Warhammer: Invasion – Redemption of a Mage
Warhammer: Invasion – Redemption of a Mage Rulebook
Table of Contents
Table of Contents
- Cards
- 61. Grombrindal's Elite
- 62. Rune of Resistance
- 63. Friedrich Hemmler
- 64. Knights Panther
- 65. Higher Ground
- 66. Tactical Misdirection
- 67. Forges of Nuln
- 68. Dreamer of Dragons
- 69. Courage of Aenarion
- 70. Githit Froatcutta
- 71. Too 'Ard to Die
- 72. Herald of Change
- 73. Disgraced Champion
- 74. Curse of the Leper
- 75. Stone to Skin
- 76. Sorceress of Ghrond
- 77. Withering Hex
- 78. Ancient Alliance
- 79. Evil Alliance
- 80. Doomsayer of Morr
Cards
One entry per card in the pack. The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, traits, and copies in the pack.
61. Grombrindal's Elite
Unit | Dwarf | Cost 3 | Loyalty 2 | Power 1 | HP 3 | Traits: Warrior. Elite. | Copies in pack: 3
Lower the cost to play this unit by 3 if a zone is burning. This unit gains [Power] if a zone is burning.
62. Rune of Resistance
Support | Dwarf | Cost 1 | Loyalty 3 | Traits: Attachment. Rune. | Copies in pack: 3
Attach to a target [Dwarf] unit. If attached unit would be destroyed, sacrifice this attachment instead and remove all damage from that unit.
63. Friedrich Hemmler
Unit | Empire | Cost 5 | Loyalty 2 | Power 5 | HP 5 | Traits: Hero. Mage. | Copies in pack: 3
Limit one Hero per zone. Forced: When this unit is opposed in combat, deal 1 uncancellable damage to all attacking and defending units.
64. Knights Panther
Unit | Empire | Cost 2 | Loyalty 1 | Power 1 | HP 2 | Traits: Knight. | Copies in pack: 3
Action: Spend 1 resource to give this unit [Power] until the end of the turn. (Limit twice per turn).
65. Higher Ground
Support | Empire | Cost 1 | Loyalty 2 | Traits: Environment. | Copies in pack: 3
Battlefield. Action: When a knight unit enters this zone, that unit gains [Power] until the end of the turn.
66. Tactical Misdirection
Tactic | Empire | Cost 2 | Loyalty 2 | Copies in pack: 3
Action: Choose a zone. Units in that zone may defend any zone this turn.
67. Forges of Nuln
Quest | Empire | Cost 0 | Loyalty 2 | Copies in pack: 3
Quest. Lower the cost to play the first support card you play this turn by X, where X is the number of resource tokens on this card. Quest. Forced: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.
68. Dreamer of Dragons
Unit | High Elf | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Mage. Elite. | Copies in pack: 3
Action: This unit takes 1 uncancellable damage. If it does, it gains [Power] until the end of the turn.
69. Courage of Aenarion
Tactic | High Elf | Cost 1 | Loyalty 2 | Copies in pack: 3
Action: Restore all corrupt units that you control.
70. Githit Froatcutta
Unit | Orc | Cost 5 | Loyalty 2 | Power 2 | HP 4 | Traits: Hero. Goblin. | Copies in pack: 3
Limit one Hero per zone. This unit gains [Power] for each damaged unit you control.
71. Too 'Ard to Die
Support | Orc | Cost 2 | Loyalty 3 | Traits: Attachment. | Copies in pack: 3
Attach to target [Orc] unit in your battlefield. Attached unit gains Toughness X, where X is the damage on that unit.
72. Herald of Change
Unit | Chaos | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Cultist. | Copies in pack: 3
This unit gains +2 hit points while defending.
73. Disgraced Champion
Unit | Chaos | Cost 3 | Loyalty 1 | Power 1 | HP 1 | Traits: Warrior. | Copies in pack: 3
Action: When this unit is destroyed, deal 2 damage to target unit.
74. Curse of the Leper
Support | Chaos | Cost 1 | Loyalty 2 | Traits: Attachment. Disease. | Copies in pack: 3
Attach to a target unit. Treat each damage on attached unit as 2 damage.
75. Stone to Skin
Tactic | Chaos | Cost 1 | Loyalty 2 | Traits: Spell. | Copies in pack: 3
Action: Until the end of the turn, target Building support card becomes a unit with 4 hit points (the card retains its power). It also counts as a Building support card.
76. Sorceress of Ghrond
Unit | Dark Elf | Cost 2 | Loyalty 1 | Power 1 | HP 2 | Traits: Sorceror. | Copies in pack: 3
Action: When this unit enters play, choose a Hex card in your discard pile and return it to your hand.
77. Withering Hex
Support | Dark Elf | Cost 1 | Loyalty 2 | Traits: Attachment. Hex. | Copies in pack: 3
Attach to a target Building support card. Attached support card loses [Power].
78. Ancient Alliance
Support | Neutral | Cost 2 | Loyalty 0 | Power 1 | Traits: Banner. | Copies in pack: 3
Order only. Limited (you cannot play more than one limited card per turn).(This Alliance provides a Dwarf, an Empire, and a High Elf Loyalty symbol.)
79. Evil Alliance
Support | Neutral | Cost 2 | Loyalty 0 | Power 1 | Traits: Banner. | Copies in pack: 3
Destruction only. Limited (you cannot play more than one limited card per turn).(This Alliance provides a Chaos, a Dark Elf, and an Orc Loyalty symbol.)
80. Doomsayer of Morr
Unit | Neutral | Cost 3 | Loyalty 0 | Power 1 | HP 3 | Traits: Warrior. | Copies in pack: 3
Order only. Action: When an opponent's unit is destroyed, draw a card.