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Warhammer: Invasion – The Chaos Moon

Expansion for Warhammer: Invasion

Warhammer: Invasion – The Chaos Moon Rulebook

Table of Contents

Table of Contents

  • Cards
    • 21. Josef Bugman
    • 22. Bugman's Rangers
    • 23. Bugman's Tankard
    • 24. Night Goblin Fanatic
    • 25. Looted Umie Town
    • 26. Bash 'Em!
    • 27. Celestial Apprentice
    • 28. Chain Lightning
    • 29. Moon Dragon
    • 30. Dragon's Lair
    • 31. Follow the Portent
    • 32. Doombull
    • 33. Desecrated Temple
    • 34. Plague Bomb
    • 35. Frenzied Witch Elf
    • 36. Alluring Chosen
    • 37. Sacrifice to Khaine
    • 38. Thornflesh Dryad
    • 39. Spellsinger
    • 40. Vicious Clanrat

Cards

One entry per card in the pack. The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, traits, and copies in the pack. A stat that the card does not print is omitted.

21. Josef Bugman

Unit | Dwarf | Cost 4 | Loyalty 3 | Power 2 | HP 4 | Traits: Hero. Ranger. | Copies in pack: 3

Text: Limit one Hero per zone. Action: When a [Dwarf] unit enters play under your control, search the top five cards of your deck for an Attachment support card and put it into play attached to that unit. Then, shuffle your deck.

22. Bugman's Rangers

Unit | Dwarf | Cost 3 | Loyalty 2 | Power 1 | HP 3 | Traits: Ranger. | Copies in pack: 3

Text: This unit gains [Power] for each Attachment support card attached to it.

23. Bugman's Tankard

Support | Dwarf | Cost 1 | Loyalty 2 | Power 0 | HP -1 | Traits: Attachment. | Copies in pack: 3

Text: Attach to a target [Dwarf] unit you control. Attached unit gains +1 hit points for each development in this zone.

24. Night Goblin Fanatic

Unit | Orc | Cost 2 | Loyalty 2 | Power 1 | HP 2 | Traits: Goblin. | Copies in pack: 3

Text: Action: When this unit attacks, reveal the top card of your deck. If the printed cost of the revealed card is odd, deal 2 uncancellable damage to each unit in the defending zone. Otherwise, sacrifice this unit. Then, shuffle your deck.

25. Looted Umie Town

Support | Orc | Cost 3 | Loyalty 2 | Power 1 | HP -1 | Traits: Building. | Copies in pack: 3

Text: This card gains [Power] for each unit in this zone.

26. Bash 'Em!

Tactic | Orc | Cost 5 | Loyalty 3 | Power -1 | HP -1 | Copies in pack: 3

Text: Action: There is an additional battlefield phase this turn, following the first battlefield phase this turn.

27. Celestial Apprentice

Unit | Empire | Cost 2 | Loyalty 1 | Power 1 | HP 2 | Traits: Mage. | Copies in pack: 3

Text: Action: When a unit in this zone is dealt exactly 1 damage, deal 1 damage to target unit in any corresponding zone.

28. Chain Lightning

Tactic | Empire | Cost 2 | Loyalty 3 | Power -1 | HP -1 | Traits: Spell. | Copies in pack: 3

Text: Action: Destroy up to two target attacking units, each with a printed cost 3 or lower.

29. Moon Dragon

Unit | High Elf | Cost 7 | Loyalty 3 | Power 4 | HP 5 | Traits: Dragon. | Copies in pack: 3

Text: Action: When this unit enters play, each player chooses up to one unit in each of his zones. All other units are sacrificed.

30. Dragon's Lair

Support | High Elf | Cost 4 | Loyalty 2 | Power 2 | HP -1 | Traits: Building. | Copies in pack: 3

Text: Action: At the beginning of your turn, put a resource token on this card. Then, you may remove 2 resource tokens on this card to search the top five cards of your deck for a Dragon unit and put it into play. Then, shuffle your deck.

31. Follow the Portent

Quest | High Elf | Cost 0 | Loyalty 2 | Power -1 | HP -1 | Copies in pack: 3

Text: Action: When you play a development from your hand, put a resource token on this card if a unit is questing here. Action: Discard a resource token on this card to look at the top 3 cards of your deck and rearrange them in any order.

32. Doombull

Unit | Chaos | Cost 3 | Loyalty 1 | Power 1 | HP 2 | Traits: Warrior. | Copies in pack: 3

Text: Action: When this unit leaves play, deal 4 damage to target unit in any corresponding zone.

33. Desecrated Temple

Support | Chaos | Cost 2 | Loyalty 1 | Power 1 | HP -1 | Traits: Building. | Copies in pack: 3

Text: Action: When a [Chaos] unit you control leaves play, destroy target development.

34. Plague Bomb

Tactic | Chaos | Cost 3 | Loyalty 3 | Power -1 | HP -1 | Traits: Spell. Disease. | Copies in pack: 3

Text: Action: Deal 1 damage to target unit. Deal 2 damage to another target unit. Deal 3 damage to a third target unit.

35. Frenzied Witch Elf

Unit | Dark Elf | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Witch Elf. | Copies in pack: 3

Text: Action: When this unit attacks, discard the top 2 cards of target player's deck.

36. Alluring Chosen

Unit | Dark Elf | Cost 2 | Loyalty 2 | Power 1 | HP 2 | Traits: Sorceror. | Copies in pack: 3

Text: Action: When a unit enters an opponent's discard pile, this unit gains [Power] until the end of the turn.

37. Sacrifice to Khaine

Tactic | Dark Elf | Cost 2 | Loyalty 2 | Power -1 | HP -1 | Traits: Spell. | Copies in pack: 3

Text: Action: Each opponent must sacrifice a unit he controls.

38. Thornflesh Dryad

Unit | Neutral | Cost 4 | Loyalty 0 | Power 1 | HP 4 | Traits: Wood Elf. Forest Spirit. | Copies in pack: 3

Text: Order only. Counterstrike 2.Action: Spend 2 resources to have this unit become a development until the end of the turn. It no longer counts as a unit.

39. Spellsinger

Unit | Neutral | Cost 2 | Loyalty 0 | Power 1 | HP 2 | Traits: Wood Elf. Mage. | Copies in pack: 3

Text: Order only. Action: When you play a development from your hand, target development becomes a unit with [Power] and 2 hit points until the end of the turn. It still counts as a development.

40. Vicious Clanrat

Unit | Neutral | Cost 4 | Loyalty 0 | Power 1 | HP 3 | Traits: Skaven. | Copies in pack: 3

Text: Destruction only. While attacking, this unit gains [Power] for each corrupted Skaven unit you control.