Warhammer: Invasion – The Iron Rock
Warhammer: Invasion – The Iron Rock Rulebook
Table of Contents
Table of Contents
- Cards
- 41. Guild of Engineers
- 42. Banna Thief
- 43. Madtoof Ironleg
- 44. Squig Lobber
- 45. Ruglud's Armoured Orcs
- 46. Toof Trader
- 47. Martog's Best Basha
- 48. Expendable Wall
- 49. Boss Pit
- 50. Snotling Ambush
- 51. Mork's Teef Ritual
- 52. Sons of Coin
- 53. Blessing of Asuryan
- 54. Beastman Shaman
- 55. Countermoves
- 56. Black Knight
- 57. Burial Mound
- 58. Chakax
- 59. Pool of Tranquility
- 60. Raiding Parties
Cards
One entry per card in the pack (database numbers 41–60). The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, traits, and copies in the pack. A stat that the card does not print is omitted.
41. Guild of Engineers
Unit | Dwarf | Cost 2 | Loyalty 3 | Power 1 | HP 1 | Traits: Engineer | Copies in pack: 3
Kingdom. Action: When you play an Engineer unit from your hand, gain 1 resource. Quest. Action: When you play an Engineer unit form your hand, draw a card.
42. Banna Thief
Unit | Orc | Cost 2 | Loyalty 1 | Power 0 | HP 2 | Traits: Goblin, Standard Bearer | Copies in pack: 3
Action: When a unit enters this zone, target unit gains [Power] until the end of the turn.
43. Madtoof Ironleg
Unit | Orc | Cost 4 | Loyalty 3 | Power 2 | HP 5 | Traits: Hero, Troll | Copies in pack: 3
Limit one Hero per zone. Action: At the beginning of your turn, target unit you control gains [Power] equal to its loyalty. Then, sacrifice it at the end of the turn.
44. Squig Lobber
Unit | Orc | Cost 2 | Loyalty 2 | Power 1 | HP 2 | Traits: Siege | Copies in pack: 3
Battlefield. Action: At the beginning of your turn, put a resource token on this card. Action: Remove a resource token from this unit to deal 1 indirect damage to target opponent.
45. Ruglud's Armoured Orcs
Unit | Orc | Cost 4 | Loyalty 1 | Power 2 | HP 2 | Traits: Warrior | Copies in pack: 3
Toughness X.X is the highest loyalty of an [Orc] card you control.
46. Toof Trader
Unit | Orc | Cost 2 | Loyalty 1 | Power 0 | HP 1 | Traits: Trader | Copies in pack: 3
Lower the cost of each Creature card you play by 1 (to a minimum of 1).
47. Martog's Best Basha
Support | Orc | Cost 2 | Loyalty 2 | Power 0 | Traits: Attachment, Weapon | Copies in pack: 3
Attach to target [Orc] unit. While attached unit is attacking, it gains [Power] equal to the number of developments in the defending zone.
48. Expendable Wall
Support | Orc | Cost 0 | Loyalty 3 | Power 0 | Traits: Fortification | Copies in pack: 3
When this card enters play, sacrifice a unit in this zone or destroy this card. Action: If this zone's section of your capital would be dealt damage, destroy this card instead.
49. Boss Pit
Support | Orc | Cost 4 | Loyalty 5 | Power 3 | Traits: Capital Center | Copies in pack: 3
This card enters play with 4 resource tokens on it. Action: At the beginning of your turn, remove a resource token from this card. Then, if there are no resources on this card, draw 10 cards.
50. Snotling Ambush
Tactic | Orc | Cost 2 | Loyalty 3 | Copies in pack: 3
Action: Discard a card from your hand with X loyalty to discard X resources from target player.
51. Mork's Teef Ritual
Tactic | Orc | Cost 0 | Loyalty 5 | Traits: Spell | Copies in pack: 3
Action: Sacrifice an [Orc] unit to put a unit into play from your hand. Then, deal 3 damage to a section of your capital.
52. Sons of Coin
Unit | Empire | Cost 2 | Loyalty 1 | Power 2 | HP 2 | Traits: Noble | Copies in pack: 3
Kingdom only. Forced: At the beginning of your turn, spend 1 resource or deal 1 damage to this section of your capital.
53. Blessing of Asuryan
Support | High Elf | Cost 2 | Loyalty 2 | Power 0 | Traits: Attachment, Condition | Copies in pack: 3
Attach to a target Mage unit you control. Attached unit gains [Power]. Action: At the end of your battlefield phase, if attached unit did not attack, put a Spell card from your discard pile on top of your deck.
54. Beastman Shaman
Unit | Chaos | Cost 3 | Loyalty 3 | Power 2 | HP 1 | Traits: Sorcerer | Copies in pack: 3
Action: When a [Chaos] unit you control is corrupted, draw a card.
55. Countermoves
Tactic | Dark Elf | Cost 2 | Loyalty 2 | Traits: Witch Elf | Copies in pack: 3
Play when an opponent plays a tactic. Action: Destroy target unit.
56. Black Knight
Unit | Neutral | Cost 4 | Loyalty 0 | Power 2 | HP 2 | Traits: Bretonnian, Knight | Copies in pack: 3
Quest. While this unit is questing, opponents draw 1 fewer card during the quest phase (to a minimum of 1).
57. Burial Mound
Support | Neutral | Cost 2 | Loyalty 0 | Power 1 | Traits: Undead | Copies in pack: 3
Destruction only. Lower the cost of the first card you play from your discard pile each turn by 1.
58. Chakax
Unit | Neutral | Cost 4 | Loyalty 0 | Power 1 | HP 3 | Traits: Hero, Lizardmen | Copies in pack: 3
Order only. Limit one Hero per zone. Savage 2.Action: When you play a unit with Savage from your hand, deal 1 damage to that unit.
59. Pool of Tranquility
Support | Neutral | Cost 2 | Loyalty 0 | Power 1 | Traits: Lizardmen, Location | Copies in pack: 3
Order only. Action: Spend 2 resources to draw a card. Then, choose and discard a card from your hand.
60. Raiding Parties
Quest | Orc | Cost 0 | Loyalty 3 | Copies in pack: 3
Quest. Action: When this card enters play, draw a card. Quest. Action: When you play an [Orc] non-Attachment support card from your hand, destroy target development if a unit is questing here.