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Warhammer: Invasion – March of the Damned

Expansion for Warhammer: Invasion

Warhammer: Invasion – March of the Damned Rulebook

Table of Contents

Table of Contents

  • Cards
    • 1. Serpent Slayer
    • 2. Long Drong's Pirates
    • 3. Oathstone
    • 4. Tough as Nails
    • 5. Merciless Assault
    • 6. Jade Acolyte
    • 7. Rodrik's Raiders
    • 8. War Machine Emplacement
    • 9. Garden of Morr
    • 10. Manaan Take You!
    • 11. Sea Guard Captain
    • 12. Keeper of the Flame
    • 13. Citadel of Dusk
    • 14. Elven Warship
    • 15. From Beneath the Waves
    • 16. Savage Boyz
    • 17. Forest Goblins
    • 18. Troll Den
    • 19. Spida Huntin'
    • 20. You's Bigga!
    • 21. Lord of Change
    • 22. Bray Shaman
    • 23. Bloodboil Fever
    • 24. Cloying Quagmire
    • 25. Blood Summoning
    • 26. Seasoned Corsair
    • 27. Black Dragon Rider
    • 28. Corsair Raider
    • 29. Slave Pen
    • 30. A Slave for Every Occasion
    • 31. Skinks of Sotek
    • 32. Skink Skirmishers
    • 33. Spawn of Itzl
    • 34. Saurus Warriors
    • 35. Temple Guard
    • 36. Carnosaur Rider
    • 37. Loqtza
    • 38. Savage Rush
    • 39. Blood Shrine of Sotek
    • 40. Cloak of Feathers
    • 41. Born Predators
    • 42. Blessed Spawning
    • 43. Crypt Ghouls
    • 44. Skeletal Horde
    • 45. Drowned Zombies
    • 46. Spirit Host
    • 47. Enraged Varghulf
    • 48. Wight Lord
    • 49. Countess Iseara
    • 50. Numberless Graves
    • 51. Corpse Cart
    • 52. The Screaming Banner
    • 53. Raise Dead
    • 54. Beguile
    • 55. Jezzail Team

Cards

One entry per card in the pack. The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, traits, and copies in the pack.

1. Serpent Slayer

Unit | Dwarf | Cost 4 | Loyalty 2 | Power 2 | HP 4 | Traits: Slayer | Copies in pack: 3

While you have at least three developments in this zone, this unit deals +X damage in combat. X is the number of developments in this zone.

2. Long Drong's Pirates

Unit | Dwarf | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Slayer | Copies in pack: 3

If there are at least two other Slayer units in this zone, this unit gains [Power][Power]

3. Oathstone

Support | Dwarf | Cost 1 | Loyalty 2 | Power 0 | Traits: Attachment, Rune | Copies in pack: 3

Attach to a target unit you control. If attached unit is destroyed, draw four cards.

4. Tough as Nails

Tactic | Dwarf | Cost 1 | Loyalty 2 | Copies in pack: 3

Action: Target Slayer unit gains Toughness X until the end of the turn. X is the damage on the unit.

5. Merciless Assault

Tactic | Dwarf | Cost 2 | Loyalty 2 | Copies in pack: 3

Action: Target attacking unit you control gains [Power][Power][Power] until the end of the turn.

6. Jade Acolyte

Unit | Empire | Cost 2 | Loyalty 2 | Power 1 | HP 2 | Traits: Mage | Copies in pack: 3

Action: Spend 1 resource and choose a target development you control. That development becomes a unit with 2 hit points and [Power] until the end of the turn. It also counts as development (limit once per turn).

7. Rodrik's Raiders

Unit | Empire | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Warrior, Noble | Copies in pack: 3

Action: When this unit enters play, turn target support card facedown into a development.

8. War Machine Emplacement

Support | Empire | Cost 1 | Loyalty 2 | Power 0 | Traits: Siege, War Machine | Copies in pack: 3

Battlefield. Action: Spend 2 resources to deal 2 damage to target attacking unit (limit once per turn).

