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Warhammer: Invasion – Vessel of the Winds

Expansion for Warhammer: Invasion

Warhammer: Invasion – Vessel of the Winds Rulebook

Table of Contents

Table of Contents

  • Cards
    • 61. Windcatcher Prism
    • 62. Gorbad Ironclaw
    • 63. Brom Longbellow
    • 64. Ale Hall
    • 65. Honouring the Ancestors
    • 66. Da Immortulz
    • 67. Morglor the Mangler
    • 68. Master Engineer
    • 69. Runefang of Drakwald
    • 70. Learned Mage
    • 71. Echoes of Magic
    • 72. Xirat'p
    • 73. P'tarix
    • 74. Elkana
    • 75. Temple of Spite
    • 76. Mage-Priest of Itza
    • 77. Clan Eshin Mutant
    • 78. Gathering the Horde
    • 79. Pleasure Cults
    • 80. Secret Crypts

Cards

One entry per card in the pack. The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, traits, and copies in the pack.

61. Windcatcher Prism

Support | Neutral | Cost 4 | Loyalty 0 | Power 0 | Traits: Artefact. Arcane. | Copies in pack: 3

Attach to a target Hero or legend you control. This card cannot be targeted by card effects. Action: Discard a card at random from your hand to gain resources equal to the printed cost of the discarded card.

62. Gorbad Ironclaw

Legend | Orc | Cost 5 | Loyalty 3 | HP 3 | Copies in pack: 3

Each of your attacking units gains [Power].

63. Brom Longbellow

Unit | Dwarf | Cost 4 | Loyalty 2 | Power 2 | HP 4 | Traits: Hero. Slayer. | Copies in pack: 3

Limit one Hero per zone. Action: When your capital is dealt combat damage, deal X damage to target attacking unit. X is the number of Grudge support cards you control.

64. Ale Hall

Support | Dwarf | Cost 2 | Loyalty 2 | Power 1 | Traits: Building. | Copies in pack: 3

Action: Discard a quest or Grudge support card from your hand to have this card gain [Power] until the end of the turn.

65. Honouring the Ancestors

Tactic | Dwarf | Cost 1 | Loyalty 1 | Copies in pack: 3

Action: Put a [Dwarf] unit into play in one of your attacked zones from your hand, declared as a defender. Sacrifice it at the end of the turn.

66. Da Immortulz

Unit | Orc | Cost 4 | Loyalty 1 | Power 2 | HP 4 | Traits: Bodyguard. | Copies in pack: 3

This unit can attack or defend (from any zone) whenever an [Orc] legend you control attacks or defends.

67. Morglor the Mangler

Support | Orc | Cost 1 | Loyalty 1 | Power 0 | Traits: Weapon. Attachment. | Copies in pack: 3

Attach to a target [Orc] unit or legend. Attached unit or legend deals +2 damage in combat. Attached legend deals an additional +4 damage in combat while opposed.

68. Master Engineer

Unit | Empire | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Engineer. | Copies in pack: 3

Action: Spend 1 resource to put a Siege or Fortification card into play in this zone from your hand.

69. Runefang of Drakwald

Support | Empire | Cost 2 | Loyalty 2 | Power 0 | Traits: Weapon. Attachment. | Copies in pack: 3

Attach to an [Empire] unit you control. Kingdom. Attached unit gains Counterstrike 3.Quest. Attached unit gets +4 hit points. Battlefield. Attached unit gains [Power][Power].

Note: the database stores this card's text with no separator between its lines, so the run-together lines above are reproduced as stored.

70. Learned Mage

Unit | High Elf | Cost 2 | Loyalty 1 | Power 1 | HP 3 | Traits: Mage. | Copies in pack: 3

Quest. Action: This unit takes 1 uncancellable damage. If it does, look at the top card of target player's deck. Put that card on the top or bottom of that player's deck.

71. Echoes of Magic

Tactic | High Elf | Cost 0 | Loyalty 2 | Traits: Spell. | Copies in pack: 3

Action: Put a just played quest on the bottom of its owner's deck.

72. Xirat'p

Unit | Chaos | Cost 2 | Loyalty 2 | Power 1 | HP 1 | Traits: Daemon. | Copies in pack: 3

Action: Corrupt this unit to reveal the top card of your deck. If the revealed card is a Spell or Epic Spell tactic, you may play it by spending resources equal to its loyalty. Otherwise, discard it.

73. P'tarix

Unit | Chaos | Cost 2 | Loyalty 2 | Power 1 | HP 1 | Traits: Daemon. | Copies in pack: 3

Action: Corrupt this unit to reveal a Spell or Epic Spell tactic from your hand and put it on top of your deck.

74. Elkana

Unit | Dark Elf | Cost 4 | Loyalty 2 | Power 2 | HP 2 | Traits: Commander. Raider. | Copies in pack: 3

Action: Remove 1 resource token from a Black Ark support card you control to have target unit gain [Power] until the end of the turn.

75. Temple of Spite

Support | Dark Elf | Cost 2 | Loyalty 2 | Power 1 | Traits: Black Ark. | Copies in pack: 3

Quest. Action: Discard the top card of your deck to have target unit get -1 hit point until the end of the turn. Then, put 1 resource token on this card. (Limit once per turn.)

76. Mage-Priest of Itza

Unit | Neutral | Cost 3 | Loyalty 0 | Power 1 | HP 3 | Traits: Lizardmen. Slaan. Priest. | Copies in pack: 3

Order only. Action: When this unit enters play, shuffle the top 5 cards of your discard pile back into your deck.

77. Clan Eshin Mutant

Unit | Neutral | Cost 6 | Loyalty 0 | Power 2 | HP 4 | Traits: Skaven. Mutant. Assassin. | Copies in pack: 3

Destruction only. Battlefield only. This unit enters play corrupted. Action: When this unit enters or leaves play, deal 2 damage to target unit. Then, destroy that unit if it has 1 remaining hit point.

78. Gathering the Horde

Quest | Orc | Cost 1 | Loyalty 2 | Traits: Epic. | Copies in pack: 3

Quest. Action: Put 1 resource token on this card at the beginning of your turn if a unit is questing here. Quest. Action: Remove X resource tokens from this card to discard the top X cards of your deck. Put all [Orc] units discarded this way into play (in one of your zones). Then, sacrifice this card.

79. Pleasure Cults

Quest | Dark Elf | Cost 1 | Loyalty 3 | Traits: Invasion. | Copies in pack: 3

Play in any opponent's zone, under his control. Units enter this zone corrupted. Forced: Put 1 resource token on this card at the beginning of your turn if a unit is questing here. Then, you may remove 2 resource tokens from this card to destroy this card.

80. Secret Crypts

Quest | Neutral | Cost 1 | Loyalty 0 | Traits: Undead. | Copies in pack: 3

Destruction only. Quest. Action: When a Undead unit enters play under your control, put 1 resource token on this card if a unit is questing here. Quest. Action: Remove 2 resource tokens from this card to return target Undead unit you control to its owner's hand.