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Warhammer: Invasion – Rising Dawn

Expansion for Warhammer: Invasion

Warhammer: Invasion – Rising Dawn Rulebook

Table of Contents

Table of Contents

  • Cards
    • 1. Dawnstar Sword
    • 2. Eltharion the Grim
    • 3. Stone Vengeance
    • 4. Calling the Council
    • 5. Orc Bully
    • 6. The Unending Horde
    • 7. Emperor's Chosen
    • 8. Rage of the Bear
    • 9. Lothern Sea Master
    • 10. Gathering the Winds
    • 11. Helm of Fortune
    • 12. Mounted Marauders
    • 13. Boon of Tzeentch
    • 14. Maranith
    • 15. Tower of Oblivion
    • 16. Blessed Enchantress
    • 17. Hidden Sorceress
    • 18. New Trade Route
    • 19. Enslave the World
    • 20. Heroic Task

Cards

1. Dawnstar Sword

Support | Neutral | Cost 4 | Loyalty 0 | Power 0 | HP -1 | Traits: Artefact. Weapon.

Attach to a target Hero or legend you control. This card cannot be targeted by card effects. Attached Hero or legend gains [Power][Power][Power][Power][Power] while in combat and takes 2 damage if it survives combat.

2. Eltharion the Grim

Legend | High Elf | Cost 6 | Loyalty 4 | Power -1 | HP 4

Action: Put 1 resource token on target [High Elf] card you control. (Limit once per turn.) Action: Remove 3 resource tokens from [High Elf] cards you control to (choose 1): deal 5 indirect damage to target opponent, gain 3 resources, or cancel an Action that targets a [High Elf] unit you control.

3. Stone Vengeance

Support | Dwarf | Cost 3 | Loyalty 3 | Power 0 | HP -1 | Traits: Grudge.

When your capital is dealt combat damage, you may put this card into play from your hand (in any zone). Each [Dwarf] unit in this zone gains Toughness 1.

4. Calling the Council

Tactic | Dwarf | Cost 1 | Loyalty 2 | Power -1 | HP -1

Limited. Action: Search the top 5 cards of your deck for a [Dwarf] unit or legend, reveal it, and add it to your hand. Shuffle your deck.

5. Orc Bully

Unit | Orc | Cost 3 | Loyalty 2 | Power 2 | HP 2 | Traits: Elite.

Forced: When this unit enters play, deal 1 damage to each Goblin unit you control.

6. The Unending Horde

Support | Orc | Cost 1 | Loyalty 2 | Power 0 | HP -1 | Traits: Condition.

If your [Orc] unit would leave play, you can attach it to this card instead (it is not considered to be in play). Action: Spend X resources to put all [Orc] units attached to this card into play in your battlefield. X is the total printed cost of attached cards. (Limit once per turn.)

7. Emperor's Chosen

Unit | Empire | Cost 2 | Loyalty 3 | Power 1 | HP 2 | Traits: Warrior. Knight.

Action: When this unit enters a zone, it gains [Power] and Counterstrike 3 until the end of the turn.

8. Rage of the Bear

Tactic | Empire | Cost 1 | Loyalty 2 | Power -1 | HP -1 | Traits: Spell.

Action: Heal 1 damage on target Mage unit. It deals +2 damage in combat until the end of the turn.

9. Lothern Sea Master

Unit | High Elf | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Warrior. Elite.

Battlefield. This unit enters play with 3 resource tokens on it. Action: Deal X indirect damage to target opponent. X is the number of resource tokens on this unit. Then, remove 1 resource token from this card. (Limit once per turn).

10. Gathering the Winds

Support | High Elf | Cost 0 | Loyalty 2 | Power 0 | HP -1 | Traits: Condition.

Forced: When you play a Spell card, put 1 resource token on this card. Action: Remove resource tokens from this card equal to the printed cost of a target Spell card in your discard pile to play it at no cost. Then, sacrifice this card.

11. Helm of Fortune

Support | High Elf | Cost 0 | Loyalty 1 | Power 0 | HP -1 | Traits: Attachment. Armour.

Attach to a target [High Elf] unit. Attached unit gets +1 hit point. Attached unit cannot be targeted by opponents' card effects while questing.

12. Mounted Marauders

Unit | Chaos | Cost 4 | Loyalty 2 | Power 2 | HP 2 | Traits: Warrior. Cavalry.

Forced: When this unit attacks and survives combat, defending player must sacrifice a quest or support card he controls in the attacked zone, if able.

13. Boon of Tzeentch

Tactic | Chaos | Cost 2 | Loyalty 3 | Power -1 | HP -1 | Traits: Spell.

Action: Discard the top card of your deck. Gain resources equal to the printed cost of the discarded card.

14. Maranith

Unit | Dark Elf | Cost 3 | Loyalty 2 | Power 1 | HP 3 | Traits: Commander. Raider.

Action: Remove 1 resource token from a Black Ark support card you control to discard the top card of an opponent's deck. If the discarded card is a unit, gain 2 resources.

15. Tower of Oblivion

Support | Dark Elf | Cost 2 | Loyalty 2 | Power 1 | HP -1 | Traits: Black Ark.

Quest. Action: Discard the top card of your deck to have target unit lose [Power] until the end of the turn. Then, put 1 resource token on this card. (Limit once per turn).

16. Blessed Enchantress

Unit | Neutral | Cost 3 | Loyalty 0 | Power 1 | HP 2 | Traits: Enchantress.

Order only. Forced: When another card effect puts at least 1 resource token on a quest in this zone, put 1 additional resource token on that quest.

17. Hidden Sorceress

Unit | Neutral | Cost 3 | Loyalty 0 | Power 2 | HP 1 | Traits: Sorceress.

Destruction only. Forced: When an opponent puts at least 1 resource token on a quest in any corresponding zone, remove 1 resource token from that quest.

18. New Trade Route

Quest | Dwarf | Cost 0 | Loyalty 2 | Power -1 | HP -1

Quest. The unit questing on this card adds its power to your kingdom zone as well.

19. Enslave the World

Quest | Dark Elf | Cost 2 | Loyalty 3 | Power -1 | HP -1 | Traits: Epic.

Quest. Action: Put 1 resource token on this card at the beginning of your turn if a unit is questing here. Quest. Action: Remove resource tokens from this card equal to the number of units in target opponent's discard pile. If you do, put all units in that opponent’s discard pile into play in any of your zones (you may split them up), corrupted. Then, sacrifice this card.

20. Heroic Task

Quest | Neutral | Cost 0 | Loyalty 0 | Power -1 | HP -1 | Traits: Epic.

Limit 1 per deck. Start the game with this card in play and 1 card attached to it facedown. You cannot take a mulligan. Quest. Action: When you draw 1 or more cards, put 1 resource token on this card if a unit is questing here. Quest. Action: Remove 3 resource tokens from this card and sacrifice it to take the card attached to it into hand. If that card is an Artefact support card, you may attach it to a Hero or legend instead.