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Warhammer: Invasion – The Imperial Throne

Expansion for Warhammer: Invasion

Warhammer: Invasion – The Imperial Throne Rulebook

Table of Contents

Table of Contents

  • Cards
    • 101. Clan Armoury
    • 102. Baby Squig
    • 103. Imperial Drummer
    • 104. Werner Ludenhof
    • 105. Devotee of Chamon
    • 106. Priests of Sigmar
    • 107. Stirland Deathjacks
    • 108. Winged Riders of Kislev
    • 109. The Imperial Zoo
    • 110. Boiling Oil
    • 111. Cathedral of Sigmar
    • 112. Doubling of the Guard
    • 113. Mage of the White Tower
    • 114. Daemon Prince
    • 115. Sacrificial Pyre
    • 116. Warlock Engineer
    • 117. Gaze of Nagash
    • 118. A Promise of War
    • 119. Captured Gunpowder
    • 120. Recruiting for War

Cards

One entry per card in the pack (database numbers 101–120). The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, traits, and copies in the pack. A stat that the card does not print is omitted.

101. Clan Armoury

Support | Dwarf | Cost 1 | Loyalty 2 | Power 0 | Traits: Building | Copies in pack: 3

If a [Dwarf] attachment would leave play, you may spend 1 resource to return it to its owners hand.

102. Baby Squig

Unit | Orc | Cost 0 | Loyalty 2 | Power 0 | HP 1 | Traits: Creature | Copies in pack: 3

Forced: At the beginning of your turn, deal 1 damage to another target unit you control in this zone.

103. Imperial Drummer

Unit | Empire | Cost 1 | Loyalty 2 | Power 0 | HP 1 | Traits: Musician | Copies in pack: 3

Battlefield. Warrior units in this zone gain [Power].

104. Werner Ludenhof

Unit | Empire | Cost 3 | Loyalty 3 | Power 1 | HP 3 | Traits: Hero | Copies in pack: 3

Limit one Hero per zone. While this unit is questing, it gains [Power][Power]. Action: Move this unit onto a quest you control.

105. Devotee of Chamon

Unit | Empire | Cost 2 | Loyalty 1 | Power 1 | HP 1 | Traits: Mage | Copies in pack: 3

Action: Deal 1 uncancellable damage to a Mage unit you control. Then, this unit gains [Power] until the end of the turn.

106. Priests of Sigmar

Unit | Empire | Cost 5 | Loyalty 2 | Power 2 | HP 3 | Traits: Cavalry, Priest | Copies in pack: 3

Toughness X.X is the highest loyalty on an [Empire] card you control.

107. Stirland Deathjacks

Unit | Empire | Cost 1 | Loyalty 3 | Power 1 | HP 1 | Traits: Warrior | Copies in pack: 3

Action: When this unit enters or leaves play, deal 1 damage to target corrupted unit

108. Winged Riders of Kislev

Unit | Empire | Cost 5 | Loyalty 3 | Power 3 | HP 3 | Traits: Cavalry | Copies in pack: 3

Action: When this unit attacks, it gains [Power] for each other attacking unit.

109. The Imperial Zoo

Support | Empire | Cost 1 | Loyalty 3 | Power 0 | Traits: Location | Copies in pack: 3

This card gains [Power] for each resource token on it. Action: Spend X resources to put a resource token on this card. X is the number of resource tokens on this card.

110. Boiling Oil

Support | Empire | Cost 1 | Loyalty 2 | Power 0 | Traits: Fortification | Copies in pack: 3

Action: When this zone is attacked, sacrifice this card to force the attacker to sacrifice an attacking unit.

111. Cathedral of Sigmar

Support | Empire | Cost 4 | Loyalty 5 | Power 3 | Traits: Capital Center | Copies in pack: 3

This card enters play with 4 resource tokens on it. Action: At the beginning of your turn, remove a resource token from this card. Then, if there are no resource tokens on this card, each [Empire] support card and [Empire] unit you control gains [Power] until the end of the turn.

112. Doubling of the Guard

Tactic | Empire | Cost 1 | Loyalty 2 | Copies in pack: 3

Action: Discard a card from your hand with X loyalty to draw X cards.

113. Mage of the White Tower

Unit | High Elf | Cost 3 | Loyalty 3 | Power 1 | HP 2 | Traits: Mage | Copies in pack: 3

This unit gains [Power] for each Attachment support card attached to it. Action: When you attach an Attachment support card to this unit, draw a card.

114. Daemon Prince

Unit | Chaos | Cost 0 | Loyalty 3 | Power 4 | HP 4 | Traits: Daemon | Copies in pack: 3

Battlefield only. This unit cannot be declared as an attacker or defender unless it has exactly 3 resource tokens on it. Action: Sacrifice a unit to put a resource token on this unit.

115. Sacrificial Pyre

Support | Dark Elf | Cost 2 | Loyalty 2 | Power 0 | Traits: Location | Copies in pack: 3

Action: When you sacrifice a unit, corrupt target unit.

116. Warlock Engineer

Unit | Neutral | Cost 4 | Loyalty 0 | Power 1 | HP 1 | Traits: Skaven, Engineer | Copies in pack: 3

Destruction only. Action: Corrupt this unit to discard the top card of your deck. Then, you may destroy target support card with the same printed cost as the discarded card.

117. Gaze of Nagash

Tactic | Neutral | Cost 2 | Loyalty 0 | Traits: Undead, Spell | Copies in pack: 3

Destruction only. Action: Corrupt a Vampire unit you control to look at target opponent's hand. Choose and discard up to 2 cards from that hand.

118. A Promise of War

Tactic | Neutral | Cost 2 | Loyalty 0 | Copies in pack: 3

Play only if you control a Capital Center or a legend. Action: Search your deck for a unit, reveal it, and add it to your hand. Then, shuffle your deck.

119. Captured Gunpowder

Support | Neutral | Cost 1 | Loyalty 0 | Power 0 | Traits: Attachment | Copies in pack: 3

Attach to a target support card. Attached card gains [Power]. Forced: At the beginning of your turn, reveal the top card of your deck. Destroy all support cards in this zone with the same printed cost as the revealed card.

120. Recruiting for War

Quest | Empire | Cost 0 | Loyalty 3 | Copies in pack: 3

Quest. Action: When this card enters play, draw a card. Quest. Action: When you play an [Empire] non-Attachment support card from your hand, draw a card if a unit is questing here.