hit suffer a POW 10 magical damage roll.
  • Destructive Power. During its activation, this model can suffer a damage point to boost an attack or damage roll. This damage is suffered immediately after the attack has been resolved.
  • Holy Reliquary. This model suffers d3 damage points each time it activates one of the following miracles. This damage is suffered before the miracle takes effect.
    • Cleansing Aura. This model can activate this miracle once per turn at anytime during its activation. When this miracle is activated, animi and continuous effects on models/units in this model's command range immediately expire.
    • Doors of Judgment. Once per turn when a friendly living Faction warrior model in this model's command range is boxed by an enemy attack at anytime other than when it is advancing, this model can use this miracle. The boxed model can immediately make a full advance and can make one normal attack, then the boxed model is removed from play. The boxed model cannot be targeted by free strikes during this movement.
    • Eruption of Faith. This model can activate this miracle once per turn at anytime during its activation. When this miracle is activated, enemy models currently within 2" of this model suffer continuous effect: fire and are pushed 4" directly away from this model in the order you choose.

Divine Wrath

  • Magical Weapon

Tactical Tips

  • Holy Reliquary. If the damage this model suffers from Holy Reliquary destroys it, the miracle does not take effect.
  • Destructive Power. You can use this ability as many times as you wish in the same activation.

Khador

Kommander Harkevich, the Iron Wolf

Khador Warcaster. Small base.

SPDSTRMATRATDEFARMCMD
677615168
  • Focus: 6
  • Damage: 18
  • Field Allowance: C
  • Warjack Points: +5

Weapons

WeaponRNGROFAOEPOWP+S
Hand Cannon121–12–
Minister–––714

Feat: Hour of the Wolf. While in Harkevich's control area, models in his battlegroup gain +3 ARM. Models in Harkevich's battlegroup beginning their activation within his control area can charge or slam power attack without spending focus. If a model in Harkevich's battlegroup in his control area declares a charge or slam against an enemy model, it can make a normal ranged attack before advancing. Hour of the Wolf lasts for one round.

Abilities

  • Field Marshal [Pathfinder]. Models in this model's battlegroup gain Pathfinder.

Minister

  • Magical Weapon
  • Beat Back. Immediately after a normal attack with this weapon is resolved during this model's combat action, the enemy model hit can be pushed 1" directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1".
  • Critical Stagger. On a critical hit, the model hit loses its initial attacks and cannot make special attacks for one round.

Spells

SpellCostRNGAOEPOWUPOFF
Broadside3SelfCtrl–NONO
Escort2SelfCtrl–YESNO
Fortune26––YESNO
Jump Start1Self
  • Broadside. Models in this model's battlegroup currently in its control area can immediately make one normal ranged attack. Attacks gained from Broadside do not count against a weapon's ROF. Broadside can be cast only once per turn.
  • Escort. Warjacks in this model's battlegroup beginning their activations in its control area gain +2" movement. This model gains +2 ARM while one or more warjacks in its battlegroup are within 3" of it.
  • Fortune. Target friendly Faction model/unit can reroll its missed attack rolls. Each attack roll can be rerolled only once as a result of Fortune.
  • Jump Start. Models in this model's battlegroup that are currently in its control area can immediately turn to face any direction. Affected models that are stationary or knocked down are no longer stationary and stand up. Models that were knocked down this turn are not affected by Jump Start.
  • Razor Wind. A blade of wind slices through the target model.

Tactical Tips

  • Hour of the Wolf. If a model has abilities that allow it to make ranged attacks, it can still make those attacks. The Behemoth, for example, can make a ranged attack from Hour of the Wolf, charge, and then make the attacks allowed by the Sub-Cortex ability.
  • Field Marshal. This includes this model.
  • Beat Back. The attacking model can advance even if the enemy model is destroyed by the attack.
  • Critical Stagger. Remember that a model that cannot make special attacks cannot make power attacks.
  • Escort. Modifiers to movement apply only to a model's normal movement.

Demolisher

Khador Heavy Warjack. Large base.

SPDSTRMATRATDEFARMCMD
412641025–
  • Field Allowance: U
  • Point Cost: 9

Weapons

WeaponLocationRNGROFAOEPOWP+S
Shoulder Cannon–81415–
Shoulder Cannon–81415–
Shield FistL–––416
Shield FistR–

Damage grid: standard warjack damage track (boxes 1–6, marked by location L, R, M and C); see printed card.

