Warhammer: Invasion – Fiery Dawn
Warhammer: Invasion – Fiery Dawn Rulebook
Table of Contents
Table of Contents
- Cards
- 101. Spelleater Rune
- 102. Grudgeborn Fury
- 103. Aid from the Depths
- 104. Pile Uv Shinies
- 105. Dey'z Bigga
- 106. Smash 'Em!
- 107. Veteran Greatsword
- 108. Helstorm Rocket Battery
- 109. Duelist Training
- 110. Hawkeye Archer
- 111. Barracks of Chrace
- 112. Fury of Aenarion
- 113. Keeper of Secrets
- 114. Call the Brayherd
- 115. Full Moon Rising
- 116. Dark Blessing
- 117. Bathe in the Cauldron
- 118. Forest Dragon
- 119. Pure Warpstone
- 120. The Wild Hunt
Cards
One entry per card in the pack. The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, traits, and copies in the pack. A stat that the card does not print is omitted.
101. Spelleater Rune
Support | Dwarf | Cost 2 | Loyalty 2 | Power 0 | HP -1 | Traits: Rune. | Copies in pack: 3
Text: Action: Sacrifice this card to cancel an action just played that targets a [Dwarf] unit you control.
102. Grudgeborn Fury
Tactic | Dwarf | Cost 4 | Loyalty 3 | Power -1 | HP -1 | Copies in pack: 3
Text: Action: Units in all zones may attack during battlefield phases this turn.
103. Aid from the Depths
Quest | Dwarf | Cost 0 | Loyalty 2 | Power -1 | HP -1 | Copies in pack: 3
Text: Action: When you play a development from your hand, put a resource token on this card if a unit is questing here. Action: Discard 2 resources on this card to heal 2 damage from your capital.
104. Pile Uv Shinies
Support | Orc | Cost 4 | Loyalty 2 | Power 2 | HP -1 | Copies in pack: 3
Text: Action: When a unit with printed cost 4 or greater enters play under your control, draw a card.
105. Dey'z Bigga
Tactic | Orc | Cost 1 | Loyalty 3 | Power -1 | HP -1 | Copies in pack: 3
Text: Action: Each unit with the highest printed cost cannot be targeted by card effects until the end of the turn.
106. Smash 'Em!
Tactic | Orc | Cost 3 | Loyalty 3 | Power -1 | HP -1 | Copies in pack: 3
Text: Action: Destroy all units with a printed cost of 2 or lower.
107. Veteran Greatsword
Unit | Empire | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Warrior. | Copies in pack: 3
Text: Action: When this unit enters play, it gains [Power] for each unit in this zone until the end of the turn.
108. Helstorm Rocket Battery
Support | Empire | Cost 1 | Loyalty 2 | Power 0 | HP -1 | Traits: Siege. War Machine. | Copies in pack: 3
Text: Battlefield. Action: Spend 3 resources to deal 1 damage to target attacking unit. Then, move it to another zone controlled by the same player.
109. Duelist Training
Support | Empire | Cost 3 | Loyalty 2 | Power 0 | HP -1 | Traits: Attachment. | Copies in pack: 3
Text: Attach to a target unit you control. Attached unit gains Counterstrike 4 (this unit deals 4 combat damage immediately when defending).
110. Hawkeye Archer
Unit | High Elf | Cost 2 | Loyalty 2 | Power 1 | HP 1 | Traits: Warrior. | Copies in pack: 3
Text: Action: At the beginning of your turn, deal 1 damage to target unit in any corresponding zone. That unit's controller may sacrifice a unit he controls to cancel the damage.
111. Barracks of Chrace
Support | High Elf | Cost 2 | Loyalty 1 | Power 1 | HP -1 | Traits: Building. | Copies in pack: 3
Text: Action: When you play a development from your hand, look at the top card of your deck. You may put it on the top or bottom of your deck.
112. Fury of Aenarion
Tactic | High Elf | Cost 2 | Loyalty 3 | Power -1 | HP -1 | Traits: Spell. | Copies in pack: 3
Text: Action: Reveal a [High Elf] unit from your hand. Target attacking or defending unit gains power equal to the printed power of the revealed card until the end of the turn.
113. Keeper of Secrets
Unit | Chaos | Cost 6 | Loyalty 3 | Power 3 | HP 4 | Traits: Daemon. | Copies in pack: 3
Text: Action: At the beginning of your turn, corrupt target unit. Action: Spend 2 resources to have target corrupted unit an opponent controls deal damage equal to its power to another target unit.
114. Call the Brayherd
Tactic | Chaos | Cost 4 | Loyalty 3 | Power -1 | HP -1 | Traits: Spell. | Copies in pack: 3
Text: Play during your turn. Action: Reveal the top five cards of your deck. Put all revealed units with a printed cost of 3 or lower into your battlefield. Then, shuffle your deck.
115. Full Moon Rising
Tactic | Chaos | Cost 5 | Loyalty 3 | Power -1 | HP -1 | Copies in pack: 3
Text: Action: Until the end of the turn, each development you control becomes a unit with [Power][Power] and 2 hit points. It still counts as a development.
116. Dark Blessing
Tactic | Dark Elf | Cost 2 | Loyalty 2 | Power -1 | HP -1 | Traits: Spell. | Copies in pack: 3
Text: Action: Discard the top card of your deck to have target unit gain [Power] equal to the printed cost of the discarded card.
117. Bathe in the Cauldron
Tactic | Dark Elf | Cost 3 | Loyalty 3 | Power -1 | HP -1 | Copies in pack: 3
Text: Action: Choose a target player. That player discards the top 5 cards of his deck. Draw a card for each unit discarded this way.
118. Forest Dragon
Unit | Neutral | Cost 6 | Loyalty 0 | Power 3 | HP 4 | Traits: Wood Elf. Dragon. | Copies in pack: 3
Text: Order only. Action: Spend 3 resources to double this unit's power until the end of the turn.
119. Pure Warpstone
Support | Neutral | Cost 4 | Loyalty 0 | Power 2 | HP -1 | Traits: Warpstone. | Copies in pack: 3
Text: Corrupted units in this zone gain [Power].
120. The Wild Hunt
Tactic | Neutral | Cost 4 | Loyalty 0 | Power -1 | HP -1 | Traits: Wood Elf. | Copies in pack: 3
Text: Order only. Action: Choose a target unit. That unit's controller sacrifices it. Then, that player may put into play facedown up to X developments from the top of his deck. X is the sacrificed unit's power.