Warhammer: Invasion – The Burning of Derricksburg
Warhammer: Invasion – The Burning of Derricksburg Rulebook
Table of Contents
Table of Contents
- Cards
- 1. Bodyguard of Belegar
- 2. Mining Tunnels
- 3. Knights of the Blazing Sun
- 4. Gryphon Legionnaire
- 5. Derricksburg Forge
- 6. Griffon Standard
- 7. Lelansi
- 8. 'Do You Know Who I Am?'
- 9. Great Cave Squig
- 10. Squig Pen
- 11. Scheming Cultist
- 12. Braying Gor
- 13. Winged Fury
- 14. Spreading Darkness
- 15. Extending the Wastes
- 16. Druchii Noble
- 17. Whip the Slaves
- 18. Order in Chaos
- 19. Entropy
- 20. Night Runners
Cards
One entry per card in the pack. The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, traits, and copies in the pack. A stat that the card does not print is omitted.
1. Bodyguard of Belegar
Unit | Dwarf | Cost 3 | Loyalty 1 | Power 2 | HP 1 | Traits: Warrior | Copies in pack: 3
Toughness X (whenever this unit is assigned damage, cancel X of that damage). X is the number of other [Dwarf] units in this zone.
2. Mining Tunnels
Support | Dwarf | Cost 2 | Loyalty 1 | Power 1 | Traits: Building | Copies in pack: 3
Action: When you play a development from your hand, draw a card.
3. Knights of the Blazing Sun
Unit | Empire | Cost 2 | Loyalty 1 | Power 1 | HP 2 | Traits: Knight | Copies in pack: 3
This unit cannot be corrupted.
4. Gryphon Legionnaire
Unit | Empire | Cost 3 | Loyalty 2 | Power 1 | HP 2 | Traits: Knight | Copies in pack: 3
You may play this unit from your hand any time you could take an action (paying all costs). Counterstrike 2 (this unit deals 2 combat damage immediately when defending).
5. Derricksburg Forge
Support | Empire | Cost 2 | Loyalty 1 | Power 1 | Traits: Building | Copies in pack: 3
Kingdom. Action: When this card enters play, gain 1 resource. Quest. Action: When this card enters play, draw a card.
6. Griffon Standard
Support | Empire | Cost 2 | Loyalty 3 | Power 0 | Traits: Attachment | Copies in pack: 3
Attach to an [Empire] unit in your battlefield. Attached unit gains [Power] for each [Empire] unit in this zone.
7. Lelansi
Unit | High Elf | Cost 3 | Loyalty 2 | Power 1 | HP 3 | Traits: Hero | Copies in pack: 3
Limit one Hero per zone. If another unit in this zone would be destroyed, instead return it to its owner's hand.
8. 'Do You Know Who I Am?'
Tactic | High Elf | Cost 3 | Loyalty 2 | Copies in pack: 3
Action: Each non-[High Elf] unit in play loses [Power] until the end of the turn.
9. Great Cave Squig
Unit | Orc | Cost 4 | Loyalty 2 | Power 3 | HP 3 | Traits: Creature | Copies in pack: 3
Forced: At the beginning of your turn, sacrifice a development in this zone or this unit deals damage equal to its power to target unit you control.
10. Squig Pen
Support | Orc | Cost 3 | Loyalty 1 | Power 2 | Traits: Building | Copies in pack: 3
Play in a zone with no developments. You cannot develop this zone.
11. Scheming Cultist
Unit | Chaos | Cost 3 | Loyalty 2 | Power 1 | HP 2 | Traits: Cultist | Copies in pack: 3
Action: Spend 1 resource to deal 1 damage to target corrupted unit.
12. Braying Gor
Unit | Chaos | Cost 2 | Loyalty 2 | Power 1 | HP 1 | Traits: Warrior | Copies in pack: 3
Action: Corrupt this unit to lower the cost of the next [Chaos] unit you play this turn by 1 (to a minimum of 1).
13. Winged Fury
Unit | Chaos | Cost 5 | Loyalty 2 | Power 2 | HP 4 | Traits: Daemon | Copies in pack: 3
This unit gains [Power] for each corrupted unit controlled by an opponent.
14. Spreading Darkness
Tactic | Chaos | Cost 3 | Loyalty 3 | Copies in pack: 3
Action: Each attacking unit gains [Power] for each corrupted unit in the defending zone.
15. Extending the Wastes
Quest | Chaos | Cost 0 | Loyalty 2 | Copies in pack: 3
Quest. Action: Discard X resource tokens from this card to corrupt target unit with printed cost X or less. Quest. Forced: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.
16. Druchii Noble
Unit | Dark Elf | Cost 3 | Loyalty 2 | Power 1 | HP 3 | Traits: Elite, Noble | Copies in pack: 3
Action: When this unit attacks, it gains [Power] and target unit loses [Power] until the end of the turn.
17. Whip the Slaves
Tactic | Dark Elf | Cost 0 | Loyalty 2 | Copies in pack: 3
Action: Sacrifice a unit to draw 2 cards.
18. Order in Chaos
Tactic | Neutral | Cost 1 | Loyalty 0 | Copies in pack: 3
Order only. Action: Put the top two cards of target player's discard pile on top of his deck.
19. Entropy
Tactic | Neutral | Cost 1 | Loyalty 0 | Copies in pack: 3
Destruction only. Action: Discard the top two cards of target player's deck.
20. Night Runners
Unit | Neutral | Cost 2 | Loyalty 0 | Power 1 | HP 1 | Traits: Skaven | Copies in pack: 3
Destruction only. Action: Corrupt this unit to deal indirect damage equal to its power to target opponent (players allocate their own indirect damage).