9. Garden of Morr

Support | Empire | Cost 3 | Loyalty 2 | Power 1 | Traits: Building | Copies in pack: 3

This card gains [Power] for each resource token on it. Action: When one or more units are destroyed, put a resource token on this card.

10. Manaan Take You!

Tactic | Empire | Cost 3 | Loyalty 2 | Traits: Spell | Copies in pack: 3

Action: Destroy target unit or support card in a zone with no developments.

11. Sea Guard Captain

Unit | High Elf | Cost 2 | Loyalty 2 | Power 1 | HP 2 | Traits: Warrior | Copies in pack: 3

Action: When this unit attacks, deal 1 indirect damage to target opponent (players allocate their own indirect damage).

12. Keeper of the Flame

Unit | High Elf | Cost 2 | Loyalty 1 | Power 1 | HP 2 | Traits: Warrior | Copies in pack: 3

Action: This unit takes 1 uncancellable damage. If it does, destroy target Attachment support card.

13. Citadel of Dusk

Support | High Elf | Cost 2 | Loyalty 2 | Power 1 | Traits: Building | Copies in pack: 3

When this card enters play, place 3 resource tokens on it. Action: Remove a resource token from this card to have it gain [Power] until the end of the turn (limit once per turn).

14. Elven Warship

Support | High Elf | Cost 3 | Loyalty 1 | Power 1 | Traits: Ship | Copies in pack: 3

Action: At the beginning of your turn, deal 2 indirect damage to target opponent (players allocate their own indirect damage).

15. From Beneath the Waves

Tactic | High Elf | Cost 2 | Loyalty 2 | Copies in pack: 3

Action: Deal 3 indirect damage to target opponent (players allocate their own indirect damage).

16. Savage Boyz

Unit | Orc | Cost 4 | Loyalty 2 | Power 2 | HP 4 | Traits: Warrior | Copies in pack: 3

Action: Spend 1 resource to deal 1 damage to target unit you control.

17. Forest Goblins

Unit | Orc | Cost 2 | Loyalty 2 | Power 1 | HP 2 | Traits: Goblin | Copies in pack: 3

Action: When this unit enters play, target unit gains [Power] until the end of the turn.

18. Troll Den

Support | Orc | Cost 4 | Loyalty 2 | Power 3 | Traits: Building | Copies in pack: 3

Forced: At the beginning of your turn, deal 2 damage to target unit you control in this zone or sacrifice this card.

19. Spida Huntin'

Tactic | Orc | Cost 1 | Loyalty 2 | Copies in pack: 3

Action: Deal 2 damage to target unit you control. That unit gains [Power][Power] until the end of the turn.

20. You's Bigga!

Tactic | Orc | Cost 0 | Loyalty 2 | Copies in pack: 3

Action: Sacrifice a unit to lower the cost of the next [Orc] unit you play this turn by 2 (to a minimum of 1).

21. Lord of Change

Unit | Chaos | Cost 6 | Loyalty 3 | Power 3 | HP 4 | Traits: Daemon | Copies in pack: 3

Players play with the top card of their decks revealed. You may play the top card of your deck as though it were in your hand.

22. Bray Shaman

Unit | Chaos | Cost 4 | Loyalty 2 | Power 2 | HP 3 | Traits: Warrior | Copies in pack: 3

Action: Corrupt this unit to have target attacking unit you control gain [Power][Power]. Sacrifice that unit at the end of the turn.

23. Bloodboil Fever

Support | Chaos | Cost 1 | Loyalty 2 | Power 0 | Traits: Attachment, Disease | Copies in pack: 3

Attach to a target unit. Action: At the beginning of its controller's turn, put a resource token on this card. Then, deal X damage to the attached unit. X is the number of resource tokens on this card.

24. Cloying Quagmire

Tactic | Chaos | Cost 2 | Loyalty 2 | Traits: Spell | Copies in pack: 3

Action: Choose a target unit. Corrupt that unit and deal 2 damage to it.

25. Blood Summoning

Tactic | Chaos | Cost 0 | Loyalty 3 | Traits: Spell | Copies in pack: 3

Action: Corrupt X units you control to lower the cost of the next [Chaos] unit you play this turn by X.

