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Warhammer: Invasion – The Ruinous Hordes

Expansion for Warhammer: Invasion

Warhammer: Invasion – The Ruinous Hordes Rulebook

Table of Contents

Table of Contents

  • Cards
    • 81. Sigvald the Magnificent
    • 82. Dominion of Chaos
    • 83. Northern Wastes
    • 84. Norse Charger
    • 85. Steel Behemoth
    • 86. Panther Champion
    • 87. Pyromancy
    • 88. King Alrik
    • 89. Horn Hold Defender
    • 90. Open the Armoury
    • 91. Avelorn Sojourner
    • 92. Sally Forth
    • 93. Orc Warboss
    • 94. Wolf Gobbos
    • 95. Ded 'Ard
    • 96. Cold One Champion
    • 97. Test of Will
    • 98. Spellweaver
    • 99. Restless Corpse
    • 100. Lying in Wait

Cards

81. Sigvald the Magnificent

Legend | Chaos | Cost 3 | Loyalty 2 | Power -1 | HP 3

Forced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game. Action: When this legend attacks, discard the top card of your deck. This legend deals +X damage in combat until the end of the phase. X is the discarded card's cost.

82. Dominion of Chaos

Quest | Chaos | Cost 0 | Loyalty 3 | Power -1 | HP -1 | Traits: Mission.

Play in any opponent's zone under your control. When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead. Forced: When the 3rd damage token is placed here, sacrifice this quest to corrupt up to 3 target units.

83. Northern Wastes

Support | Chaos | Cost 1 | Loyalty 1 | Power 1 | HP -1 | Traits: Wasteland.

If you control a faceup non-Chaos unit or support card, sacrifice this card.

84. Norse Charger

Unit | Chaos | Cost 1 | Loyalty 2 | Power 1 | HP 1 | Traits: Berserker.

Battlefield only. Action: When this unit attacks, examine all developments in the defending zone. Then, you may sacrifice this unit to destroy target development in that zone.

85. Steel Behemoth

Unit | Empire | Cost 6 | Loyalty 4 | Power 4 | HP 4 | Traits: War Machine.

Battlefield only. Toughness X.X is the number of all opponent's units participating in combat.

86. Panther Champion

Unit | Empire | Cost 4 | Loyalty 2 | Power 2 | HP 4 | Traits: Knight.

Action: When this unit defends, remove it and target attacking unit from combat. Then, this unit deals damage equal to its power to that unit and that unit deals damage equal to its power to this unit.

87. Pyromancy

Support | Empire | Cost 1 | Loyalty 2 | Power 0 | HP -1 | Traits: Attachment. Spell.

Attach to target unit you control. Forced: At the beginning of your turn, attached unit deals damage to target unit equal to the damage on attached unit.

88. King Alrik

Unit | Dwarf | Cost 3 | Loyalty 3 | Power 0 | HP 3 | Traits: Noble. Warrior

Battlefield only. This unit gains [Power] for each resource you have in your pool.

89. Horn Hold Defender

Unit | Dwarf | Cost 4 | Loyalty 2 | Power 2 | HP 2 | Traits: Warrior.

While you have at least 3 resources in your pool, this unit gains Toughness 2.Action: When this unit attacks or defends, gain 1 resource.

90. Open the Armoury

Tactic | Dwarf | Cost 0 | Loyalty 3 | Power -1 | HP -1

Play only at the beginning of your turn. Action: Play a unit or support card from your hand. (Paying all costs.)

91. Avelorn Sojourner

Unit | High Elf | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Mage.

While this unit is questing, raise the cost of each tactic played by an opponent by 1.

92. Sally Forth

Tactic | High Elf | Cost 0 | Loyalty 3 | Power -1 | HP -1

Play at the beginning of your Battlefield phase. Action: Choose one of your zones. Units in that zone may be declared as attackers this phase. Until the end of the phase, you cannot declare attackers from any other zone.

93. Orc Warboss

Unit | Orc | Cost 4 | Loyalty 2 | Power 2 | HP 3 | Traits: Elite.

Battlefield only. Action: When this unit survives an attack that dealt damage to an opponent's zone, sacrifice this unit to gain an additional battlefield phase this turn after the current battlefield phase.

94. Wolf Gobbos

Unit | Orc | Cost 2 | Loyalty 2 | Power 1 | HP 2 | Traits: Goblin.

Action: When this unit survives an attack on an opponent's zone, sacrifice this unit to destroy target unit in that zone.

95. Ded 'Ard

Tactic | Orc | Cost 0 | Loyalty 3 | Power -1 | HP -1

Action: Cancel an Action just triggered that targets a damaged unit you control.

96. Cold One Champion

Unit | Dark Elf | Cost 4 | Loyalty 2 | Power 2 | HP 3 | Traits: Cavalry.

Raider 2. Scout.

97. Test of Will

Tactic | Dark Elf | Cost 2 | Loyalty 1 | Power -1 | HP -1 | Traits: Spell.

Dark Elf only. Ambush 0.Play only during the Ambush step. Action: Attacking opponent must sacrifice an attacking unit or cancel the attack.

98. Spellweaver

Unit | Neutral | Cost 2 | Loyalty 1 | Power 0 | HP 2 | Traits: Wood Elf.

Order only. Ambush 1.Action: When this unit ambushes, place the top 2 cards of your deck facedown in this zone as developments.

99. Restless Corpse

Unit | Neutral | Cost 2 | Loyalty 0 | Power 1 | HP 2 | Traits: Undead.

Destruction only. Ambush 1.Action: When this unit ambushes, draw a card from the bottom of your deck.

100. Lying in Wait

Tactic | Neutral | Cost 0 | Loyalty 0 | Power -1 | HP -1

Action: Turn target unit you control facedown into a development.