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Warhammer: Invasion – Days of Blood

Expansion for Warhammer: Invasion

Warhammer: Invasion – Days of Blood Rulebook

Table of Contents

Table of Contents

  • Cards
    • 1. Crone Hellebron
    • 2. Capture Slaves
    • 3. Bride of Khaine
    • 4. Chill Sea Watchtower
    • 5. Veteran Thunderers
    • 6. Doors of Karak Hirn
    • 7. Ludwig Schwarzheim
    • 8. Middenheim Lookout
    • 9. Midden Moors Watchtower
    • 10. Great Fire Dragon
    • 11. Shadowlands Hunter
    • 12. Magic Ward
    • 13. 'Idden Boy
    • 14. Banna Bearer
    • 15. Warboss Banna
    • 16. Norse Marauders
    • 17. Ghorgon
    • 18. Reckless Attack
    • 19. Bordertown
    • 20. Muster for War

Cards

One entry per card in the pack. The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, traits, and copies in the pack.

1. Crone Hellebron

Legend | Dark Elf | Cost 3 | Loyalty 2 | HP 3 | Copies in pack: 3

Text: Forced: When this legend enters play, you must burn 3 zones instead of 2 to win for the rest of the game. While this legend is participating in an attack, defending opponent must discard a card from the top of his deck for each combat damage dealt to his capital.

2. Capture Slaves

Quest | Dark Elf | Cost 0 | Loyalty 3 | Traits: Mission | Copies in pack: 3

Text: Play in any opponent's zone under your control. When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead. Forced: When the 3rd damage token is placed here, sacrifice this quest to search the top 5 cards of defending opponent's deck for a unit and put it into play under your control in any zone. Shuffle his deck.

3. Bride of Khaine

Unit | Dark Elf | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Witch Elf. | Copies in pack: 3

Text: Dark Elf only. Ambush 2.Action: When this unit ambushes, target attacking unit gets -2 hit points until the end of the turn.

4. Chill Sea Watchtower

Support | Dark Elf | Cost 1 | Loyalty 1 | Power 1 | Traits: Building. | Copies in pack: 3

Text: If you control a non-[Dark Elf] card, sacrifice this card.

5. Veteran Thunderers

Unit | Dwarf | Cost 2 | Loyalty 2 | Power 1 | HP 2 | Traits: Warrior. | Copies in pack: 3

Text: Raider 2.

6. Doors of Karak Hirn

Support | Dwarf | Cost 3 | Loyalty 3 | Power 1 | Traits: Fortification. | Copies in pack: 3

Text: This zone cannot be attacked, unless each other zone you control is burning.

7. Ludwig Schwarzheim

Unit | Empire | Cost 4 | Loyalty 3 | Power 3 | HP 3 | Traits: Knight. Standard Bearer. | Copies in pack: 3

Text: Toughness X.X is the number of experience attacked to this unit. Action: When this unit attacks or defends, attach 1 experience to it.

8. Middenheim Lookout

Unit | Empire | Cost 1 | Loyalty 1 | Power 0 | HP 3 | Traits: Ranger. | Copies in pack: 3

Text: Empire only. Ambush 1.Action: When this unit ambushes, move target unit you control into this zone and declare that unit as a defender.

9. Midden Moors Watchtower

Support | Empire | Cost 2 | Loyalty 1 | Power 1 | Traits: Fortification. | Copies in pack: 3

Text: Forced: When an opponent declares an attack on this zone, look at that opponent's hand. Then, name a card. The named card cannot be played this phase.

10. Great Fire Dragon

Unit | High Elf | Cost 5 | Loyalty 2 | Power 3 | HP 4 | Traits: Dragon. | Copies in pack: 3

Text: Battlefield only. Action: When this unit attacks, put 1 resource token on it. Then, you may remove X resource tokens from this unit to deal X damage to target unit in the attacked zone.

11. Shadowlands Hunter

Unit | High Elf | Cost 2 | Loyalty 1 | Power 1 | HP 2 | Traits: Ranger. | Copies in pack: 3

Text: High Elf only. Ambush 1.Action: When this unit ambushes, put 1 resource token on a [High Elf] card with at least 1 resource token on it.

12. Magic Ward

Tactic | High Elf | Cost 2 | Loyalty 2 | Traits: Spell. | Copies in pack: 3

Text: Action: Choose an opponent's zone. Treat the printed text box of each unit in that zone as though it were blank (except for traits) until the end of the phase.

13. 'Idden Boy

Unit | Orc | Cost 2 | Loyalty 1 | Power 1 | HP 2 | Traits: Warrior. | Copies in pack: 3

Text: Orc only. Ambush 1.Action: When this unit ambushes, it gains [Power][Power] until the end of the phase.

14. Banna Bearer

Unit | Orc | Cost 4 | Loyalty 2 | Power 2 | HP 3 | Traits: Standard Bearer. | Copies in pack: 3

Text: Action: When a Hero or legend you control is declared as an attacker, pay 2 resources to put this unit into play in your battlefield, declared as an attacker.

15. Warboss Banna

Support | Orc | Cost 0 | Loyalty 3 | Power 0 | Traits: Attachment. | Copies in pack: 3

Text: Attach to a target unit you control. While attached unit is attacking or defending, it gains: "Action: discard an [Orc] unit from your hand to give this unit [Power] until the end of the phase."

16. Norse Marauders

Unit | Chaos | Cost 4 | Loyalty 1 | Power 2 | HP 3 | Traits: Warrior. | Copies in pack: 3

Text: Raider 3.

17. Ghorgon

Unit | Chaos | Cost 2 | Loyalty 2 | Power 3 | HP 3 | Traits: Creature. | Copies in pack: 3

Text: Battlefield only. Forced: When this unit attacks, discard the top card of your deck. If the discarded card is not a unit, sacrifice this unit.

18. Reckless Attack

Tactic | Chaos | Cost 1 | Loyalty 2 | Copies in pack: 3

Text: Limited. Action: When your opponent declares at least 1 defender against your attack, put target unit in your discard pile into play in your battlefield declared as an attacker. At the end of the phase, sacrifice all units that attacked this phase.

19. Bordertown

Support | Neutral | Cost 2 | Loyalty 0 | Power 2 | Traits: Building. | Copies in pack: 3

Text: Forced: When this zone takes combat damage, sacrifice this card.

20. Muster for War

Tactic | Neutral | Cost 0 | Loyalty 0 | Copies in pack: 3

Text: Limited. Play during your Quest phase. Action: Gain 2 resources and draw 2 cards. You have no Battlefield phase this turn.