26. Seasoned Corsair

Unit | Dark Elf | Cost 3 | Loyalty 2 | Power 1 | HP 3 | Traits: Warrior | Copies in pack: 3

Action: When this unit enters play, target unit gets -2 hit points until the end of the turn.

27. Black Dragon Rider

Unit | Dark Elf | Cost 5 | Loyalty 3 | Power 3 | HP 4 | Traits: Warrior, Elite | Copies in pack: 3

Forced: When this unit is opposed in combat, all attacking and defending units get -1 hit points until the end of the turn.

28. Corsair Raider

Support | Dark Elf | Cost 2 | Loyalty 1 | Power 1 | Traits: Ship | Copies in pack: 3

Action: At the beginning of your turn, target unit loses [Power] until the end of the turn.

29. Slave Pen

Support | Dark Elf | Cost 2 | Loyalty 2 | Power 1 | Traits: Building | Copies in pack: 3

This card gains [Power] for each resource token on it. Action: Sacrifice a unit to put a resource token on this card (limit once per turn).

30. A Slave for Every Occasion

Tactic | Dark Elf | Cost 4 | Loyalty 3 | Copies in pack: 3

Play during your turn. Action: Put target non-Hero unit in your opponent's discard pile into play under your control (you choose which zone the unit enters).

31. Skinks of Sotek

Unit | Neutral | Cost 2 | Loyalty 0 | Power 1 | HP 1 | Traits: Lizardmen | Copies in pack: 3

Order only. Action: When this unit enters play, deal 1 uncancellable damage to target unit.

32. Skink Skirmishers

Unit | Neutral | Cost 2 | Loyalty 0 | Power 1 | HP 2 | Traits: Lizardmen | Copies in pack: 3

Order only. Savage 1 (whenever this unit is dealt damage, it may deal 1 damage to target unit in any corresponding zone).

33. Spawn of Itzl

Unit | Neutral | Cost 3 | Loyalty 0 | Power 1 | HP 3 | Traits: Lizardmen | Copies in pack: 3

Order only. Action: When this unit attacks, destroy target damaged unit in the defending zone.

34. Saurus Warriors

Unit | Neutral | Cost 4 | Loyalty 0 | Power 2 | HP 3 | Traits: Lizardmen | Copies in pack: 3

Order only. This unit gains [Power] when opposed in combat.

35. Temple Guard

Unit | Neutral | Cost 3 | Loyalty 0 | Power 1 | HP 3 | Traits: Lizardmen | Copies in pack: 3

Order only. Action: Spend 1 resource to redirect the next 2 damage dealt to target unit you control to another target unit you control.

36. Carnosaur Rider

Unit | Neutral | Cost 5 | Loyalty 0 | Power 3 | HP 4 | Traits: Lizardmen | Copies in pack: 3

Order only. Savage 3 (whenever this unit is dealt damage, it may deal 3 damage to target unit in any corresponding zone).

37. Loqtza

Unit | Neutral | Cost 6 | Loyalty 0 | Power 3 | HP 5 | Traits: Hero, Lizardmen, Mage | Copies in pack: 3

Order only. Limit one Hero per zone. Action: Spend 2 resources to deal X damage to target unit. X is the number of Lizardmen units in this zone.

38. Savage Rush

Tactic | Neutral | Cost 2 | Loyalty 0 | Copies in pack: 3

Order only. Action: Each attacking unit you control gains Savage 1.

39. Blood Shrine of Sotek

Support | Neutral | Cost 2 | Loyalty 0 | Power 1 | Traits: Lizardmen, Building | Copies in pack: 3

Order only. Your Lizardmen units in this zone gain +1 hit points.

40. Cloak of Feathers

Support | Neutral | Cost 1 | Loyalty 0 | Power 0 | Traits: Attachment, Lizardmen | Copies in pack: 3

Order only. Attach to a target Lizardmen unit. Attached unit gains Savage 2 (whenever this unit is dealt damage, it may deal 2 damage to target unit in any corresponding zone.)

41. Born Predators

Tactic | Neutral | Cost 2 | Loyalty 0 | Traits: Lizardmen | Copies in pack: 3

Order only. Action: Deal X damage to target unit. X is the number of Lizardmen cards you control.