Abilities

  • Gunfighter.
  • Armored Shell. While one of its arm systems is crippled, this model's base ARM is 21; while both its arm systems are crippled, its base ARM is 17. If this model makes an attack, its base ARM is 17 until the start of its next activation. This model's arms cannot be locked.
  • Bulldoze. When this model advances into B2B contact with an enemy model during its activation, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.
  • Girded. This model does not suffer blast damage. Friendly models B2B with it do not suffer blast damage.

Shield Fist

  • Open Fist.

Torch

Khador Character Heavy Warjack. Large base.

SPDSTRMATRATDEFARMCMD
412751020–
  • Field Allowance: C
  • Point Cost: 10

Weapons

WeaponLocationRNGROFAOEPOWP+S
FlamethrowerLSP 61–12–
Spiked FistL–––416
Rip SawR–––618

Damage grid: standard warjack damage track (boxes 1–6, marked by location L, R, M and C); see printed card.

Abilities

  • Gunfighter.
  • Immunity: Corrosion.
  • Immunity: Fire.
  • Relentless Charge. This model gains Pathfinder during activations it charges.
  • Smoke Bombs (★Action). Place a 3" AOE cloud effect in play. Its center point must be within 1" of this model. This AOE remains in play for one round.
  • Special Issue [Strakhov]. This model can be included in Strakhov's theme forces. It can also be bonded to Strakhov.
  • Virtuoso. This model can make melee and ranged attacks during the same combat action. When this model makes its initial attacks, it can make both its initial ranged and melee attacks.

Flamethrower

  • Continuous Effect: Fire.
  • Damage Type: Fire.

Spiked Fist

  • Open Fist.

Rip Saw

  • Sustained Attack. During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.

Tactical Tip

  • Special Issue. This only gives the warjack the potential to bond to the warcaster it does not automatically add a bond.

Battle Mechanik Officer

Khador Unit Attachment. Medium base. Attachment [Battle Mechanik].

SPDSTRMATRATDEFARMCMD
496411169
  • Damage: 8
  • Field Allowance: 2
  • Point Cost: 2

Weapon

WeaponPOWP+S
Wrench413

Abilities

  • Officer.
  • Granted: Man-O-War Mechanik. While this model is in play, models in its unit can make a Repair special action to attempt to repair damaged Man-O-War models as if they were warjacks. Models in this model's unit with Assist Repair can make an Assist Repair special action to assist in the repair of Man-O-War models.
  • Lash. This model and friendly warrior models B2B with it cannot be knocked down.
  • Repair [9] (★Action). This model can attempt repairs on any damaged friendly Faction warjack. To attempt repairs, this model must be B2B with the damaged warjack and make a skill check. If successful, remove d6 damage points from the warjack's damage grid.

Tactical Tips

  • Granted: Man-O-War Mechanik. This model cannot repair itself.
  • Officer. Because this model is an Officer, it is the unit 'jack marshal while it is in play. When it is destroyed it does not replace a Grunt in its unit. Instead the unit Leader becomes the new unit commander and 'jack marshal.

Kayazy Eliminators

Khador Ally Unit. Small base.

ProfileSPDSTRMATRATDEFARMCMD
Leader & Grunt757415119
  • Damage: 5 each
  • Field Allowance: 2
  • Leader & Grunt: 3 points

Weapon

WeaponPOWP+S
Assassin Blade (×2)49

Abilities

  • Stealth.
  • Acrobatics. This model can advance through other models if it has enough movement to move completely past their bases. This model cannot be targeted by free strikes. This model ignores intervening models when declaring its charge target.
  • Duelist. This model gains +2 DEF against melee attack rolls.
  • Gang. When making a melee attack targeting an enemy model in melee range of another model in this unit, this model gains +2 to melee attack and melee damage rolls.
  • Side Step. When this model hits an enemy model with an initial attack or a special attack, it can advance 2" after the attack is resolved. This model cannot be targeted by free strikes during this movement.

Assassin Blade

  • Combo Strike (★Attack). Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.

Koldun Kapitan Valachev

Khador Character Unit Attachment. Small base. Attachment [Small- or Medium-Based Mercenary].

SPDSTRMATRATDEFARMCMD
656413139
  • Damage: 5
  • Field Allowance: C
  • Point Cost: 2

Weapon

WeaponPOWP+S
Saber49

Abilities

  • Officer.
  • Greylord. This model is a Greylord model.
  • Magic Ability [7].
  • Disbinding (★Action). Enemy upkeep spells on this model and/or its unit immediately expire.
  • Frostbite (★Attack). Frostbite is a RNG SP 8 magic attack. Models hit suffer a POW 12 cold damage roll.
  • Zephyr (★Action). Models in this unit that are in formation can immediately advance up to 3". They cannot be targeted by free strikes during this movement.
  • Ranking Officer. This model is a Ranking Officer. While this model is in play, models in its unit are Khador models instead of Mercenary models.

