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Warhammer: Invasion – The Deathmaster's Dance thumbnail

Warhammer: Invasion – The Deathmaster's Dance

Expansion for Warhammer: Invasion

Warhammer: Invasion – The Deathmaster's Dance Rulebook

Table of Contents

Table of Contents

  • Cards
    • 61. Mountain Legion
    • 62. Empty the Hold
    • 63. Reclaim the Hold
    • 64. Vigilant Elector
    • 65. Flagellants
    • 66. Ulric's Fury
    • 67. Silver Helm Detachment
    • 68. Isha's Gaze
    • 69. Banish
    • 70. Iron Boyz
    • 71. Grimgor's Spike
    • 72. Swarm 'Em
    • 73. Great Unclean One
    • 74. Hellcannon Reserves
    • 75. Offering of Blood
    • 76. War Hydra
    • 77. Reaper Bolt Thrower
    • 78. Caught the Scent
    • 79. Deathmaster Sniktch (unique)
    • 80. Juvenile Wyvern

Cards

The pack contains 20 cards. Each entry gives the card's number and name, its card type, faction, cost, loyalty, power, hit points and traits where printed, the number of copies in the pack, and its text.

61. Mountain Legion

Unit | Dwarf | Cost 1 | Loyalty 3 | Power 1 | HP 1 | Traits: Warrior | Copies in pack: 3

Toughness 1 (whenever this unit is assigned damage, cancel 1 of that damage).

62. Empty the Hold

Tactic | Dwarf | Cost 4 | Loyalty 1 | Copies in pack: 3

Action: Search the top five cards of your deck. You may put into play (in any zone) one unit found amongst those cards with printed cost 3 or lower. Then shuffle your deck.

63. Reclaim the Hold

Quest | Dwarf | Cost 0 | Loyalty 2 | Copies in pack: 3

Quest: After a card you control leaves play, you may discard 1 resource token from this card to place that card into its current zone as a development instead of discarding it. Quest: Forced: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.

64. Vigilant Elector

Unit | Empire | Cost 3 | Loyalty 2 | Power 1 | HP 3 | Traits: Warrior | Copies in pack: 3

Quest: Action: Spend 1 resource to attach this unit to a target unit. It then counts as an Attachment with the text "Attached unit is destroyed at the end of it's controller's turn."

65. Flagellants

Unit | Empire | Cost 1 | Loyalty 1 | Power 0 | HP 2 | Traits: Zealot | Copies in pack: 3

Action: Sacrifice this unit to cancel the next 2 damage assigned to your capital this turn.

66. Ulric's Fury

Tactic | Empire | Cost 2 | Loyalty 2 | Copies in pack: 3

Action: Each of your defending units gains Counterstrike 1 until the end of the turn.

67. Silver Helm Detachment

Unit | High Elf | Cost 3 | Loyalty 1 | Power 1 | HP 2 | Traits: Warrior, Elite | Copies in pack: 3

This unit enters play with 3 resource tokens on it. Action: Remove a resource token from this unit to gain 1 power until the end of the turn (limit once per turn.)

68. Isha's Gaze

Support | High Elf | Cost 0 | Loyalty 1 | Traits: Attachment, Spell | Copies in pack: 3

Attach to target unit. Whenever a unit is healed, attached units gains 1 power until the end of the turn.

69. Banish

Tactic | High Elf | Cost 3 | Loyalty 2 | Copies in pack: 3

Action: Return one target unit without any Attachment cards on it to its owner's hand.

70. Iron Boyz

Unit | Orc | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Warrior | Copies in pack: 3

Toughness 1 (whenever this unit is assigned damage, cancel 1 of that damage).

71. Grimgor's Spike

Support | Orc | Cost 1 | Loyalty 2 | Traits: Attachment, Weapon | Copies in pack: 3

Attach to an Orc unit. If attached unit is defending alone, destroy all attacking units when they take combat damage this phase.

72. Swarm 'Em

Tactic | Orc | Cost X | Loyalty 2 | Copies in pack: 3

Action: Deal X damage to one target defending unit, where X is the number of units and developments in your battlefield.

73. Great Unclean One

Unit | Chaos | Cost 6 | Loyalty 4 | Power 3 | HP 6 | Traits: Daemon | Copies in pack: 3

Battlefield. Action: Sacrifice a corrupt unit to give this unit 1 power until the end of the turn.

74. Hellcannon Reserves

Support | Chaos | Cost 4 | Loyalty 2 | Power 1 | Traits: Siege | Copies in pack: 3

Kingdom. Whenever a tactic you play deals damage to one or more targets, deal an additional damage to each target.

75. Offering of Blood

Tactic | Chaos | Cost 0 | Loyalty 2 | Copies in pack: 3

Action: Sacrifice a unit. If you do, deal 1 damage to each section of each opponent's capital.

76. War Hydra

Unit | Dark Elf | Cost 5 | Loyalty 1 | Power 2 | HP 1 | Traits: Creature | Copies in pack: 3

Place 5 resource tokens on this unit when it enters play. Action: Remove a resource token from this unit to cancel 1 damage assigned to it. Then add 1 resource to your pool.

77. Reaper Bolt Thrower

Support | Dark Elf | Cost 2 | Loyalty 2 | Traits: Siege | Copies in pack: 3

Battlefield. Action: Spend 2 resources to deal 2 indirect damage to each opponent. (Players assign their own indirect damage.)

78. Caught the Scent

Tactic | Dark Elf | Cost 2 | Loyalty 3 | Copies in pack: 3

Play during your turn. Action: Look at one opponent's hand. You may choose and discard one card from that hand.

79. Deathmaster Sniktch (unique)

Unit | Neutral | Cost 4 | Loyalty 0 | Power 2 | HP 2 | Traits: Hero, Skaven | Copies in pack: 3

Limit one hero per zone. Destruction only. Action: Corrupt this unit to destroy one target unit with fewer remaining HP than the number of Skaven cards in play.

80. Juvenile Wyvern

Unit | Neutral | Cost 4 | Loyalty 0 | Power 1 | HP 2 | Traits: Creature | Copies in pack: 3

Destruction only. When Juvenile Wyvern defends, it deals its combat damage to all attacking units.