42. Blessed Spawning

Tactic | Neutral | Cost 3 | Loyalty 0 | Traits: Lizardmen | Copies in pack: 3

Order only. Action: Search the top five cards of your deck for a Lizardmen unit with printed cost 4 or less and put it into play (in any zone). Then, shuffle your deck.

43. Crypt Ghouls

Unit | Neutral | Cost 2 | Loyalty 0 | Power 1 | HP 1 | Traits: Undead, Warrior | Copies in pack: 3

Destruction only. Action: When this unit leaves play, gain 2 resources.

44. Skeletal Horde

Unit | Neutral | Cost 2 | Loyalty 0 | Power 1 | HP 2 | Traits: Undead, Warrior | Copies in pack: 3

Destruction only. Necromancy (You may play this card from your discard pile. If you do, put it on the bottom of your deck at the end of the turn.)

45. Drowned Zombies

Unit | Neutral | Cost 3 | Loyalty 0 | Power 1 | HP 2 | Traits: Undead, Warrior | Copies in pack: 3

Destruction only. Necromancy. Action: When this unit enters play, target development becomes a unit with 2 hit points and [Power] until the end of the turn. It also counts as a development.

46. Spirit Host

Unit | Neutral | Cost 3 | Loyalty 0 | Power 1 | HP 3 | Traits: Undead, Warrior | Copies in pack: 3

Destruction only. Action: When this unit leaves play, attach it to a target unit. It then counts as an Attachment support card with the text "Attached unit loses [Power]."

47. Enraged Varghulf

Unit | Neutral | Cost 4 | Loyalty 0 | Power 2 | HP 3 | Traits: Undead, Creature | Copies in pack: 3

Destruction only. Action: When this unit attacks, it gains [Power] equal to the total [Power] of target unit in the defending zone.

48. Wight Lord

Unit | Neutral | Cost 5 | Loyalty 0 | Power 2 | HP 4 | Traits: Undead, Warrior | Copies in pack: 3

Destruction only. Necromancy (You may play this card from your discard pile. If you do, put it on the bottom of your deck at the end of the turn.) Action: When this unit enters play, destroy target unit in any corresponding zone.

49. Countess Iseara

Unit | Neutral | Cost 6 | Loyalty 0 | Power 3 | HP 4 | Traits: Hero, Undead, Vampire | Copies in pack: 3

Destruction only. Limit one Hero per zone. Action: Spend 1 resource and choose a target unit in your discard pile. That unit gains Necromancy until the end of the turn.

50. Numberless Graves

Support | Neutral | Cost 3 | Loyalty 0 | Power 1 | Traits: Undead | Copies in pack: 3

Destruction only. Action: When an opponent's unit is destroyed, draw a card from the bottom of your deck.

51. Corpse Cart

Support | Neutral | Cost 1 | Loyalty 0 | Power 0 | Traits: Undead, War Machine | Copies in pack: 3

Destruction only. Battlefield. Action: Spend 1 resource to discard the top 2 cards of your deck.

52. The Screaming Banner

Support | Neutral | Cost 2 | Loyalty 0 | Power 0 | Traits: Attachment, Undead | Copies in pack: 3

Destruction only. Attach to a target Undead unit you control. Action: When attached unit attacks, target unit loses [Power][Power] until the end of the turn.

53. Raise Dead

Tactic | Neutral | Cost 4 | Loyalty 0 | Traits: Undead, Spell | Copies in pack: 3

Destruction only. Play during your turn. Action: Choose a target unit in your discard pile and put it into play (you choose which zone the unit enters).

54. Beguile

Tactic | Neutral | Cost 2 | Loyalty 0 | Traits: Undead, Spell | Copies in pack: 3

Destruction only. Action: Target unit deals damage equal to its power to another target unit in its zone.

55. Jezzail Team

Unit | Neutral | Cost 3 | Loyalty 0 | Power 1 | HP 2 | Traits: Skaven | Copies in pack: 3

Destruction only. Action: Corrupt this unit to deal 1 damage to target unit in any battlefield.