Saber

  • Magical Weapon

Tactical Tip

  • Magic Ability. Performing a Magic Ability special action or special attack counts as casting a spell.
  • Officer. Because this model is an Officer, when it is destroyed it does not replace a Grunt in its unit. Instead either another Officer in the unit or the unit Leader becomes the unit commander.

Gun Carriage

Khador Cavalry Battle Engine. Huge base.

SPDSTRMATRATDEFARMCMD
71265102010
  • Damage: 22
  • Field Allowance: 2
  • Point Cost: 9

Weapons

WeaponLocationRNGROFAOEPOW
Heavy CannonL121414
Heavy CannonR121414
Military Rifle–101–11
Mount––––12

Abilities

  • Construct.
  • Power Attack Trample. This model can make trample power attacks.
  • Weapon Platform. This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.

Heavy Cannon

  • Crater. The AOE is rough terrain and remains in play for one round.

Military Rifle

  • Rear Attack. When declaring and resolving attacks with this weapon, this model's front arc extends to 360°.

Mount

  • Knockdown. When a model is hit by an attack with this weapon, it is knocked down.
  • Trampling Hooves. This model can charge and make charge attacks with this weapon. During a combat action it did not make a charge attack, this model can make one melee attack with this weapon.

Tactical Tip

  • Rear Attack. This does not enable this model to target models in its back arc with charges.

Faction Army Tiers

Cygnar: Army of Light

Constance Blaize, Knight of the Prophet.

Warjacks: Cygnar non-character warjacks, Gallant. Units: Sword Knights, Field Mechaniks, Morrowan units. Solos: Journeyman Warcaster, Archduke Alain Runewood, Morrowan solos.

Tier 1

  • Requirements: The army can include only the models listed above.
  • Benefit: Precursor Knight units become FA U. Additionally, Harlan Versh, Illuminated One, gains Advance Deployment.

Tier 2

  • Requirements: The army includes two or more Precursor Knight units.
  • Benefit: Add an attachment to one Precursor Knight unit free of cost. This attachment does not count toward FA restrictions.

Tier 3

  • Requirements: The army includes Archduke Alain Runewood.
  • Benefit: Precursor Knight and Sword Knight units gain +2 SPD during your first turn of the game.

Tier 4

  • Requirements: Blaize's battlegroup includes Gallant.
  • Benefit: Heavy warjacks in Blaize's battlegroup without ranged weapons gain Advance Move. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)

Protectorate of Menoth: Black Widows

Thyra, Flame of Sorrow.

Warjacks: Protectorate non-character warjacks with SPD 5 or greater, Blood of Martyrs. Units: Choir of Menoth, Daughters of the Flame, Flame Bringers. Solos: Nicia, Tear of Vengeance.

Tier 1

  • Requirements: The army can include only the models listed above.
  • Benefit: Daughter of the Flame units are FA U.

Tier 2

  • Requirements: The army includes two or more Daughter of the Flame units.
  • Benefit: For each Daughter of the Flame unit in the army, one warjack in Thyra's battlegroup gains Advance Move. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)

Tier 3

  • Requirements: The army includes Nicia, Tear of Vengeance.
  • Benefit: Models in this army gain Stealth during the first round of the game.

Tier 4

  • Requirements: Thyra's battlegroup includes Blood of Martyrs.
  • Benefit: Warjacks in Thyra's battlegroup are each allocated 1 focus point at the start of your first Control Phase of the game.

Khador: Wolf Pack

Kommander Harkevich, the Iron Wolf.

Warjacks: Khador non-character warjacks, Black Ivan. Units: Battle Mechaniks, Man-O-War units, Winter Guard units. Solos: War Dog, Man-O-War solos, Widowmaker Marksman, Winter Guard solos.

Tier 1

  • Requirements: The army can include only the models listed above.
  • Benefit: You gain +1 on your starting roll for the game.

Tier 2

  • Requirements: Harkevich's battlegroup includes Black Ivan.
  • Benefit: Friendly models/units can begin the game affected by Harkevich's upkeep spells. These spells and their targets must be declared before either player sets up models. Harkevich does not pay focus to upkeep these spells during your first turn.

