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Warhammer: Invasion – The Inevitable City

Expansion for Warhammer: Invasion

Warhammer: Invasion – The Inevitable City Rulebook

Table of Contents

Table of Contents

  • Cards
    • 1. Longbeard Hunter
    • 2. Squig Trackers
    • 3. Van Klumpf's Buccaneers
    • 4. Prince of Caledor
    • 5. Doom Bearer
    • 6. Khorvak Grimbreath
    • 7. Pink Horror
    • 8. Savage Forsaken
    • 9. Shaggoth
    • 10. Screamers of Tzeentch
    • 11. The Bleeding Wall
    • 12. Wall of Maggots
    • 13. Iron Throneroom
    • 14. Storm of Change
    • 15. Scions of Misery
    • 16. Warhawk Rider
    • 17. Ancient Stegadon
    • 18. Mannfred Von Carstein
    • 19. Willpower
    • 20. Raiding Camps

Cards

One entry per card in the pack. The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, and traits.

1. Longbeard Hunter

Unit | Dwarf | Cost 3 | Loyalty 3 | Power 1 | HP 2 | Traits: Ranger

Action: When a unit enters play, attach this unit to it. This unit then counts as an Attachment support card with the text "Destroy attached unit if it triggers an ability. Then, return this card to your hand."

2. Squig Trackers

Unit | Orc | Cost 2 | Loyalty 3 | Power 1 | HP 1 | Traits: Goblin, Ranger

Action: When this unit enters play, search the top five cards of your deck for a card with the word "Squig" or "Squigs" in its title and put it into play (in any zone). Then, shuffle your deck.

3. Van Klumpf's Buccaneers

Unit | Empire | Cost 1 | Loyalty 2 | Power 1 | HP 1 | Traits: Mercenary

Battlefield only. When this unit attacks, deal damage equal to its power to each zone with no units.

4. Prince of Caledor

Unit | High Elf | Cost 8 | Loyalty 3 | Power 4 | HP 4 | Traits: Noble

Lower the cost to play this unit by 1 for each damaged unit you control.

5. Doom Bearer

Unit | Chaos | Cost 2 | Loyalty 1 | Power 0 | HP 2 | Traits: Standard Bearer

Action: When a unit enters this zone, corrupt target unit you control.

6. Khorvak Grimbreath

Unit | Chaos | Cost 3 | Loyalty 4 | Power 1 | HP 3 | Traits: Hero

Limit one Hero per zone. Corrupted [Chaos] units you control may attack from any zone.

7. Pink Horror

Unit | Chaos | Cost 2 | Loyalty 2 | Power 1 | HP 2 | Traits: Daemon

Action: When this unit enters play, put a card named Pink Horror or Blue Horrors into play from your hand.

8. Savage Forsaken

Unit | Chaos | Cost 3 | Loyalty 1 | Power 0 | HP 2 | Traits: Warrior, Elite

This unit deals +X damage in combat while attacking. X is the highest loyalty on a [Chaos] card you control.

9. Shaggoth

Unit | Chaos | Cost 5 | Loyalty 3 | Power 3 | HP 5 | Traits: Creature, Dragon, Ogre

Forced: When this unit enters play, destroy it or discard 2 cards from your hand. Battlefield. This unit gains [Power] for each corrupted unit you control.

10. Screamers of Tzeentch

Unit | Chaos | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Creature

Feared 1 (while this unit is attacking, blank the text box of 1 target unit except for Traits). Forced: At the beginning of your turn, corrupt this unit.

11. The Bleeding Wall

Support | Chaos | Cost 2 | Loyalty 2 | Power 1 | Traits: Location

Action: When a [Chaos] unit you control is corrupted, put a resource token on this card. Action: Remove 2 resource tokens from this card to destroy target corrupted unit.

12. Wall of Maggots

Support | Chaos | Cost 1 | Loyalty 1 | Power 0 | Traits: Fortification

Action: When this zone is attacked, corrupt target attacking unit (this does not prevent the unit from attacking).

13. Iron Throneroom

Support | Chaos | Cost 3 | Loyalty 5 | Power 2 | Traits: Capital Center

This card enters play with 4 resource tokens on it. Action: At the beginning of your turn, remove a resource token from this card. Then, if there are no resource tokens on this card, put up to 3 [Chaos] units into play from your hand or discard pile.

14. Storm of Change

Tactic | Chaos | Cost 3 | Loyalty 2 | Traits: Spell

Action: Discard a card from your hand with X loyalty to deal X damage to each corrupted unit.

15. Scions of Misery

Unit | Dark Elf | Cost 3 | Loyalty 2 | Power 1 | HP 2 | Traits: Warrior

Action: When this unit enters play, each unit in any corresponding zone gets -1 hit point until the end of the turn.

16. Warhawk Rider

Unit | Neutral | Cost 4 | Loyalty 0 | Power 1 | HP 3 | Traits: Wood Elf

Order only. Action: When this unit attacks or defends, target opponent chooses and discards a card from his hand.

17. Ancient Stegadon

Unit | Neutral | Cost 6 | Loyalty 0 | Power 3 | HP 5 | Traits: Lizardmen, Creature

Order only. Lower the cost to play this unit by 3 in a zone containing a Hero unit.

18. Mannfred Von Carstein

Unit | Neutral | Cost 3 | Loyalty 0 | Power 1 | HP 3 | Traits: Undead, Vampire

Destruction only. This card gains [Power] for each resource token on it. Action: Discard a card from your hand to put target unit in an opponent's discard pile on the bottom of his deck. Then, place a resource token on this card.

19. Willpower

Tactic | Neutral | Cost 1 | Loyalty 0

Action: Target Hero unit gains [Power] equal to its loyalty until the end of the turn.

20. Raiding Camps

Quest | Chaos | Cost 0 | Loyalty 3

Quest. Action: When this card enters play, draw a card. Quest. Action: When you play a [Chaos] non-Attachment support card from your hand, destroy target support card in a zone with no units if a unit is questing here.