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Warhammer: Invasion – The Twin Tailed Comet

Expansion for Warhammer: Invasion

Warhammer: Invasion – The Twin Tailed Comet Rulebook

Table of Contents

Table of Contents

  • Cards
    • 41. Daemonslayer
    • 42. Master Runesmith
    • 43. The Slayer Oath
    • 44. Skarsnik and Gobbla
    • 45. Orc Shaman
    • 46. Tribal Tattoos
    • 47. Celestial Wizard
    • 48. Rally Point
    • 49. Voice of Command
    • 50. White Lion Vanguard
    • 51. True Mage
    • 52. Centigor
    • 53. Sorcerer of Tzeentch
    • 54. Emptying the Wastes
    • 55. Bloodcall Sorceress
    • 56. Sorceress Convent
    • 57. Anointed Cauldron
    • 58. Treeman Ancient
    • 59. Forgotten Cairn
    • 60. Light of Morrslieb

Cards

One entry per card in the pack. The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, traits, and copies in the pack.

41. Daemonslayer

Unit | Dwarf | Cost 4 | Loyalty 2 | Power 2 | HP 4 | Traits: Slayer. | Copies in pack: 3

Toughness X.X is the number of resource tokens on this unit. Action: When you play a development from your hand, put a resource token on this card.

42. Master Runesmith

Unit | Dwarf | Cost 3 | Loyalty 1 | Power 1 | HP 2 | Traits: Priest. | Copies in pack: 3

You may spend resource tokens on this unit to play tactics. Action: When you play a development from your hand, put a resource token on this unit.

43. The Slayer Oath

Tactic | Dwarf | Cost 2 | Loyalty 2 | Copies in pack: 3

Action: Target unit you control gains a [Power] for each unit in your discard pile until the end of the turn.

44. Skarsnik and Gobbla

Unit | Orc | Cost 4 | Loyalty 2 | Power 2 | HP 4 | Traits: Hero. Goblin. | Copies in pack: 3

Limit one Hero per zone. Action: Remove 3 damage from this unit to deal 1 damage to each section of an opponent's capital. Then, draw a card.

45. Orc Shaman

Unit | Orc | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Sorceror. | Copies in pack: 3

Action: When you play a development from your hand, put a resource token on this unit. Then, you may move up to X damage from this zone of your capital to a target unit you control. X is the number of resource tokens on this unit.

46. Tribal Tattoos

Support | Orc | Cost 0 | Loyalty 2 | Power 0 | Traits: Attachment. | Copies in pack: 3

Attach to a target unit you control. Attached unit gains [Power]. If attached unit leaves play, you may spend 1 resource to attach this card to another target unit you control

47. Celestial Wizard

Unit | Empire | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Mage. | Copies in pack: 3

Action: When you play a development from your hand, put a resource token on this unit. Then, you may remove 2 resource tokens from this unit to deal 1 damage to each unit in any corresponding zone.

48. Rally Point

Support | Empire | Cost 1 | Loyalty 2 | Power 0 | Traits: Location. | Copies in pack: 3

Action: At the beginning of your turn, move target unit you control from its current zone to this zone.

49. Voice of Command

Tactic | Empire | Cost 1 | Loyalty 2 | Traits: Spell. | Copies in pack: 3

Action: Until the end of the turn, when you play a tactic, you may spend 1 resource to return it to its owner's hand at the end of the turn.

50. White Lion Vanguard

Unit | High Elf | Cost 2 | Loyalty 1 | Power 1 | HP 2 | Traits: Warrior. Elite. | Copies in pack: 3

Redirect the first point of damage dealt to this unit each turn to target unit in any corresponding zone.

51. True Mage

Unit | High Elf | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Mage. | Copies in pack: 3

Action: When you play a development from your hand, put a resource token on this unit. Then, deal X indirect damage to each player. X is the number of resource tokens on this card.

52. Centigor

Unit | Chaos | Cost 4 | Loyalty 2 | Power 3 | HP 3 | Traits: Warrior. | Copies in pack: 3

Forced: At the beginning of your turn, sacrifice a development or this unit deals 1 damage to each section of your capital.

53. Sorcerer of Tzeentch

Unit | Chaos | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Sorceror. | Copies in pack: 3

Action: When you play a development from your hand, put a resource token on this unit. Then, deal X damage to target unit. X is the number of resource tokens on this unit.

54. Emptying the Wastes

Quest | Chaos | Cost 0 | Loyalty 2 | Copies in pack: 3

Action: When you play a development from your hand, put a resource token on this card if a unit is questing here. Action: Discard 2 resources on this card to reveal the top card of your deck. If the revealed card is a unit, add it to your hand. Otherwise, put it on the bottom of your deck.

55. Bloodcall Sorceress

Unit | Dark Elf | Cost 3 | Loyalty 2 | Power 1 | HP 3 | Traits: Sorceror. | Copies in pack: 3

Action: When you play a development from your hand, put a resource token on this unit. Then, up to X target units lose [Power][Power] until the end of the turn. X is the number of resource tokens on this unit.

56. Sorceress Convent

Support | Dark Elf | Cost 2 | Loyalty 2 | Power 1 | Traits: Building. | Copies in pack: 3

Action: When an opponent discards one or more cards from his hand, deal 1 damage to that player's capital (you choose which zone).

57. Anointed Cauldron

Support | Dark Elf | Cost 3 | Loyalty 1 | Power 1 | Traits: Siege. | Copies in pack: 3

Action: When this zone is attacked, the attacking player discards a card from his hand.

58. Treeman Ancient

Unit | Neutral | Cost 5 | Loyalty 0 | Power 2 | HP 4 | Traits: Wood Elf. Forest Spirit. | Copies in pack: 3

Order only. Toughness 1.Action: Spend 2 resources to have this unit become a development until the end of the turn. It no longer counts as a unit.

59. Forgotten Cairn

Support | Neutral | Cost 2 | Loyalty 0 | Power 1 | Traits: Wood Elf. Location. | Copies in pack: 3

Order only. Action: When a Wood Elf unit you control leaves play, put the top card of your deck into this zone as a development.

60. Light of Morrslieb

Support | Neutral | Cost 4 | Loyalty 0 | Power 2 | Traits: Warpstone. | Copies in pack: 3

You may play an additional development from your hand during your turn.