Tier 3

  • Requirements: This army includes two or more weapon crew units.
  • Benefit: For each warjack in Harkevich's battlegroup, place a heavy wreck marker anywhere within 20" of the back edge of Harkevich's deployment zone after terrain has been placed but before either player deploys his army. Wreck markers cannot be placed within 3" of a terrain feature or another wreck marker.

Tier 4

  • Requirements: Harkevich's battlegroup includes three or more warjacks.
  • Benefit: Reduce the point cost of warjacks with ranged weapons in this army by 1.

Cryx: Funeral Rites

Lord Exhumator Scaverous.

Warjacks: Cryx non-character warjacks, Deathjack, Erebus. Units: Mechanithralls, Necrosurgeon & Stitch Thralls, Cryx units with Magic Ability. Solos: Necrotechs, Scrap Thralls, Skarlock Thrall, Cryx solos with Magic Ability, Wraith solos. Battle Engines: Wraith Engine.

Tier 1

  • Requirements: The army can include only the models listed above.
  • Benefit: For every helljack in the army, add one Necrotech solo to the army free of cost. These solos ignore FA restrictions. Free Scrap Thralls are not included along with the Necrotech.

Tier 2

  • Requirements: The army includes the Withershadow Combine.
  • Benefit: Models in this army with Soul Taker each begin with one soul token.

Tier 3

  • Requirements: The army includes one or more Wraith Engine battle engines.
  • Benefit: Wraith solos in the army gain Advance Deployment.

Tier 4

  • Requirements: Scaverous' battlegroup includes Erebus.
  • Benefit: Your deployment zone is extended 2" forward.

Retribution of Scyrah: The Hour of War

Lord Archanist Ossyan.

Warjacks: Retribution non-character myrmidons without force field damage boxes, Hypnos. Units: Stormfall Archers, Houseguard units, House Vyre units. Solos: Arcanist, Ghost Sniper, Sylys Wyshnalyrr, The Seeker. Battle Engines: Arcantrik Force Generator.

Tier 1

  • Requirements: The army can include only the models listed above.
  • Benefit: You gain +1 on your starting roll for the game. Additionally, increase the FA of Arcanist solos by +1 for each myrmidon in Ossyan's battlegroup.

Tier 2

  • Requirements: The army includes two or more Houseguard Rifleman units.
  • Benefit: Add an attachment to one Houseguard Rifleman unit free of cost. This attachment does not count toward FA restrictions.

Tier 3

  • Requirements: The army includes two or more Arcanist solos.
  • Benefit: For each Arcanist solo in the army, one myrmidon in Ossyan's battlegroup gains Advance Move. (Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)

Tier 4

  • Requirements: Ossyan's battlegroup includes Hypnos.
  • Benefit: Friendly models/units can begin the game affected by Ossyan's upkeep spells. These spells and their targets must be declared before either player sets up models. Ossyan does not pay focus to upkeep these spells during your first turn.

Mercenaries: Free Company

Captain Damiano.

Warjacks: Mercenary non-character warjacks, Rocinante. Units: Steelhead units. Solos: Steelhead solos.

Tier 1

  • Requirements: The army can include only the models listed above.
  • Benefit: Steelhead Heavy Cavalry units in this army become FA 2. Additionally, reduce the point cost of Steelhead Heavy Cavalry units by 1.

Tier 2

  • Requirements: This army includes three or more Steelhead units.
  • Benefit: Your deployment zone is extended 2" forward.

Tier 3

  • Requirements: This army includes Stannis Brocker.
  • Benefit: Place Stannis Brocker and Steelhead Heavy Cavalry units after normal deployment. These models are placed at the same time as your models with Advance Deployment (if any). These models must be placed within your normal deployment zone.

Tier 4

  • Requirements: Damiano's battlegroup includes Rocinante.
  • Benefit: Friendly models/units can begin the game affected by Damiano's upkeep spells. These spells and their targets must be declared before either player sets up models. Damiano does not pay focus to upkeep these spells during your first turn.
3
13
NO
YES
Transference2SelfCtrl–YESNO
–
2
9
–
–
NO
NO
Icy Grip28––YESYES
Telekinesis28––NO*
–
–
YES
NO
Shatter Storm26––YESNO
–
YES
NO
Warpath2SelfCtrl–YESNO
–
–
YES
NO
Stranglehold210–11NOYES
Ctrl
–
NO
NO
Razor Wind210–12NOYES
–
–
4
16